Curse spells

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This article is about spells that affect an opponent's stats. For the Zarosian prayers, see Ancient Curses.
A player casting curse.

Curse spells (or Curses) are a subclass of Combat spells in the arts of Magic and are mainly used to cause a negative effect to the caster's target other than damage. Curses are an underused part of Magic, mainly because spellcasters have little time to waste on casting non-combat spells. In prolonged fights, using a curse spell or two at the beginning may be a good idea. Curses also are useful when competing for a monster respawn, as the curse immediately engages the monster. Curse spells can only be used again on the same target once the first spell wore off, unless the curse 'splashes' and does not affect the opponent.

Standard spellbook[edit | edit source]

Member-only spells are indicated with a "(m)" behind the spell's name.

Icon Spell Magic Level Runes Required Experience Cost/XP Effect
In PvM (Player versus Monster) In PvP (Player versus Player)
Confuse icon.png Confuse 3 1Mind 13 1.2 Reduces the targets' chance to hit by 5% for 1 minute.
Weaken icon.png Weaken 11 1Body 20.5 1.4 Reduces the targets' damage dealt by 5% for 1 minute.
Curse icon.png Curse 19 1Chaos 29 5 Increases the targets' damage received by 5% for 1 minute.
Bind icon.png Bind 20 1Nature 30 11.3 Prevents target from moving for 12 seconds. Prevents target from moving for 6 seconds.
Snare icon.png Snare (m) 50 2Nature 60 11.3 Prevents target from moving for 18 seconds. Prevents target from moving for 9 seconds.
Vulnerability icon.png Vulnerability (m) 66 1Soul1Chaos 76 39 Increases the target's damage received by 10% for 1 minute.
Enfeeble icon.png Enfeeble (m) 73 1Soul1Body 83 34.3 Reduces your opponents strength by 10%.
Entangle icon.png Entangle (m) 79 3Nature 89 11.4 Prevents target from moving for 24 seconds. Prevents target from moving for 12 seconds.
Stagger icon.png Stagger (m) 80 1Soul1Mind 90 31.5 Reduces the target's chance to hit by 10% for 1 minute.
Teleport Block icon.png Teleport Block 85 1Law1Death1Chaos 80 11.1 Blocks target from teleporting.

Lunar spells[edit | edit source]

All Lunar spells are members-only.

All spells that affect players within a 3x3 area around the caster will also affect players standing in the caster's square.

Icon Spell Magic Level Runes Required Experience Notes
Monster Examine icon.png Monster Examine* 66 1Cosmic1Astral1Mind 61 Casting this spell on a monster reveals the monster's combat level, current life points, and maximum melee hit, as well as whether the monster can be a slayer assignment. If the monster uses a combat style other than melee, the style(s) in particular are mentioned as well.
Cure Other icon.png Cure Other 68 1Astral10Earth 65 Cures a targeted player of poison, but does not grant immunity to poison as an antipoison potion does. The targeted player must have Accept Aid turned on.
Cure Me icon.png Cure Me 71 2Cosmic2Astral 69 Cures the caster of poison. Like Cure Other, Cure Me does not provide immunity to poison.
Cure Group icon.png Cure Group 74 2Cosmic2Astral 74 Functions like the Cure Me spell, except it cures all players within a 3x3 square area of the caster of poison. Players must have Accept Aid turned on in order to benefit from this spell. Cure Group does not grant immunity to poison.
Stat Spy icon.png Stat Spy* 75 2Cosmic2Astral5Body 76 Can be cast on other players to see their skill levels, as well as current life points and prayer points. Can be cast on players who have Accept Aid off.
Stat Restore Pot Share icon.png Stat Restore Pot Share 81 2Astral10Earth10Water 84 Casting this on a restore potion causes the caster to administer 1 dose to each player in a 3x3 square area (including standing on the caster square). Players must have Accept Aid turned on to benefit from this spell.
Boost Potion Share icon.png Boost Potion Share 84 3Astral12Earth10Water 88 If cast on a potion that boosts stats (such as a strength potion), the caster distributes 1 dose to each player within a 3x3 square area of the caster. Players must have Accept Aid on in order to benefit from this spell. Because Saradomin brew and Zamorak brew lower some skills and deal damage respectively, Boost Potion Share will not function with them.
Disruption Shield icon.png Disruption Shield** 90 3Blood3Astral10Body 97 The next successful hit the caster receives from another player is negated. Does not work against NPCs.
Heal Other icon.png Heal Other 92 1Blood3Law3Astral 101 When cast on another player, the caster takes damage equal to up to 75% of their current life points and heals the targeted player, who must have Accept Aid on in order to be healed.
Vengeance Other icon.png Vengeance Other 93 2Death3Astral10Earth 108 When cast on another player, the targeted player gains the Vengeance effect: The next time the targeted player is damaged by a monster or other player, 75% of the damage dealt is rebounded back to the damaging monster or player. The targeted player must have Accept Aid turned on in order to receive the Vengeance effect. The effect ends if the targeted player logs out without being hit.
Vengeance icon.png Vengeance 94 2Death4Astral10Earth 112 The caster receives the Vengeance effect, which will recoil 75% of damage dealt the next time the caster is hit by a monster or player. However, the effect wears off if the caster logs out before being hit.
Vengeance Group icon.png Vengeance Group** 95 3Death4Astral11Earth 120 The caster and any players within a 7x7 area of the caster (up to 50 players at once) receive the Vengeance effect. All other players must have Accept Aid on.
Heal Group icon.png Heal Group 95 3Blood6Law4Astral 124 The caster takes damage equal to up to 75% of their remaining life points and heals all players within a 3x3 square around the caster. Players must have Accept Aid on in order to be healed by this spell.
  • Spells marked with an asterisk ( * ) require completion of Dream Mentor to cast.
  • Spells marked with two asterisks ( ** ) can be used once unlocked at the Livid Farm activity.

Ancient Magicks[edit | edit source]

The use of Ancient Magicks is members-only.

The Ancient Magicks combat spells are Elemental spells with an added Curse effect, making them some of the most dangerous combat spells in the game. These curse effects are linked to a specific elemental. Each of the four elemental classes has a different effect:

Element Class name Effect
Air weakness icon.png Smoke spells Reduces the targets' chance to hit by 5% for 10 seconds.
Earth weakness icon.png Shadow spells Reduces the targets' damage by 5% for 10 seconds.
Fire weakness icon.png Blood spells Caster will be healed for 5% of the damage dealt to the caster's target.
Water weakness icon.png Ice spells Freezes the target in place and prevent it from moving for 10 seconds (5 seconds in PvP).

In addition to these effects, the Burst and Barrage spells are Area of Effect (AoE), which will hit both the target and any other player or NPC standing in a 3x3 zone around the target. Rush and Blitz spells will only hit a single target.

When using abilities, the spells have an estimated 10% chance to apply their effect. This can be furthermore increased to 20% by using Dark Form prayer.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 6 December 2011 (Update):
    • Curses will now affect the correct player after attacking one player, then attacking another who doesn't retaliate.

Trivia[edit | edit source]

  • The use of the term "Curse" is similar to the use of the word "Positive" in Operant conditioning, in that it adds something to the target, regardless if this is seen as beneficial or not.

See also[edit | edit source]