Surge

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This article is about the ability. For the spell group, see Surge spells.

Surge is a basic Magic ability. It requires level 30 Magic to use. When activated the player teleports 10 game squares ahead in a straight line, including diagonally. This is useful outside of combat whenever travelling a large distance on foot. It is possible to teleport through certain walls or barriers if standing diagonally, provided that there is a legitimate path to get there without the Surge ability in the first place. Thus, it cannot be used to get to places that are inaccessible in the first place, such as behind the counters in banks.

Surge shares its cooldown timer with Escape. During the RuneScape Developer Q&A on 3 October 2017, it was stated that Surge would be updated sometime later in the month, now allowing Surge to be castable off the global cooldown but with no adrenaline gain.

This move can be useful in PvP for helping you run away from a fight to survive. Also, this ability has an effect of cancelling out Assault (when it is used against you) in PvP.

The Mobile perk will halve its cooldown, but at the cost of gaining no adrenaline.

If a player has auto-retaliate turned on and use Surge via a customised keybind, he/she will be unable to retaliate until he/she selects a target to attack manually. Using Surge via a mouse click on the action bar will not interrupt retaliation and player may move towards enemy attacking him/her. Putting Surge on active action bar will not trigger this ability at all.

Surge is activated automatically through Revolution under normal circumstances.

Limitations[edit | edit source]

Surge cannot be used in the following areas:


Achievement[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress - not all updates to this topic may be covered below. See here for how to help out!
  • patch 28 January 2019 (Update):
    • The Surge and Escape abilities will now correctly show as locked if their level requirement is not met.