Runes

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This article is about the stones used for casting Magic spells. For the metal used to make weapons and armour, see Runite (metal).
Guthix creating runes with the Stone of Jas, as seen in Meeting history.
A piece of concept art of an air rune, as shown in the God letters.

Runes are small, weightless stones that allow players to cast spells using the Magic skill. Runes can be either bought from the various Rune shops found across RuneScape, traded with other players, purchased on the Grand Exchange, created from rune essence or pure essence through the Runecrafting skill, obtained from the Runecrafting Guild, procured from drops by killing monsters, or picked up from spawns on the ground.

The elemental runes (air, water, earth and fire, named after the Greek classical elements) can be substituted for by wielding a respective elemental staff, battlestaff or mystic staff. The only times an elemental staff cannot be used to substitute for runes is when setting up a portal in the Portal Chamber of a player-owned house, or when charging a Polypore staff.

Runes come in a number of different types, but they can be categorised according to themes based on their names. For example, mind, body, blood and soul are all constituent parts of a human; cosmic and astral pertain to outer space; nature is in Guthix, law is in Saradomin, and chaos is in Zamorak; and life and death occur in time. The six combinations runes (mud, mist, lava, smoke, steam and dust) cover all possible pairs of the four elemental runes.

History[edit | edit source]

When the humans first came to the realm of Gielinor through the World Gate in the First Age, Guthix created Runestones, allowing the humans and other sentient races to practise the Magic arts. These runestones were created by Guthix using an ancient artefact called the Stone of Jas, which he found on Gielinor when he arrived.

In the Second Age, the humans continued and expanded the practice of magic. However, the runes that Guthix had provided began to dwindle and became a much sought after commodity. Many mages such as Dahmaroc had to fight each other for runestones. During one such fight, Dahmaroc was turned into stone himself, becoming what he once sought after so much.

At some point in the Second Age, the ability to craft runes was discovered when V - a Fremennik Seer - found the Stone of Jas in the Lunar Isle mine. Although the Stone was taken by 'those that walk a higher astral path', V discovered that the rocks around it had formed the Rune essence, which is a magical rock capable of absorbing the elements of Magic. He and his followers then created the Runecrafting Altars in special areas most attuned to their respective element, which then folded upon themselves to create pocket dimensions. By bringing Rune essence to these altars, runestones could be created. Many of the Fremennik thought that creating runes was blasphemy, as they were tools of the gods, and that they should only use the runes Guthix crafted for them, and V and his supporters split off from the Fremennik and formed the Moon Clan, and Runecrafting remained unknown outside of it.

By the time of the Fourth Age, the runestones that had been given by the gods had all but depleted due to the heavy use of Magic during the God Wars. The art of magic faded with the supply of runes, until essentially being lost to humans altogether.

At the start of the Fifth Age mainland Humans discovered Runecrafting when they discovered a Rune Essence Mine in the frozen north. After finding the essence, they soon after discovered the magical temples that the moon clan had created, and that the essence could be crafted there. Runecrafting soon became widely used in many locations. The Wizards' Tower was then formed, and became the greatest institution of magic in the land.

In year 70 of the Fifth Age the Wizards of the Wizards' Tower discovered how to solve the teleportation problem by routing teleports through another plane: the Abyss. This would allow them to teleport directly to the Rune essence mine from anywhere in the world, which would greatly increase rune production. However there was a disagreement over exactly who should get the credit for the discovery, and the source of the actual spell, a Zamorakian demon, was unacceptable to the Saradominist Blue Wizards. The Blue Order abandoned the ritual to create a teleport "anchor" mid-casting, which caused a fire which destroyed the original Wizards' Tower, a catastrophe blamed in later years on the Zamorakian Red Order. The only survivors of the fire were Perien the Blue and Kelavan the Red. Perien founded a new Wizards' Tower on the site of the old one, and became its Archmage. Due to what happened to the first tower, which was a collaboration between followers of many gods, Archmage Perien restricted access to the tower to Saradominists only, and started teaching the teleport spell to the Rune essence to only a select few people so that the Essence didn't fall into the wrong hands.[1]

In year 169 of the Fifth Age Wizard Elriss from the Runecrafting Guild opened up more of the Runespan, the pocket dimension in which the Runecrafting Guild is located, where they could create Runes slightly different to those found in Gielinor. Rune essence here is obtained in floating rocks and in the local fauna, as opposed to that mined at the Rune essence mines. They are charged to an element (the same as those in Gielinor) by siphoning the fauna or nodes of elemental energy that appear on the plane.

F2P Non-members runes[edit | edit source]

A player teleporting using Ancient Magicks.

All players can use the runes listed below. There are two categories of runes referenced in the game: elemental runes and non-elemental runes. Elemental runes consist of air, fire, water, and earth runes. Non-elemental runes consist of mind, body, chaos, death, blood, soul, cosmic, law, nature, astral and Armadyl runes.

However, free players can only craft runes up to body runes (using the Runecrafting skill). Free players are also limited in the runes they can find in stores and that can be bought on the Grand Exchange. The two magic stores outside of the Wilderness (in Varrock and Port Sarim) only sell the basic elemental runes, chaos runes, and death runes. The other types of runes can be obtained by trading with other players, item drops or spawns, or bought on the Grand Exchange in Varrock.

Rune Shop Price GE Price Use Member to runecraft?
Air rune.png Air rune 17 70 One of the four elemental runes. Used to cast air missiles. Also used in Ancient Magicks. Can be runecrafted. No F2P
Mind rune.png Mind rune 17 16 Used to cast low level curse spells. Can be runecrafted. No F2P
Water rune.png Water rune 17 20 One of the four elemental runes. Used to cast water missiles. Also used in Ancient Magicks. Can be runecrafted. No F2P
Earth rune.png Earth rune 17 17 One of the four elemental runes. Used to cast earth missiles. Also used in Ancient Magicks. Can be runecrafted. NoF2P
Fire rune.png Fire rune 17 114 One of the four elemental runes. Used to cast fire missiles. Also used in Ancient Magicks. Can be runecrafted. No F2P
Body rune.png Body rune 16 23 Used to cast low level curse spells. It is the best rune that can be runecrafted by non-members. No F2P
Cosmic rune.png Cosmic rune 232 301 Used for item enchanting spells (jewellery, crossbow bolts, and orbs). Can be runecrafted, but only after completing the Lost City quest, which is members only. Yes P2P
Chaos rune.png Chaos rune 140 157 Used to cast low level curse spells. Can be runecrafted, but only by members. Yes P2P
Nature rune.png Nature rune 372 297 Used in transmutation spells. For example, low level and high level alchemy, superheat and binding. Can be runecrafted, but only by members. Yes P2P
Law rune.png Law rune 378 375 Used to cast teleportation spells. Can be runecrafted, but only by members. Yes P2P
Death rune.png Death rune 310 253 Used to cast low level Ancient Magicks (rush and burst spells). Can be runecrafted, but only by members after completing Mourning's End Part II. Also used in Slayer Dart. Yes P2P

Minigame runes[edit | edit source]

Elemental runes and catalytic runes are given to players who are participating in Fist of Guthix, Dominion Tower, Barbarian Assault, or Stealing Creation. They are substitute for other runes. However they can only be used in combat spells. If a player tries to cast a non-combat spell, he or she will receive a messages saying You did not come here to do that!

Rune Substitute for
Elemental rune.png Elemental runes Can be used instead of elemental runes (air, water, earth, and fire combined).
Catalytic rune.png Catalytic runes Can be used instead of non-elemental runes (mind, chaos, death, blood, body, nature)

The members-only Lunar spell Stat Spy can be cast in Fist of Guthix, despite not directly affecting combat. These runes cannot be dropped. If they are dropped in the Fist of Guthix waiting room, they will be lost immediately. You will have to exit the waiting room and enter again to get them back.

Members runes[edit | edit source]

A player casting a spell using astral runes

The Wizards' Guild in Yanille has the cheapest rune shop available to members. Located on the guild's upper floor, it sells every rune in the game except for astral, cosmic, and combination runes.

Only members can use the runes listed below.

Rune Shop Price GE Price Use
Astral rune.png Astral rune 220 433 Used to cast the Lunar Spells. Must complete the Lunar Diplomacy quest first. Can be made using the Runecrafting skill.
Blood rune.png Blood rune 550 565 Used to cast high level Ancient Magicks (blitz and barrage spells). Can be made using the Runecrafting skill after completion of the Legacy of Seergaze quest.
Soul rune.png Soul rune 410 2,883 Used to cast high level curse spells, skilling related spells like Crystallise, as well as Tele-other spells. Can be made using the Runecrafting skill after completion of the 'Phite Club quest.
Armadyl rune.png Armadyl rune Not sold 678 The only rune used to cast the spell Storm of Armadyl and released with the Ritual of the Mahjarrat quest. The quest must be completed to use it. It has no other use than the spell. It is also only made with Dust of Armadyl.

Combination runes[edit | edit source]

Main article: Combination runes

These runes are members only, and act as one of each of their composite runes. To make them, you will need some elemental runes, a talisman of the same element, and an equal amount of pure essence. You must then take these items to the secondary elemental temple, and then use the elemental runes or talisman on that altar. For example, if you wanted to make dust runes, you would bring air runes, pure essence, and an air talisman to the earth altar; alternatively, you could bring earth runes, pure essence, and an earth talisman to the air altar. The talisman will be consumed as the combination runes are made.

Crafting combination runes uses one of the talismans, so it is recommended that one only crafts combination runes of the talismans one has the most of. The Lunar spell Magic Imbue allows a player to craft combination runes without the use of the opposing talisman. Crafting combination runes has a 50% chance of success. A Binding necklace allows 100% success for crafting combination runes 15 times.

Rune GE Price Combination
Dust rune.png Dust rune 1,274 Air rune.png Air rune Earth rune.png Earth rune
Lava rune.png Lava rune 969 Earth rune.png Earth rune Fire rune.png Fire rune
Mist rune.png Mist rune 1,092 Air rune.png Air rune Water rune.png Water rune
Mud rune.png Mud rune 1,049 Water rune.png Water rune Earth rune.png Earth rune
Smoke rune.png Smoke rune 998 Air rune.png Air rune Fire rune.png Fire rune
Steam rune.png Steam rune 945 Water rune.png Water rune Fire rune.png Fire rune

Obtaining runes[edit | edit source]

Monster drops[edit | edit source]

Many monsters drop runes; for more information see the drop information for each rune.

Runes
Air rune.png Air rune
Mind rune.png Mind rune
Water rune.png Water rune
Mist rune.png Mist rune
Earth rune.png Earth rune
Dust rune.png Dust rune
Mud rune.png Mud rune
Fire rune.png Fire rune
Smoke rune.png Smoke rune
Steam rune.png Steam rune
Body rune.png Body rune
Lava rune.png Lava rune
Cosmic rune.png Cosmic rune
Chaos rune.png Chaos rune
Astral rune.png Astral rune
Nature rune.png Nature rune
Law rune.png Law rune
Death rune.png Death rune
Blood rune.png Blood rune
Soul rune.png Soul rune

Runecrafting[edit | edit source]

Main article: Runecrafting

Runecrafting is the skill of crafting runes from rune essence or pure essence. Through this skill, players can create their own runes for use in magic.

Firemaking[edit | edit source]

Main article: Firemaking

You can get runes as a possible reward from Fire spirits. The runes obtained cannot be selected however.

Rogue Trader[edit | edit source]

Main article: Rogue Trader

Runes can be obtained by completing Ali Morrisane's Rogue Trader minigame, which players may complete after finishing The Feud quest.

After completing the minigame, players are able to obtain runes for a cheaper price.

Rune Price GE Price Savings
Air rune.png Air rune 17 70 53
Water rune.png Water rune 17 20 3
Earth rune.png Earth rune 17 17 0
Fire rune.png Fire rune 17 114 97
Mind rune.png Mind rune 17 16 -1
Body rune.png Body rune 16 23 7
Chaos rune.png Chaos rune 140 157 17
Death rune.png Death rune 310 253 -57
Cosmic rune.png Cosmic rune 232 301 69
Law rune.png Law rune 378 375 -3
Nature rune.png Nature rune 372 297 -75
Blood rune.png Blood rune 550 565 15
Soul rune.png Soul rune 410 2,883 2,473
Astral rune.png Astral rune 220 433 213

Respawn locations[edit | edit source]

Here is a short list of respawn locations of runes throughout RuneScape.

The best place to get rune respawns in F2P is in the Dark Warriors' Fortress. The northernmost room contains respawns of 5 Earth, Water, Air and Fire runes. The room directly west of this contains 5 Chaos, Mind and Body runes. Players should be wary when approaching this area: Although this a good place for a rune spawn, the Wilderness is nevertheless a player-killing zone. It is not usually crowded and can be a good place for low levelled players to gain a few magic levels on the Dark Warriors.

Rune Location
Air rune West of Lumbridge, behind Luthas's house on Karamja Island, Dark Warriors' Fortress, and on the ground floor of Lumbridge Castle next to the northern staircase.
Water rune Chasm Mines in Al Kharid, Dark Warriors' Fortress.
Fire rune Chasm Mines in Al Kharid, inside Karamja Volcano, in Camelot Castle, and the Dark Warriors' Fortress.
Earth rune North of Varrock, in Varrock Sewers, and Dark Warriors' Fortress.
Body rune Varrock Castle grounds, Varrock Sewers, in the Al Kharid Scimitar Shop, scattered in Level 6 - 8 Wilderness, Dark Warriors' Fortress and Lava Maze.
Mind rune Southern stairway in Lumbridge Castle, Varrock Sewers, Wilderness, Dark Warriors' Fortress.
Chaos rune Levels 36-40 Wilderness, and Dark Warriors Fortress. Two spawns near the Trollweiss patch on the Trollweiss Mountain.
Death rune South-west of Yanille in the Feldip Hills. Members only.
Blood rune Treasure chest in the Chaos Druid Tower and next to Demonic Ruins in the Wilderness. Members only. A thieving level of 59 is required to open the chest.
Cosmic rune Ice Plateau in Level 48 Wilderness.
Nature rune Level 45 Wilderness, Treasure Chest in East Ardougne and an island north of Rellekka. A thieving level of 28 is required to open the chest.

Shops[edit | edit source]

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There are several shops around RuneScape that sell runes. These are identified with the Magic shop icon (Magic icon) on the minimap. Only the shop in the Mage Training Arena stocks combination runes.

Shop Location Runes Sold Access Notes
Carwen Essencebinder Magical Runes Shop Burthorpe Air, Water, Earth, Fire, Mind, Body, Chaos, Death Teleport to the Burthorpe Lodestone and then walk east Free-to-play; elemental stock of 300 runes.
Betty's Magic Emporium Port Sarim Air, Water, Earth, Fire, Mind, Body, Chaos, Death Teleport to the Port Sarim Lodestone and then walk north Free-to-play; elemental stock of 300 runes.
Aubury's Rune Shop South-east Varrock Air, Water, Earth, Fire, Mind, Body, Chaos, Death Teleport to Varrock or to the Varrock Lodestone and then walk to the shop south of the east bank. Free-to-play; elemental stock of 300 runes.
Ali's Discount Wares Al Kharid All except Astral Teleport to the Al Kharid Lodestone and then walk north. Requires The Feud and Rogue Trader mini-game; elemental stock of 300 runes.
Magic Guild Store - Runes and Staves Yanille All except Astral and Cosmic Use a House Teleport (with house located in Yanille), Yanille tablet, Watchtower Teleport, Fairy ring ciq or the Yanille Lodestone. Then walk east 66+ Magic required, or 61+ with a magic potion; elemental stock of 1,000 runes.
Baba Yaga's Magic Shop Lunar Isle All except Cosmic Teleport to the Lunar Isle Lodestone and enter the walking house just to the north. Must have started the Lunar Diplomacy quest. It also is the only shop in-game that sells Astral runes. Elemental stock of 1,000 runes.
Void Knight Magic Store Void Knights' Outpost Air, Water, Earth, Fire, Mind, Body, Chaos, Death Use the Port Sarim Lodestone and walk east to the Squire (Void Knights) to travel to the outpost, then walk south-west to the shop. Elemental stock of 1,000.
Tutab's Magical Market Marim (Ape Atoll) Air, Water, Earth, Fire, Law Use Ape Atoll Teleport (requires Freeing King Awowogei), Fairy ring clr (requires A Fairy Tale III and a small ninja greegree), or talk to Daero (see Ape Atoll#Getting there). You must equip any monkey greegree to trade; elemental stock of 1,000 runes.
Battle Runes Level 5 Wilderness, north of Edgeville Air, Water, Earth, Fire, Mind, Chaos, Death, Blood Use Wilderness sword or Amulet of glory teleport, or Edgeville Lodestone teleport and walk north-east. Very close to the Grand Exchange. Surrounded by aggressive Skeletons so it can be difficult to trade without the window being automatically closed constantly. Must have completed Enter the Abyss for increased stock and blood runes. Elemental stock of 1,000 runes after miniquest.
Lundail's Arena-side Rune Shop Level 50-55 Wilderness All except Astral, Blood and Soul Use a Wilderness sword or Amulet of glory teleport or Edgeville Lodestone and pull the lever south of Edgeville bank, then walk directly to the west and pull the Mage Arena lever. Free-to-play. Located in the Mage Arena, a non-wilderness area, but requires passing through parts of deep Wilderness (level 50+); elemental stock of 1,000 runes.
TzHaar-Mej-Roh's Rune Store TzHaar City Air, Water, Earth, Fire, Mind, Chaos, Death Teleport to the main plaza using TokKul-Zo and walk north-west (requires The Elder Kiln), or teleport to the Port Sarim Lodestone or the Amulet of glory teleport to Musa Point and then walk to the Karamja Volcano to reach the city. Uses Tokkul as currency. Located north-west of the TzHaar City Main Plaza (north of the city entrance). Elemental stock of 1,000 runes.
Magic Training Arena Shop North of Duel Arena All except Astral, including all Combination runes Use Ring of duelling or Al Kharid Lodestone, then walk north-east and enter the Mage Training Arena. Uses Pizazz points as currency; infinite rune stock.
Rune shop (Anachronia) North west in the Anachronia base camp Air, Water, Earth, Fire, Mind, Body, Chaos, Death Teleport to the Anachronia lodestone once built, or take The Stormbreaker ship from the Varrock dig site. Requires a level 3 Town hall to be built to access. Elemental stock of 300 runes.

Infinite runes[edit | edit source]

Worn weapons (outside Daemonheim)[edit | edit source]

Weapon Cost Element(s)
Air rune.png: RS3 Inventory image of Air rune Water rune.png: RS3 Inventory image of Water rune Earth rune.png: RS3 Inventory image of Earth rune Fire rune.png: RS3 Inventory image of Fire rune Lava rune.png: RS3 Inventory image of Lava rune Mud rune.png: RS3 Inventory image of Mud rune Steam rune.png: RS3 Inventory image of Steam rune
70 20 17 114 969 1,049 945
Avernic wand.png: RS3 Inventory image of Avernic wandAvernic wand N/A Yes check.svg
Staff of air.png: RS3 Inventory image of Staff of airStaff of air 1,884 Yes check.svg
Staff of water.png: RS3 Inventory image of Staff of waterStaff of water 1,380 Yes check.svg
Staff of earth.png: RS3 Inventory image of Staff of earthStaff of earth 1,490 Yes check.svg
Staff of fire.png: RS3 Inventory image of Staff of fireStaff of fire 1,543 Yes check.svg
Air battlestaff.png: RS3 Inventory image of Air battlestaffAir battlestaff 8,012 Yes check.svg
Water battlestaff.png: RS3 Inventory image of Water battlestaffWater battlestaff 8,048 Yes check.svg
Earth battlestaff.png: RS3 Inventory image of Earth battlestaffEarth battlestaff 8,069 Yes check.svg
Fire battlestaff.png: RS3 Inventory image of Fire battlestaffFire battlestaff 8,045 Yes check.svg
Lava battlestaff.png: RS3 Inventory image of Lava battlestaffLava battlestaff 8,934 Yes check.svg Yes check.svg Yes check.svg
Mud battlestaff.png: RS3 Inventory image of Mud battlestaffMud battlestaff 24,744 Yes check.svg Yes check.svg Yes check.svg
Steam battlestaff.png: RS3 Inventory image of Steam battlestaffSteam battlestaff 59,917 Yes check.svg Yes check.svg Yes check.svg
Elemental battlestaff.png: RS3 Inventory image of Elemental battlestaffElemental battlestaff 1,858,850 Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Mystic air staff.png: RS3 Inventory image of Mystic air staffMystic air staff 24,173 Yes check.svg
Mystic water staff.png: RS3 Inventory image of Mystic water staffMystic water staff 24,187 Yes check.svg
Mystic earth staff.png: RS3 Inventory image of Mystic earth staffMystic earth staff 24,190 Yes check.svg
Mystic fire staff.png: RS3 Inventory image of Mystic fire staffMystic fire staff 24,122 Yes check.svg
Mystic lava staff.png: RS3 Inventory image of Mystic lava staffMystic lava staff 57,458 Yes check.svg Yes check.svg Yes check.svg
Mystic mud staff.png: RS3 Inventory image of Mystic mud staffMystic mud staff 77,792 Yes check.svg Yes check.svg Yes check.svg
Mystic steam staff.png: RS3 Inventory image of Mystic steam staffMystic steam staff 103,460 Yes check.svg Yes check.svg Yes check.svg
Armadyl battlestaff.png: RS3 Inventory image of Armadyl battlestaffArmadyl battlestaff 22,891,986 Yes check.svg
Camel staff.png: RS3 Inventory image of Camel staffCamel staff 52,246,212 Yes check.svg
Mindspike (air).png: RS3 Inventory image of Mindspike (air)Mindspike (air) N/A Yes check.svg
Mindspike (water).png: RS3 Inventory image of Mindspike (water)Mindspike (water) N/A Yes check.svg
Mindspike (earth).png: RS3 Inventory image of Mindspike (earth)Mindspike (earth) N/A Yes check.svg
Mindspike (fire).png: RS3 Inventory image of Mindspike (fire)Mindspike (fire) N/A Yes check.svg
Tower mindspike (air).png: RS3 Inventory image of Tower mindspike (air)Tower mindspike (air) N/A Yes check.svg
Tower mindspike (water).png: RS3 Inventory image of Tower mindspike (water)Tower mindspike (water) N/A Yes check.svg
Tower mindspike (earth).png: RS3 Inventory image of Tower mindspike (earth)Tower mindspike (earth) N/A Yes check.svg
Tower mindspike (fire).png: RS3 Inventory image of Tower mindspike (fire)Tower mindspike (fire) N/A Yes check.svg
Penance trident.png: RS3 Inventory image of Penance tridentPenance trident N/A Yes check.svg
Mystical staff.png: RS3 Inventory image of Mystical staffMystical staff N/A Yes check.svg Yes check.svg Yes check.svg

Worn equipment (outside Daemonheim)[edit | edit source]

Item Cost Element(s) Rune cost
Tome of frost 43,000 Dungeoneering tokens Water runes 20

Worn weapons (inside Daemonheim)[edit | edit source]

All magic weapons (both wands and staves) in Daemonheim have the energy to provide infinite runes of all four elements, except the following which can only provide one type of elemental rune.

Item Element(s)
Water staff (Dungeoneering).png Water staff Water rune
Earth staff (Dungeoneering).png Earth staff Earth rune
Fire staff (Dungeoneering).png Fire staff Fire rune
Air staff (Dungeoneering).png Air staff Air rune
Empowered water staff.png Empowered water staff Water rune
Empowered earth staff.png Empowered earth staff Earth rune
Empowered fire staff.png Empowered fire staff Fire rune
Empowered air staff.png Empowered air staff Air rune

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 6 October 2014 (Update):
    • Attacking another player with no ammo or runes no longer forces the opposing player into combat.
  • patch 28 March 2011 (Update):
    • "Nothing interesting happens" now appears when using random items on runes.

Trivia[edit | edit source]

  • An update fixed a bug in which runes purchased from the Grand Exchange used the image of a pure essence in place of the actual rune in the Grand Exchange collection box.
  • On 9 June 2010, the images of runes in the inventory and bank were given a graphical revamp which tilted them to an angle, to make them look more 3D. Rune and pure essence were not included in the update.
  • There may not be a set size for runes, as they appear to range from coin-sized to larger than a person's head.
  • Despite the fact that they could be used for combat, runes can be brought into Entrana.
  • In the early days of RuneScape, there was a planned life rune which would have been used for a type of magic-based summoning.

References[edit | edit source]

  1. ^ Archmage Sedridor, RuneScape. "The first wizards reached it by an arduous land route, but eventually they discovered a spell to teleport there directly. After Zamorakian mages burned the tower down a hundred years ago, Archmage Perien decided to keep the spell secret rather than let it fall into evil hands. We will cast the spell for anyone we think trustworthy, but the spell itself is an inner mystery of the tower and is taught only to select individuals."