Water Bolt

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Water Bolt is the second-strongest free-to-play Magic water spell and the fourth-strongest water spell for members in the standard spellbook. This spell requires two water runes and two air runes to cast. The base damage of this spell is 220, and it scales up to 432 at 45 Magic.

Members who have completed the Family Crest quest can wear chaos gauntlets which increase the maximum damage of this spell.

Cost[edit | edit source]

InputCost
2Air rune.png2Water rune.png380
Combo runes
2Water rune.png2Dust rune.png2,768
2Air rune.png2Mud rune.png1,738
2Water rune.png2Smoke rune.png1,482
2Air rune.png2Steam rune.png2,194
2Mist rune.png2,226
Staves
2Air rune.pngStaff of water.png98
2Water rune.pngStaff of air.png282
2Air rune.pngMud battlestaff.png98
2Air rune.pngSteam battlestaff.png98
2Water rune.pngArmadyl battlestaff.png282
Elemental battlestaff.png0
2Air rune.pngMystical staff (75).png98
Avernic wand.pngTome of frost.png0

It is possible to reduce the cost of water spells to zero with the avernic wand, which can be wielded together with the tome of frost.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 20 November 2012 (Update):
    • Elemental spells no longer require mind, chaos, death, or blood runes.
  • update 24 June 2010 (Update):
    • We’ve changed the animations for all of the Strike, Bolt, Blast, Wave and Surge spells (for all four elements). These spells now use some of the game engine's newer features such as particles, and have updated sound effects to accompany them.
  • update 9 June 2009 (Update):
    • Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.