Water Wave

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Water Wave, a members-only Magic spell, is the second-strongest water spell in the standard spellbook. It requires four water runes and four air runes to cast. The base damage of this spell is 624, and it scales up to 768 at 80 Magic.

Cost[edit | edit source]

InputCost
4Air rune.png4Water rune.png364
Combo runes
4Water rune.png4Dust rune.png4,908
4Air rune.png4Mud rune.png5,336
4Water rune.png4Smoke rune.png4,288
4Air rune.png4Steam rune.png4,020
4Mist rune.png4,712
Staves
4Air rune.pngStaff of water.png288
4Water rune.pngStaff of air.png76
4Air rune.pngMud battlestaff.png288
4Air rune.pngSteam battlestaff.png288
4Water rune.pngArmadyl battlestaff.png76
Elemental battlestaff.png0
4Air rune.pngMystical staff (75).png288
Avernic wand.pngTome of frost.png0

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • update 20 November 2012 (Update):
    • Elemental spells no longer require mind, chaos, death, or blood runes.
  • update 24 June 2010 (Update):
    • We’ve changed the animations for all of the Strike, Bolt, Blast, Wave and Surge spells (for all four elements). These spells now use some of the game engine's newer features such as particles, and have updated sound effects to accompany them.
  • update 9 June 2009 (Update):
    • Other small changes concern the Strongholds of Security and of Player Safety, where only those in need of information will be quizzed, and the magic spell icons, which have had a graphical update.