Blood Rush

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Not to be confused with Rush of Blood.

Blood Rush is the weakest of the blood spells. This spell requires a Magic level of 56 to cast and can heal the caster by 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has Dark Form active. It requires a death rune and three fire runes to cast. The base damage of this spell is 537, and it scales up to 643 at 67 Magic.

This healing effect is best with Soul Split enabled as 15% of the damage inflicted is healed per spell.

As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.

Update History[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
patch 12 October 2011 (Update):
    • The ‘Blood’ ancient spells now heal for 1/4 of the damage dealt by the player, rather than a quarter of their max possible hit.

Cost[edit | edit source]

InputCost
3Fire rune.png1Death rune.png695
Combo runes
1Death rune.png3Lava rune.png2,945
1Death rune.png3Smoke rune.png2,966
1Death rune.png3Steam rune.png2,906
Staves
1Death rune.pngStaff of fire.png257
1Death rune.pngSteam battlestaff.png257
1Death rune.pngElemental battlestaff.png257
1Death rune.pngMystical staff (75).png257
1Death rune.pngLava battlestaff.png257