From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Hatchet head (dragon).png
GoodMagic was removed after an update.
The contents of this page no longer exist in RuneScape, and this article is kept for historical purposes.
A picture of the RuneScape Classic stats interface, showing the divided Magic and Prayer skills.

GoodMagic was an early form of Magic that existed when RuneScape Classic was first released. It was the antithesis of EvilMagic. Players who chose to be a wizard in their character creation process started out with level 8 GoodMagic,[1] and players who chose to be an adventurer started out with level 3 GoodMagic.[2] GoodMagic was removed from the skill list on 10 May 2001 with the update lots of small improvements. Apart from Camouflage, the spells continued to exist until 24 May 2001, when the good and evil magics were officially combined into a single Magic skill.

Spells[edit | edit source]

Level Name Description[n 1] Runes required
1 Chill bolt A strength 1 missile attack Water rune.png 2 Water runes, Air rune.png 1 Air rune
2 Burst of strength Increases your strength (+5) Body rune.png 2 Body runes, Earth rune.png 1 Earth rune
4 Camouflage Increases your hiding Fire rune.png 1 Fire rune, Mind rune.png 1 Mind rune, Body rune.png 1 Body rune
11 Rock skin Increases your defence (+10) Earth rune.png 3 Earth runes, Body rune.png 1 Body runes
14 Wind bolt A strength 2 missile attack Air rune.png 3 Air runes, Fire rune.png 1 Fire rune
  1. ^ Numbers in parenthesis are not actually shown; they are just a reference showing the increase applied.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 10 May 2001 (Update):
    • GoodMagic removed from skill list as part of reorganisation.
  • update 4 January 2001 (Update):
    • Runescape beta goes live, releasing GoodMagic into the game.

Trivia[edit | edit source]

  • In Devious MUD, it is probable the relevant skill was Sorcery-Defence.

References[edit | edit source]

  1. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Wizard: Good Magic +7"
  2. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Adventurer: Magic Good/Evil +2"