Mazcab Teleport

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This article is about the spell. For other uses, see Mazcab Teleport (disambiguation).

Mazcab Teleport is a teleportation spell which requires level 70 Magic and the standard spellbook to cast. It requires 3 cosmic runes, 1 soul rune and 1 law rune to cast, granting 35 experience per cast. It teleports the caster in front of the Liberation of Mazcab raid entrance portal.

In order to unlock the spell, it must be unlocked from either a Mazcab teleport codex, bought from the Armoursmith for 2,000 teci, or from the tradeable Mazcab ability codex, bought from the Armoursmith for 25,000 teci.

It can be made into a tablet at a mahogany eagle lectern.

Unlocking this spell is required for the achievement Mazcab Teleport (achievement), which is required for the trimmed completionist cape.

Cost[edit | edit source]

InputCost
3Cosmic rune.png1Law rune.png1Soul rune.png2,242
Staves
3Cosmic rune.png0.9Law rune.png1Soul rune.pngLaw staff.png2,202

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 31 July 2017 (Update):
    • A Mazcab teleport spell has been added (spellbook and teleport tab) which can be purchased from the Armoursmith on Mazcab as a raid reward.

Trivia[edit | edit source]

  • This is the only teleport spell that teleports to another world rather than somewhere on Gielinor.