Mazcab Teleport
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This article is about the spell. For other uses, see Mazcab Teleport (disambiguation).
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Mazcab Teleport | |
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Release date | 27 July 2017 (Update) |
Members | Yes |
Level | 70 |
Spellbook | Normal |
Type | Teleport |
Experience | 35 |
Runes | 1![]() ![]() ![]() |
Lectern | Eagle |
Cooldown | Unknown (edit) |
Description | Teleport yourself to Mazcab |
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Mazcab Teleport is a teleportation spell which requires level 70 Magic and the standard spellbook to cast. It requires 3 cosmic runes, 1 soul rune and 1 law rune to cast, granting 35 experience per cast. It teleports the caster in front of the Liberation of Mazcab raid entrance portal.
In order to unlock the spell, it must be unlocked from either a Mazcab teleport codex, bought from the Armoursmith for 2,000 teci, or from the tradeable Mazcab ability codex, bought from the Armoursmith for 25,000 teci.
It can be made into a tablet at a mahogany eagle lectern.
Unlocking this spell is required for the achievement Mazcab Teleport (achievement), which is required for the trimmed completionist cape.
Destination[edit | edit source]
Cost[edit | edit source]
Input | Cost |
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3![]() ![]() ![]() | 5,170 |
Staves | |
3![]() ![]() ![]() ![]() | 5,147.6 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
Trivia[edit | edit source]
- This is the only teleport spell that teleports to another world rather than somewhere on Gielinor.
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