Blood Blitz
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Blood Blitz | |
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Release date | 18 April 2005 (Update) |
Members | Yes |
Level | 80 |
Spellbook | Ancient |
Type | Combat |
Element | |
Damage | 883.2 |
Runes | 1![]() ![]() |
Quest | Desert Treasure |
Cooldown | 2 seconds |
Description | A very powerful fire spell, which also heals you for 5% of the damage dealt. |
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Advanced data | |
Struct ID | 14816 |
Links | Struct14816 |
Infobox • Talk page |
Blood Blitz requires a Magic level of 80 to cast and can heal the caster for 5% of the damage dealt. It has a 100% chance to heal the caster when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance to heal, or a 20% chance if the caster has Dark Form active; this is true for every hit of Combust as well. It requires a blood rune and five fire runes to cast. The base damage of this spell is 768, and it scales up to 883 at 92 Magic.
As with all Ancient Magicks spells, the quest Desert Treasure must be completed to cast this spell.
Cost[edit | edit source]
Input | Cost |
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5![]() ![]() | 1,828 |
Combo runes | |
1![]() ![]() | 3,668 |
1![]() ![]() | 3,273 |
1![]() ![]() | 9,788 |
Staves | |
1![]() ![]() | 1,288 |
1![]() ![]() | 1,288 |
1![]() ![]() | 1,288 |
1![]() ![]() | 1,288 |
1![]() ![]() | 1,288 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 12 October 2011 (Update):
- The ‘Blood’ ancient spells now heal for 1/4 of the damage dealt by the player, rather than a quarter of their max possible hit.
Combat |
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Standard |
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Ancient |
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Lunar |
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