Telekinetic Grab

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The Telekinetic Grab (also known as Telegrab) spell enables players to take an object they cannot reach or touch using Magic. The high price of the required law rune means the object must be well worth taking, such as the rare drop of a rune helm from the imprisoned lesser demon at the Wizards' Tower. Players who use higher tier ammo will sometimes use the spell to pick up their arrows. Telekinetic Grab takes all of a stackable or noted item at once, not one at a time.

InputCost
1Air rune.png1Law rune.png440
Combo runes
1Law rune.png1Dust rune.png1,307
1Law rune.png1Smoke rune.png1,209
1Law rune.png1Mist rune.png1,321
Staves
1Law rune.pngStaff of air.png400
1Law rune.pngElemental battlestaff.png400
1Air rune.png0.9Law rune.pngLaw staff.png400
1Law rune.pngAvernic wand.pngTome of frost.png400

Uses[edit | edit source]

Economical Training[edit | edit source]

Some places to train magic while not losing money spent on runes are:

Audio options icon.png
Telekinetic grab sound
Plays when players cast the telekinetic grab spell.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 17 June 2019 (Update):.
    • You will no longer be skulled if you attempt to cast telegrab on another player within the wilderness.
  • patch 8 June 2015 (Update):
    • The Telekinetic Grab spell can no longer be used in space.
  • patch 24 April 2012 (Update):.
    • It is no longer possible to telegrab rocks underwater.