Storm of Armadyl

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Storm of Armadyl is a combat spell in the standard spellbook released with the Grandmaster quest Ritual of the Mahjarrat. Casting it requires completion of Ritual of the Mahjarrat, as well as 77 Magic. One Armadyl rune is required for each cast.

Storm of Armadyl's base damage is only tier 77. Since the highest-tier spells remain stronger than Storm of Armadyl in terms of both auto-attacks and abilities, its power is questionable for a spell with such high requirements.

Cost[edit | edit source]

1Armadyl rune.png1,576

Prior to the Evolution of Combat[edit | edit source]

In the previous combat system, Storm of Armadyl was regarded as the most destructive spell in the game. Unlike other spells, it had a minimum hit and could be cast at a faster speed with the Armadyl battlestaff. It would also lower the target's Defence level by 1 with each successful hit. The Armadyl battlestaff decreased the casting time of Storm of Armadyl from 3 seconds to 2.4 seconds.

Storm of Armadyl's maximum hit would vary according to the caster's Magic level. Without any magic damage bonuses, at 77 Magic the maximum hit was 160 damage. This value rose by 5 damage for every Magic level thereafter, up to a maximum of 270 damage at level 99 Magic. In the best magic gear, the spell could hit up to 498. However, Storm of Armadyl also had a minimum damage value; every time the spell hit its target, it would deal at least that much damage (the spell could still miss). The minimum hit was 0 damage at 77 Magic, and increased by 5 points with every new Magic level, up to a minimum hit of 110 damage at level 99 Magic. The maximum and minimum hit were affected by Magic Damage bonuses.

As SoA and Teleblock are on the same spellbook, they were often comboed in PvP for swift kills.

The following table illustrates the minimum and maximum damage values of SoA for each Magic level between 77 and 99, prior to the Evolution of Combat:

Magic level Maximum hit Minimum hit Magic level Maximum hit Minimum hit
77 160 0 89 220 60
78 165 5 90 225 65
79 170 10 91 230 70
80 175 15 92 235 75
81 180 20 93 240 80
82 185 25 94 245 85
83 190 30 95 250 90
84 195 35 96 255 95
85 200 40 97 260 100
86 205 45 98 265 105
87 210 50 99 270 110
88 215 55

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!

Trivia[edit | edit source]

  • On release there was a glitch where players could use this spell to attack anyone, anywhere. The target would have a gravestone outside of the Wilderness, and inside the Wilderness, should this happen, multiple players could attack one player outside of multicombat areas. This was fixed a few hours later.
  • In Fist of Guthix it used to be shown dim although you could still cast it as long as you have catalytic runes in the Fist of Guthix or Stealing Creation games. This was because catalytic runes function as any rune besides the 4 elemental runes, so they function to cast Storm of Armadyl. The spell likely was not highlighted due to the fact that Storm of Armadyl was released after the minigames were released. This was fixed in a later update.