Saradomin priest

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Saradomin priest
Release28 August 2007 (Update)
MembersYes
OptionsAttack, Examine
RaceHuman
ExamineA holy man wearing ancient clothing.
Combat info
Combat level93
Life points6,700
AggressiveYes
PoisonousYes 35
Combat experience
XP335
XP110.5
XP30 (two-handed)
15 (one-handed and armour)
Offensive
Max hit
N/AN/A3350N/A
StyleRate
5 ticks (3.0s)
Combat levels
11671
Accuracy
1101101,3720
Defensive
ArmourWeaknessSusceptible
1,37267
Base hit chance
90507060
Immunities
Not immuneNot immuneNot immuneNot immune
Advanced data
NPC ID6254
Linksbestiary • MRND
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Saradomin priests are clerics in the army of Commander Zilyana, fighting in the God Wars Dungeon. They can either be found in the main area or Saradomin's Encampment, attacking players with Saradomin Strike, despite not having the requisite staff.

Saradomin priests are usually a nuisance because their attacks are accurate against players with moderate magic defence. Unlike most of the monsters in the God Wars Dungeon, Saradomin priests will attack players that have no Saradomin item over monsters, so players should be wary of this. However, they are one of the only two Saradomin units (along with Knight of Saradomin) outside of the boss chamber that don't require a Slayer level to damage.

Saradomin priests seem to be able to poison the player, although for very small hits (35 damage at most).

Locations

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Drops

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The following drop rates are provided by Jagex, unless otherwise specified.

The average Saradomin priest kill is worth 235 coins.

Tertiary

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  1. ^ Only in Saradomin's Encampment.
  2. ^ a b c d e f Only dropped in the God Wars Dungeon.
  3. ^ a b c d e f The chance of rolling any piece of Warpriest of Saradomin armour is 1/128, and the chance of getting a particular piece of armour is 1/768. As only one of each piece can be owned at a time, the chance for a single piece increases as they are obtained.

Graphical updates

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Default base hit chances increased:
      • Ranged ('weak'): 65 → 70
      • Magic ('same'): 55 → 60
      • Melee ('strong'): 45 → 50
  • patch 17 January 2011 (Update):
    • This npc’s arms no longer render through their capes.

Trivia

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  • The priest used to hit extremely rarely against monsters before the Evolution of Combat was released. Now they hit extremely often against monsters. However, it still uses the old melee attack animation on the monster but deals magic damage. This is probably an oversight from Jagex.