|Release||5 September 2012 (Update)|
|Backpack||Wear, Use, Drop, Examine|
|High alch||24,000 coins|
|Low alch||16,000 coins|
|An enchanted amulet which subtly impacts decision making. Armadyl warriors were given them as part of a truce.|
|Exchange||428,118 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
Saradomin's murmur is an amulet emblazoned with the symbol of Armadyl. It is one of three amulets dropped by Commander Zilyana and her bodyguards, Growler, Bree, and Starlight. The other two amulets are the Saradomin's whisper, which displays the symbol of Bandos, and the Saradomin's hiss, which displays the symbol of Zamorak. It requires 70 Ranged to wear, and provides a 36 ranged bonus. It also provides a +2 Prayer bonus. It can be combined with a chaotic remnant, purchased from the Dungeoneering rewards trader, to create the farsight sniper necklace which gives 44 Ranged bonus.
The amulet was used to read the mind of Kree'arra and preview his moves, enabling Saradomin's forces to be prepared for every fight against Armadyl's forces, which suffered immensely because of this.
Although this amulet was intended for Saradomin's Armadylean enemies, it grants protection from Saradomin's followers like any normal Saradomin item in the God Wars Dungeon.
When received with CoinShare active, the Saradomin's murmur will be dropped as 120 Saradomin's murmur shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.
It is also used in a master clue scroll as an emote item.
Saradomin's amulets were created during the God Wars of the Third Age, after Commander Zilyana and her bodyguards scarcely returned to Saradomin's Encampment alive after a battle. They appeared on the altar at Zilyana's chamber after she prayed to Saradomin asking for help. Saradomin's murmur bore the symbol of Armadyl, Saradomin's whisper bore the symbol of Bandos, and Saradomin's hiss bore the symbol of Zamorak. In addition to being powerful, they impacted the decision making and the behaviour of the wearer, influencing them to do the will of Zilyana.
Seeing that, she lured the Generals to steal the corresponding amulets of their gods: K'ril and his army kept Saradomin's hiss, Graardor and his army kept Saradomin's whisper and Kree'arra and his army kept Saradomin's murmur. Soon, all the armies were under the influence of Zilyana, and all suffered her hate. Many followers died at the hands of Saradomin's forces, until an aviansie discovered the true function of the amulets. He sent a book to Kree'arra informing him of the amulets and suggesting to assault Saradomin's Encampment with the Armadyl godsword to recover some of the things the forces of Armadyl had lost to Saradomin, such as the Armadyl crossbow.
It is logical to assume that Kree'arra then destroyed all the amulets of his army (as he and his followers are not seen wearing it, nor it is in their drop table), managing to avert the fate that was predicted for his race, the extinction. Likely soon, all the other gods' forces would discover the true function of the amulets of Saradomin and start to battle effectively against Commander Zilyana and her forces.
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For an exhaustive list of all known sources for this item, see here
- ^ a b c d e There is further information on this drop; see the associated page for details.
Comparison with other neckwear[edit | edit source]
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- When a player receives Saradomin's murmur as a drop, their adventurer's log refers to it as a "Murmur of Saradomin."