The Ancient defender is the second-most powerful defender in the game, and requires level 80 Attack and 80 Defence to equip. It can be created by combining an ancient emblem with a chaotic splint. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%–100% damage and providing +20% accuracy for the player's next attack.
All defenders have style and defence bonuses equal to that of half their tier, which means the Ancient defender has a tier-40 attack and defence rating.
Equipping an Ancient defender in the God Wars Dungeon has the same effect as wearing any piece of Ancient equipment, making all four factions in the dungeon unaggressive towards the player.
The creation cost of the Ancient defender is the cost of the chaotic splint.
The ancient defender has 100,000 charges of combat. Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first created, it will have a 100% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
||660 and 660
||6,600 and 6,600
||66,000 and 66,000
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
The ancient defender currently costs far more tokens to repair than other dungeoneering items. This is because the coin to token ratio is 1:1 instead of 10:1. For example, a Chaotic weapon may cost 200,000 coins and only 20,000 Dungeoneering tokens to repair. It is unknown whether the fact that the Ancient defender costs more tokens is intentional.
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- patch 8 February 2016 (Update):
- The right-click drop option has been changed to destroy on the new defenders, to match the actual functionality.