Zombie (Dungeoneering, ranged)

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
114284256708296110124138
Zombie
Release12 April 2010 (Update)
MembersNo
OptionsAttack, Mark, Examine
RaceZombie
ExamineA walking, rotten corpse.
Combat info
Combat level1
Life points100
AggressiveYes
PoisonousNo
Combat experience
XP5
XP? (edit)
XP1.6
XP0 (two-handed)
0 (one-handed and armour)
Slayer info
Level1
AssignmentZombies, Creatures of Daemonheim
MasterJacquelyn: 15–30
The Raptor: 100–140
Vannaka: 40–60
Laniakea: 101–150
Offensive
Max hit
0500? (edit)
StyleRate
5 ticks (3.0s)
Combat levels
1111
Accuracy
011000
Defensive
ArmourWeaknessSusceptible
1101None
Base hit chance
90706050
Immunities
Not immuneNot immuneNot immuneNot immune
Advanced data
NPC ID10375
Linksbestiary • MRND
[view][talk]

Zombies in Daemonheim attack with either melee or ranged and can be found on abandoned 1 and 2, occult and warped floors. They have high life points while having rather poor defence.

Possibly the most commonly seen variant, they wield two hatchets and they attack by throwing axes at players. They're rather inaccurate but powerful. Upon defeat, they will occasionally drop hatchets of varying tiers depending on what level the zombie was. They are weak to slashing weapons so a battleaxe or two-handed sword will make short work of them.


Drops

[edit | edit source]

100% drops

[edit | edit source]

Hatchets

[edit | edit source]

The hatchet dropped depends on its combat level.

Other drops

[edit | edit source]

Quantities and rarities are random. Dropped food will usually be the second best the player can fish and cook and drops in general will become less generous as players progress.

Food
Weapons
Runes
Torn bags
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Ores
Branches
Textiles
Herbs
Seeds
Miscellaneous


Update history

[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Default base hit chances increased:
      • Melee ('weak'): 65 → 70
      • Ranged ('same'): 55 → 60
      • Magic ('strong'): 45 → 50