Forgotten mage

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Level 1Level 1 (blastbox)Level 14Level 14 (blastbox)Level 28Level 28 (blastbox)Level 42Level 42 (blastbox)Level 56Level 56 (blastbox)Level 70Level 70 (blastbox)Level 84Level 84 (surgebox)Level 98Level 98 (surgebox)Level 112Level 112 (surgebox)Level 126Level 126 (surgebox)Level 138Level 138 (surgebox)
Forgotten mage
Release12 April 2010 (Update)
MembersNo
Options? (edit)
RaceHuman
ExamineOne of many dark mages inhabiting the dungeons.
Combat info
Combat level1
Life points100
AggressiveYes
PoisonousNo
Combat experience
XP37.3
XP? (edit)
XP12.3
XP3 (two-handed)
1 (one-handed and armour)
Slayer info
Level? (edit)
AssignmentCreatures of Daemonheim
MasterLaniakea: 101–150
Offensive
Max hit
00? (edit)0? (edit)
StyleRate
5 ticks (3.0s)
Combat levels
1111
Accuracy
001100
Defensive
ArmourWeaknessSusceptible
1101
Base hit chance
90507060
Immunities
Not immuneNot immuneNot immuneNot immune
Advanced data
NPC ID10560, 10561
Linksbestiary • MRND
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The forgotten mage is a monster in Daemonheim released with the Dungeoneering skill. They attack exclusively with magic. Their combat levels vary, as do the magic robes they wear and the level of spells they cast.

Forgotten mages have a special ability only shared by necromancers, mercenary leaders, reborn mages and Seekers: they could cast what looks like Stat Spy on players to temporary disable the cloaking effects of the shadow silk hood. This can be their most lethal spell if other humanoid monsters are in the room. Even though it deals no direct damage, it can cause multiple humanoid enemies to attack the affected player at once. The higher the mage's combat level, the more powerful the spells they can use.

Forgotten mages also appear in Salt in the Wound.

Tiers

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Tier Level Equipment Spells used
1 1 Salve Wind Strike, Water Strike, Confuse
2 14 Wildercress Water Strike, Earth Strike, Confuse, Fire Strike, Weaken
3 28 Blightleaf Fire Strike, Wind Bolt, Confuse, Weaken, Bind, Curse, Water Bolt
4 42 Roseblood Water Bolt, Earth Bolt, Confuse, Weaken, Curse, Bind, Fire Bolt
5 56 Bryll Fire Bolt, Wind Blast, Confuse, Weaken, Curse, Bind, Water Blast
6 70 Duskweed Water Blast, Earth Blast, Confuse, Weaken, Curse, Snare, Fire Blast
7 84 Soulbell Fire Blast, Wind Wave, Confuse, Weaken, Vulnerability, Snare, Water Wave
8 98 Ecto Water Wave, Earth Wave, Confuse, Enfeeble, Vulnerability, Entangle, Fire Wave
9 112 Runic Fire Wave, Wind Surge, Stagger, Enfeeble, Vulnerability, Entangle, Water Surge
10 126 Spiritbloom Water Surge, Earth Surge, Stagger, Enfeeble, Vulnerability, Entangle, Fire Surge
11 138 Celestial Fire Surge, Stagger, Enfeeble, Vulnerability, Entangle

Location

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Drops

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Monster-specific drops

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These are only dropped by mages that are visibly holding them in their left hand.

Item Tier Smuggler
value
Members
Magical blastbox N/A 600
Celestial surgebox N/A 900

Magic robes

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Forgotten mages have a chance to drop a random piece of magic armour of their tier (with the exception of celestial mages, who drop spiritbloom robes).

Other drops

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Quantities and rarities are random. Dropped food will usually be the second best the player can fish and cook and drops in general will become less generous as players progress.

Food
Weapons
Runes
Torn bags
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Ores
Branches
Textiles
Herbs
Seeds
Miscellaneous

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Default base hit chances increased:
      • Ranged ('weak'): 65 → 70
      • Magic ('same'): 55 → 60
      • Melee ('strong'): 45 → 50

Trivia

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  • Prior to the graphical update for the elemental spells, the Forgotten mages that used wave spells used the hand animation associated with blast or lower spells. Some mages still use these hand animations, although the spells still use the updated graphics (this has not been fixed yet).
  • Also before the graphical update, some of the higher-levelled mages used higher-powered wave spells that hit maximum damage consistent with the corresponding surge spells (for example, the highest levelled mages used a variation of Fire Wave with maximum damage of 280, the same as Fire Surge). Although the higher-levelled mages now cast the proper elemental surge spells, they still use the sound effects for the wave spells. This also seems to apply to Mercenary leaders.
  • With a hidden update, Forgotten mages now bind the player, then move a few squares away (if in melee range) and continue attacking them similar to Astea Frostweb. This can be countered by using Freedom or Barge. Very rarely, if in melee range, they will move one space diagonally close to you in melee range also, although this may be a glitch, but possible that it is stuck, depending on the location of you and the mage.