Pay-to-play melee training

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This article is about the members' guide. For the free players' guide, see Free-to-play melee training.

This article provides information for members about effective ways to train Attack, Strength, and Constitution through melee combat. It contains some general training tips and suggestions for suitable monsters to kill for a wide range of levels. In this article, monsters are sorted according to the level of the skill being trained, not the recommended overall combat level.

This article assumes that players are training Attack, Strength, and Constitution more or less equally. If not, see the pure melee guide.

General training notes[edit | edit source]

  • Use the best equipment owned and a weapon that has a style the monster is weak to. (For example, moss giants are weak to slash attacks, so it is a good idea to attack them with weapons such as the abyssal whip or the dragon 2h sword rather than weapons using crush or stab).
  • (Optional) Select which specific skill(s) earned experience will go to through the Combat XP section in the Combat section under the Gameplay Settings in the Settings menu (Esc to open). Experience will automatically go to Constitution.
  • Complete slayer tasks whenever possible in order to train Slayer while training other combat skills. (+12.5% Attack/Strength bonus while wearing a black mask or slayer helmet when on a task). However, remember that slayer tasks may give monsters with weaknesses to ranged or magic rather than melee.
  • Wear a ring of Wealth or better whenever fighting a monster that drops items on the rare drop table if valuable drops are desired rather than slightly faster experience rates from rings with combat-related stats.
  • An emergency teleport that can be activated with one click can be useful to avoid death. A teleportation tablet is recommended (except for the ones that would teleport the user to a combat location, such as the God wars teleport) as they are cheap.
  • Use of potions to boost skill levels is essential to maximise experience rates. For convenience, it is recommended to use a super melee potion.

Abilities[edit | edit source]

  • Healing abilities are a must-have for extending the length of a training trip. The Resonance ability is a basic level Defence ability that causes the next hit to heal instead of damage the player. Rejuvenate is an ultimate Defence ability that restores 40% total life points over several seconds. Regenerate is a basic Constitution ability that uses whatever adrenaline left to restore health if the player not in combat.
    • Although the Resonance and Rejuvenate abilities require a shield to be equipped, the shield only needs to be equipped for as long as it takes to activate the ability.
    • Another great healing ability is Guthix's Blessing, which will heal 8% of total life points every two seconds up to ten seconds. This ability should only be used when not in direct combat with a monster as the summoned butterfly can be attacked and killed, ending the effect prematurely.
  • Consider using threshold abilities instead of ultimate ones; the damage done by thresholds is lower, but they use less adrenaline, meaning more than one can be used in a row.
  • Set up the action bar before going into combat, making sure all of the abilities can be used with the weapons that will be used. Remember that multiple bars can be set up at once, and there is no penalty for changing the active one.

Common equipment, accessories, and setups[edit | edit source]

Weaponry[edit | edit source]

  • Utilize monster weaknesses. Using a crush weapon against a monster weak to crush gives a much higher chance to hit against that monster. Avoid monsters who have a weakness to ranged attacks, as they will have a very high defence to melee attacks. See weakness for more information.
  • Players should always use the best tier of weapons they can wield and afford. Better weapons ensure higher damage output and a higher chance to hit.
  • Some enemies are good to fight with halberds (weapons that can attack from two squares away) as they benefit from the wider AoE ability range halberds provide. The strongest halberd in the game is the Noxious Scythe (level 90), with the Dragon Rider lance (level 85) and attuned crystal halberd (level 80) as alternatives.

Armour[edit | edit source]

For extended combat training, consider wearing high defence and life point armour (such as Barrows armour). This allows for prolonged training in one sitting. However, a better choice for training would be to use offensive armour (such as Bandos armour), as it will increase damage output and thus increase kill rate.

Barrows armour is a cheaper alternative to Bandos armour and can be used with the corresponding weapons for powerful set effects. The trade-off, however, is that it degrades with use, meaning that it will incur a maintenance cost. Alternatively, the Void Knight armour with the melee helm (from the Pest Control minigame) has a set effect of increasing attack and strength bonuses but at the cost of low defensive stats. This is a viable way to train melee quickly due to the increased damage output for players who are willing to use extra food or, if available, Soul Split.

Accessories and other equipment[edit | edit source]

Having a good set-up overall includes using the best accessories, too, such as capes, rings and amulets. These items are typically the best to use:

Healing[edit | edit source]

Generally speaking, most of the time, food will not be needed if healing abilities are used, such as Rejuvenate, an ultimate ability which restores 40% total health, Regenerate, which can be used outside combat to convert remaining adrenaline into health, and Resonance, which makes the next attack that hits heal instead of dealing damage.

Other methods of healing include:

  • Using food
  • Guthan the Infested's equipment has excellent defence bonuses, a feasible two-handed weapon, and a set effect, which players can use to heal themselves. However, use of Guthan's has a few downsides. Use of Guthan's helm prevents the use of other head-slot items, such as a slayer helm or face mask. In addition, though Guthan's spear is a good training weapon, it pales in comparison to stronger weapons such as Godswords and chaotic/Drygore weaponry.
  • Bones to Peaches is a spell unlocked at the Mage Training Arena which allows players to convert bones and big bones into peaches, each of which heals 500 life points. Players who have not unlocked this spell can instead buy and use bones to peaches tablets.
  • Soul Split requires 92 Prayer and access to the Ancient Curses. It heals its user 10% of the damage dealt if it is activated during a successful hit against a monster. Because of its rapid drain rate, many players use the prayer flicking technique to drastically reduce, or outright nullify, Prayer point drain.
  • The Saradomin godsword's passive effect, Healing Blade, has a 25% chance of healing the player 3% life points and 3% prayer points every hit or special attack Healing Blade, which deals 75-275% ability damage and restores life points by half of the damage dealt and prayer points by 2.5% of it.
  • Auras such as vampyrism help by healing the player by 5% of damage dealt with every hit.
  • Healing familiars such as the Bunyip and Unicorn stallion.

Potions[edit | edit source]

Torstol incense sticks[edit | edit source]

Torstol incense sticks detail.png

Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.

Relic powers[edit | edit source]

Relic powers can be unlocked through the Archaeology skill to unlock permanent passive buffs to assist in combat training among other things. Only 3 Relic powers can be active at one time.

Equipment[edit | edit source]

Level 1 Typical weapons
Bronze armour (heavy) equipped (female).png Bronze longsword

Bronze battleaxe
Bronze 2h

Bronze armour
Levels required
1 Defence
Level 10 Typical weapons
Iron armour (heavy) equipped (male).png Iron longsword

Iron battleaxe
Iron 2h

Iron armour
Levels required
10 Defence
Level 20 Typical weapons
Steel armour (heavy) equipped (female).png Steel longsword

Steel battleaxe
Steel 2h

Steel armour
Levels required
20 Defence
Level 30 Typical weapons
Mithril armour (heavy) equipped (male).png Mithril longsword

Mithril battleaxe
Mithril 2h

Mithril armour
Levels required
30 Defence
Level 40 Typical weapons
Adamant armour (t) (lg) equipped.png Addy longsword

Addy battleaxe
Addy 2h sword

Adamant armour
Levels required
40 Defence
Level 50 Typical weapons
Rune armour (heavy) equipped (female).png Rune longsword

Rune battleaxe
Rune 2h

Rune armour
Levels required
50 Defence
Level 60 Typical weapons
Dragon plate armour set (lg) equipped.png Dragon scimitar

Dragon battleaxe
Dragon 2h

Dragon armour
Levels required
60 Defence
Level 70 Typical weapons
Bandos armour equipped male.png Abyssal whip

Saradomin godsword
Bandos godsword

Bandos armour
Levels required
70 Defence
Level 70 Typical weapons
Guthans equipped.png Abyssal whip

Guthan's warspear
Dharok's greataxe

Guthan's armour
Levels required
70 Defence
Level 80 Typical weapons
Anima Core of Zaros equipped.png Jessika's sword and
Korasi's sword

Chaotic maul
Chaotic kiteshield

Anima Core of Zaros
Levels required
80 Defence
Level 80 Typical weapons
Torva equipment equipped.png Jessika's sword and
Korasi's sword

Chaotic maul
Chaotic kiteshield

Torva armour
Levels required
80 Defence
Level 90 Typical weapons
Masterwork equipment equipped.png Drygore longsword

Drygore mace
Noxious scythe
Annihilation

Masterwork armour
Levels required
90 Defence
Level 92 Typical weapons
Trimmed masterwork equipment equipped.png Khopesh of Tumeken

Khopesh of Elidinis
Zaros godsword
Noxious scythe

Trimmed masterwork armour
Levels required
92 Defence

Best-in-slot equipment[edit | edit source]

Slot Item Defence
Bonus
Prayer
Bonus
Strength
Bonus
Head Trimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helm 457.4 2 24
Body Trimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebody 526 3 36
Legs Trimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegs 503.1 2 31
Hands Trimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork gloves 114.3 2 15
Feet Trimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork boots 114.3 2 15
Cape TokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-Ket 44 2 33
Neck Amulet of souls (or).png: RS3 Inventory image of Amulet of souls (or)Amulet of souls (or) 0 5 48
Ring Ring of death (i).png: RS3 Inventory image of Ring of death (i)Ring of death (i) 0 3 27.7
Pocket Illuminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book[1] 0 4 7
Total 1,759.1 25 236.7

Slot Item Defence
Bonus
Prayer
Bonus
Constitution
Bonus
Head Achto Teralith Helmet.png: RS3 Inventory image of Achto Teralith HelmetAchto Teralith Helmet 491 0 420
Body Achto Teralith Cuirass.png: RS3 Inventory image of Achto Teralith CuirassAchto Teralith Cuirass 565 0 840
Legs Achto Teralith Leggings.png: RS3 Inventory image of Achto Teralith LeggingsAchto Teralith Leggings 540 0 630
Shield Malevolent kiteshield.png: RS3 Inventory image of Malevolent kiteshieldMalevolent kiteshield 491 0 735
Hands Achto Teralith Gauntlets.png: RS3 Inventory image of Achto Teralith GauntletsAchto Teralith Gauntlets 122 0 0
Feet Achto Teralith Boots.png: RS3 Inventory image of Achto Teralith BootsAchto Teralith Boots 122 0 0
Cape Superior reefwalker's cape.png: RS3 Inventory image of Superior reefwalker's capeSuperior reefwalker's cape 65.3 0 300
Neck Amulet of defence.png: RS3 Inventory image of Amulet of defenceAmulet of defence 6.3 0 0
Ring Superior leviathan ring.png: RS3 Inventory image of Superior leviathan ringSuperior leviathan ring 43 0 0
Pocket Fully charged Defender's insignia.png: RS3 Inventory image of Defender's insigniaDefender's insignia 300 0 0
Total 2,745.6 0 2,925

Slot Item Defence
Bonus
Prayer
Bonus
Strength
Bonus
Head Anima Core helm of Zaros.png: RS3 Inventory image of Anima Core helm of ZarosAnima Core helm of Zaros 338 0 20
Body Anima Core Body of Zaros.png: RS3 Inventory image of Anima Core Body of ZarosAnima Core Body of Zaros 389 0 30
Legs Anima Core Legs of Zaros.png: RS3 Inventory image of Anima Core Legs of ZarosAnima Core Legs of Zaros 372 0 25
Hands Bandos gloves.png: RS3 Inventory image of Bandos glovesBandos gloves 64 1 11
Feet Bandos boots.png: RS3 Inventory image of Bandos bootsBandos boots 64 1 11
Cape TokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-Ket 44 2 33
Neck Brawler's knockout necklace.png: RS3 Inventory image of Brawler's knockout necklaceBrawler's knockout necklace 0 0 44
Ring Warrior ring (i).png: RS3 Inventory image of Warrior ring (i)Warrior ring (i) 0 0 25
Pocket Illuminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god book[1] 0 4 7
Total 1,271 8 206

Slot Item Defence
Bonus
Prayer
Bonus
Constitution
Bonus
Head Second-Age full helm.png: RS3 Inventory image of Second-Age full helmSecond-Age full helm 384 0 0
Body Second-Age platebody.png: RS3 Inventory image of Second-Age platebodySecond-Age platebody 442 0 0
Legs Second-Age platelegs.png: RS3 Inventory image of Second-Age platelegsSecond-Age platelegs 423 0 0
Shield Divine spirit shield.png: RS3 Inventory image of Divine spirit shieldDivine spirit shield 338 3 0
Hands Pneumatic gloves.png: RS3 Inventory image of Pneumatic glovesPneumatic gloves 108 0 0
Feet Steadfast boots.png: RS3 Inventory image of Steadfast bootsSteadfast boots 108 0 0
Cape Completionist cape.png: RS3 Inventory image of Completionist capeCompletionist cape 44 5 100
Neck Amulet of defence.png: RS3 Inventory image of Amulet of defenceAmulet of defence 6.3 0 0
Ring Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i) 22 0 0
Total 1,875.3 8 100

  1. ^ a b Any illuminated book can apply

Monsters[edit | edit source]

Levels 1-40[edit | edit source]

Image Monster name Combat Level Life Points Life points Experience Drops
Goblin level 5.png
Goblins 2 100 25 (and 8.2 Constitution experience) Runes and grapes
Advantages Disadvantages
  • Gives good experience when compared to the difficulty of killing them.
  • Decent drops for this level, such as grapes.
  • Drops lower tier runes frequently.
  • Very boring and can sometimes be crowded.
Image Monster name Combat Level Life Points Life points Experience Drops
Cockroach drone.png
Cockroach drone 4 150 25.5 (and 8.4 Constitution experience) Carapace and herbs
Advantages Disadvantages
  • Great drops for this level.
  • Low experience rate compared to other methods.
Image Monster name Combat Level Life Points Life points Experience Drops
Mountain Troll.png
Mountain troll 75 2700 201.3 (and 66.4 Constitution experience) Herbs and seeds
Advantages Disadvantages
  • Gives great XP.
  • Very easy to kill.
  • Compared to other creatures it is a little more out of the way.
Image Monster name Combat Level Life Points Life points Experience Drops
Troll chucker.png
Troll chucker 1 50 30 (and 10 Constitution experience) Beginner range weapons and food
Advantages Disadvantages
  • Good experience.
  • Extremely easy to kill.
  • Extremely boring.

Levels 40-60[edit | edit source]

Image Monster name Combat Level Life Points Life points Experience Drops
Gnome troop
Gnome troops 44, 47 1,600 72.6 (and 23.9 Constitution experience);

79.8 (and 26.3 Constitution experience)

Advantages Disadvantages
  • Low life points, making for quick kills.
  • These can be easily killed in one hit, allowing players to level up quickly.
  • No drops since on a battlefield.
Image Monster name Combat Level Life Points Life points Experience Drops
Hill giant
Hill giant 44 3,200 108 (and 35.6 Constitution experience) Giant Champion's scroll
Advantages Disadvantages
  • Low life points, making for quick kills.
  • They are weak to Air spells
  • Poor drops in general.
  • Edgeville dungeon location requires a brass key for quick access.
Image Monster name Combat Level Life Points Life points Experience Drops
Moss giant
Moss giant 51 3,700 136.5 (and 45 Constitution experience) Herbs and seeds
Advantages Disadvantages
  • Low life points, making for quick kills.
  • Eight different training locations.
Image Monster name Combat Level Life Points Life points Experience Drops
Ghoul
Ghoul 64 2,300 138.3 (and 45.6 Constitution experience) Congealed blood

Ghoul Champion's scroll

Advantages Disadvantages
  • Low life points.
  • Lots of them in 1 small place.
  • High defence.
  • Terrible drops.
  • Will need to heal often at low levels.
Image Monster name Combat Level Life Points Life points Experience Drops
Ogres
Ogre 67 4,800 227.7 (and 75.1 Constitution experience) Seeds
Advantages Disadvantages
  • They can be safespotted while using a halberd, negating the need for food.
  • Many training locations.
  • Mediocre drops.
  • Fairly high defence.

Levels 60-70[edit | edit source]

Image Monster name Combat Level Life Points Life points Experience Drops
Jungle spider
Jungle spider (green) 86 3100 297 (and 98.3 Constitution experience) Spider carcass
Advantages Disadvantages
  • Fairy ring cls is very close for easy access.
  • Drop Spider carcass, which sells for a good amount on the GE, making this a good spot for money-making as well as training.
  • Can easily kill and collect spider carcasses East of Yanille and use the bank in Yanille to store them.
  • Not aggressive, and the left-click option is "walk here", being an inconvenience (though this can be changed in settings for easier attacking).
Image Monster name Combat Level Life Points Life points Experience Drops
Deadly red spider
Deadly red spiders 95 3,400 399 (and 131.6 Constitution experience) None
Advantages Disadvantages
  • Since they are weak to crush weapons, use the Tzhaar-ket-om and the optimal 2-handed Action bar preset.
  • Overpower can be used to instantly kill every 10th spider (when adrenaline is at 100%)
  • Killing deadly red spiders can be a good source of charms.
  • Normally red spider eggs spawn near red spiders and it is good money making
  • They have no drops other than charms and effigies.
  • Their ranged attacks can hit fairly hard even against melee armour.
  • At lower levels, using anything other than crush attacks can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Fight Cave
TzHaar Fight Cave Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • Being a safe minigame, dying is no cause for worry.
  • Tokkul can be earned from playing this and can be spent on valuable rewards from TzHaar shops.
  • The creatures do not drop anything; creatures outside the fight cave drop tokkul, but do not fight them at this level.
Image Monster name Combat Level Life Points Life points Experience Drops
Pest Control
Pest Control Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • Commendation points gained from this game can be spent on additional exp.
  • Players who die during the game will respawn safely with all of their items.
  • This minigame can become somewhat repetitive over time.
  • There is little direct monetary gain from this method.
  • All combat experience earned from this minigame is halved.
Image Monster name Combat Level Life Points Life points Experience Drops
Hellhound
Hellhounds 92 3,300 361 (and 120 Constitution experience) Sealed clue scroll (hard)
Advantages Disadvantages
  • They are weak to slash.
  • Killing hellhounds can be a good source of charms and hard clues.
  • This method is both fast and requires little attention.
  • Can be safe-spotted with a halberd.
Image Monster name Combat Level Life Points Life points Experience Drops
Abyssal leech
Abyssal leech 72 2,600 183 (and 60.3 Constitution experience)
Advantages Disadvantages
  • Multiple enemies may cause a lot of damage to lower level players.
  • Run through Wilderness can be risky
Image Monster name Combat Level Life Points Life points Experience Drops
Fire giant
Fire giants 85 6,700 425 (and 140 Constitution experience) Uncommon: Rune arrows

Rare: Medium bladed rune salvage
Runes
Grimy herbs
Fire battlestaff

Advantages Disadvantages
  • They can do moderate damage with their ranged attacks and require food at lower levels.

Levels 70-80[edit | edit source]

Image Monster name Combat Level Life Points Life points Experience Drops
TzHaar-KetTzHaar-XilTzHaar-MejTzHaar-Hur TzHaar creatures 86 Varies depending on the creature. Varies. Tokkul
Onyx tips
Advantages Disadvantages
  • The drops from these creatures are somewhat valuable, such as Tokkul for the valuable onyx.
  • There is a bank nearby.
  • The monsters can hit quite high on lower levelled players.
Image Monster name Combat Level Life Points Life points Experience Drops
Dagannoth
Dagannoth 77; 78 2,750; 2,800 211.5 (and 69.7 Constitution experience); 221.7 (and 73.1 Constitution experience)
Advantages Disadvantages
  • Due to the large number of them, a player could easily be piled and killed.
  • The money return from these monsters isn't that great.
  • An update reduced the aggression range of the ones in Waterbirth, hampering experience rates. A cannon can be used to bypass this, but the cannonball usage can be very costly.
Image Monster name Combat Level Life Points Life points Experience Drops
Dust devil
Dust devils 85 8,000 424.8 (and 140.1 Constitution experience)
Advantages Disadvantages
Image Monster name Combat Level Life Points Life points Experience Drops
Living rock creature
Living rock creatures Varies depending on the creature. Varies. Varies.
Advantages Disadvantages
  • The drops can be quite profitable.
  • They aren't exceptionally crowded.
  • They have a low defence level and low life points.
  • The living rock strikers are weak to crush.
  • The creatures can hit very accurately, and food could be needed for lower levelled players.
  • They are fairly spread out throughout the caverns.
  • Spawn rates are completely dependent on the player; they take longer to spawn if their remains are not mined.
Image Monster name Combat Level Life Points Life points Experience Drops
Frost dragon
Frost dragons 119 8,500 1085.4 (and 358.1 Constitution experience)
Advantages Disadvantages
  • They require 85 Dungeoneeering to access.
  • Being careless or not paying attention can lead to a swift death.
  • The dragons hit high and accurately, so a good method of restoring life points is necessary.
  • Super antifire potions are also a semi-requirement, as they will increase kills per hour significantly.
  • Their defence is fairly high, and using anything other than stab weapons can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Armoured zombie
Armoured zombies 86 6,200 445.9 (and 147.1 Constitution experience)
Advantages Disadvantages
  • The zombies don't hit very high if using higher end gear, making food optional.
  • Drops can be somewhat valuable.
  • There is a prayer altar nearby to recharge prayer points.
  • They require partial completion of Defender of Varrock to fight.
  • Weak to magic and strong against melee.
Image Monster name Combat Level Life Points Life points Experience Drops
Mighty banshee
Mighty banshee 91 3,250 344.4 (and 113.6 Constitution experience)
Advantages Disadvantages
  • Commonly drops Swordfish.
  • Good source of charms.
  • Low health makes it possible to kill large amounts in a small amount of time.
  • Banshee has low defence to melee.
  • Drops can be somewhat valuable.
  • Requires 15 Slayer to kill and earmuffs (or better), which eliminates possible use of full set bonuses

Levels 80-90[edit | edit source]

Image Monster name Combat Level Life Points Life points Experience Drops
Mutated jadinko
Mutated jadinkos Baby:93;

Guard:96; Male:100

3,350; 6,000; 6,000 379.8 (and 125.3 Constitution experience); 569.9 (and 188 Constitution experience); 646.3 (and 213.2 Constitution experience)
Advantages Disadvantages
  • The drops are somewhat profitable, and they drop food commonly.
  • Very easy to kill, allowing for very fast experience rates.
  • The untradeable drops can be used to train at the Herblore Habitat.
  • They are weak to stab.
  • They require a Slayer level of 80, 86, and 91 to kill respectively.
  • Their melee attacks are very accurate and can cause consistent damage.
  • They will use hard-hitting magic attacks to players who try to run away.
Image Monster name Combat Level Life Points Life points Experience Drops
Spiritual warrior
Spiritual warriors  98 7,000 661 (and 218.1 Constitution experience) Noted ores, rune salvage
Advantages Disadvantages
Image Monster name Combat Level Life Points Life points Experience Drops
Spiritual ranger
Spiritual rangers 98 7,000 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • They are weak to melee, making kills quick.
  • They require a Slayer level of 63 to kill.
  • Resides in the God Wars Dungeon; a Zarosian item such as the Torva full helm or Shard of Zaros is recommended to make monsters unaggressive
  • Are fairly spread out and lack profitable drops.
  • The Armadylean rangers cannot be fought with melee.
Image Monster name Combat Level Life Points Life points Experience Drops
Fight Cauldron
Fight Cauldron Varies depending on the creature Varies Varies
Advantages Disadvantages
  • Considered the best experience in the game, this minigame allows for very quick levelling.
  • Obsidian shards can be obtained, which with suitable Smithing levels can be made into Obsidian armour.
  • Requires completion of The Brink of Extinction to access.
  • Some monsters aren't weak to melee, hampering the exp/hour.
  • The monsters that are weak to melee are weak to crush, and using stabbing or slashing weapons can hamper rates further at lower levels.
  • Dying will result in half the obsidian shards earned during the minigame being lost.
  • Heated tiles can force players to move out of melee range.
Image Monster name Combat Level Life Points Life points Experience Drops
Nechryael
Nechryael  96 8,000 628.6 (and 207.4 Constitution experience)
Advantages Disadvantages
  • Killing them in the Slayer Tower with a contract can give good experience and money.
  • They are weak to crush.
  • Food may be required.
  • They require a Slayer level of 80 to kill.
  • The death spawns that they summon can be an annoyance if the player chooses to kill them.
Image Monster name Combat Level Life Points Life points Experience Drops
Exiled kalphite guardian
Exiled kalphite guardians  98 7,000 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • Very good charm drops can be obtained.
  • The money gained from killing these is quite good.
  • The area to kill them could be dangerous, especially if piled by multiple creatures.
  • They can cause poison, though it is mild and generally ignored.
Image Monster name Combat Level Life Points Life points Experience Drops
Abyssal Demon
Abyssal demons  98 8,500 661 (and 218.1 Constitution experience)
Advantages Disadvantages
  • Killing them in the Slayer Tower with a contract can give good experience and money.
  • They have good drops.
  • They are weak to slash.
  • Higher stats will give better experience rates. As such, melee stats of 85+ are a semi-requirement.
  • They require a Slayer level of 85 to kill.
  • Players will need food as they can hit hard and very accurately.
  • Some of the better drops require the player to be on a Slayer assignment.

Levels 90-99[edit | edit source]

At this level, almost any monster can be killed, but some of the more preferred ones are listed below. It is recommended to have drygore weapons or higher to kill these monsters for optimum experience rates, without drygore weapons it may be advisable to kill level 80-90 creatures

Image Monster name Combat Level Life Points Life points Experience Drops
General GraardorK'ril_TsutsarothCommander Zilyana God Wars Dungeon Bosses (excluding Nex/Kree'arra) 210 40,000 to 60,000 3,204 (and 1,057.3 Constitution experience) to 4,796.55 (and 1,582.8 Constitution experience)
Advantages Disadvantages
  • Drops can be very valuable.
  • At high levels, the bosses are entirely soloable.
  • Using an instance can create very fast kills (provided that the spawn setting is on fast).
  • Risk of dying is incredibly high; this may result in high costs to buy back items.
  • A killcount hampers experience gain, as it takes time between banking trips.
  • Side note: Orks in God Wars Dungeon north of the entrance near the Bandos entrance become aggressive after killing one, and it resets after every killing, providing 100% AFK and averaging about 275,000 melee experience per hour. Bonecrusher, a Split dragontooth or Demon horn necklace, and Soul Split make trips last as desired.
Image Monster name Combat Level Life Points Life points Experience Drops
Automaton
Automaton Tracer 115 20,000 1,200.1 (and 396 Constitution experience)
Advantages Disadvantages
  • All loots are noted, allowing for long trips.
  • They are weak to crush.
  • Can drop the Pneumatic gloves, worth 202,914 coins.
  • Can be easily accessed with the Sixth-age circuit.
  • Can take a while to kill because of their high life points.
  • Can only be killed when all parts of The World Wakes are completed.
  • The shockwave special can easily kill players.
  • Using anything other than crushing attacks can hamper experience rates.
Image Monster name Combat Level Life Points Life points Experience Drops
Airut
Airut 122 16,875 2,000.7 (and 660.2 Constitution experience)
Advantages Disadvantages
  • They have a very dangerous special attack if not paying attention.
    • Dual-wielded melee weapons are also required to counter this special attack.
  • Their defence is high, and they will increase it further during the fight, resulting in longer kill times and reduced experience rates.
  • They require a slayer level of 92 to damage.
  • The player must be on a Slayer assignment to receive Razorback gauntlets as a drop.
Image Monster name Combat Level Life Points Life points Experience Drops
Crystal Shapeshifter
Crystal Shapeshifter 112 30,000 2,894.4 (and 955.1 Constitution experience)
Advantages Disadvantages
  • Decent drops for their level.
  • Most loots are noted or can be alchemised.
  • They will change combat styles depending on the player's combat style, equipment and prayers, which in turn changes their defence values.
  • Can use abilities which can deal heavy damage, and if their aggression is not toggled by Angof, can easily kill the player if several are attacking at once.
  • Requires completion of The Light Within in order to access.
Image Monster name Combat Level Life Points Life points Experience Drops
Corrupted Worker
Corrupted worker 113 15,000 956.2 (and 315.5 Constitution experience) Key to the Crossing, Vital spark, Corrupted gem, Khopesh of the Kharidian
Advantages Disadvantages
  • Corruption feature can easily get a player killed if they are not paying attention.
  • Requires aggression potion due to somewhat large wandering space.
  • Requires 103 Slayer and a Feather of Ma'at for each kill.
  • Might be occupied by other players.
Image Monster name Combat Level Life Points Life points Experience Drops
Salawa akh
Salawa akh 106 12,500 622.4 (and 205.3 Constitution experience) Key to the Crossing, Vital spark, Corrupted gem, Khopesh of the Kharidian
Advantages Disadvantages
  • Corruption feature can easily get a player killed if they are not paying attention.
  • Requires aggression potion due to somewhat large wandering space.
  • Requires 105 Slayer and a Feather of Ma'at for each kill.
  • Might be occupied by other players.

Alternative methods of gaining experience[edit | edit source]

Elite Dungeon 3 (Shadow Reef)[edit | edit source]

Main article: Shadow Reef

Elite dungeon 3 provides a large amount of combat experience. Players can also gain dungeoneering experience for killing enemies within. It requires completion of the quest, Impressing the Locals. With a team of three higher level players (80+ combat stats), it is possible to get up to 2,000,000 combat experience per hour and 130,000 Dungeoneering experience per hour. This is done through killing only early mobs and mini-bosses and teleporting out before reaching the mast, and restarting the dungeon. This method is particularly good if trying to amass a large amount of dungeoneering tokens and/or fragments for the elite skilling outfit. The Shadow Reef dungeon is also a source of good of gp, capable of reaching anywhere from 5 to 10 million gp/h depending on how quickly the group moves.

Abyssal training[edit | edit source]

Training melee, Magic, and Ranged skills in the Abyss is perhaps the best AFK XP/hour in the entire game.[source needed] The south-west and south-east corners spawn 15+ creatures that are aggressive and will attack the player upon respawn. There is a world-hopping safespot in the far south-west corner behind a tendril. The creatures become non-aggressive after 10 minutes. To reset the aggression timer simply run away and come back.

596,798 experience per hour measurements: Melee halberd (power armour, blood amulet, super melee potion, dragon rider lance recommended). Use Revolution++ with the following bar: Meteor Strike, Berserk, Hurricane, Quake, Cleave.

Blood amulet of fury or Bunyip is enough to heal for a complete AFK experience.

Bring a charming imp. Have him eat the abyssal, gold, green charms for easy Summoning exp. The monsters drop ludicrous amounts of charms due to the sheer volume of kills per hour.

Vyrewatch training[edit | edit source]

Alongside Abyssal training, killing Vyrewatch in Darkmeyer is another AFK method of training combat. The maximum combat experience per hour sits at around 550,000 to 600,000. Alongside this, 200,000 Constitution experience, 350,000 to 450,000 Prayer experience (if Morytania legs 4 are owned and equipped), 200,000 Firemaking experience, and 100,000 to 150,000 Farming experience (if the player has seedicide unlocked). Players can also make upwards of 4,000,000 coins per hour if the player loots every one to two minutes.

Because of these rewards and the killing of Vyrewatch being semi-AFK, this is a popular method of training. This method of training does require the elite Morytania achievements (only for the best experience rates; not a strict requirement), many quests (the entire Myreque series up through and including River of Blood), seedicide (only if the player desires the additional Farming experience), and a high combat level.

Shattered Worlds[edit | edit source]

Main article: Shattered Worlds

At worlds 50+, Shattered Worlds can be a very good source of experience. In general, each world offers better experience per kill than the one before it until the player no longer has enough resources to continue. In addition to experience, Shattered Worlds awards the player with Shattered anima for rewards like Bladed Dive and Slayer masks that are normally only obtainable from Treasure Hunter. It is recommended that players train around worlds 70-80, bringing their own armour and weapons, for the fastest experience rates. High level players can receive close to 2 million experience per hour in a chosen combat style at world 100, by using the guaranteed adrenaline buff to have high damage area of effect abilities such as quake, hurricane and meteor strike available with no concerns for adrenaline.

Completing quests[edit | edit source]

Visit the links below for a list of quests granting experience in the respective melee skill on completion:

Completing some of the easier quests such as Fight Arena, Holy Grail, Waterfall Quest, Scorpion Catcher, and Tree Gnome Village gives efficient combat experience if done at a low combat level.

Waterfall Quest is particularly of note, as it is fairly short, and unlike most other quests, have absolutely no requirements (does not require for players to defeat anything, and while they may be attacked by aggressive monsters, even level 3 players can complete it with some food) but gives enough experience to bring Attack and Strength straight to level 30, skipping to mithril weapons.