Hexhunter bow (Dungeoneering)
|Release||12 April 2010 (Update)|
|High alch||6,570 coins|
|Low alch||4,380 coins|
|On death||Always a safe death|
|It is stronger against targets with magical powers.|
|Links||MRID • recipe|
|FAQ • doc|
The Hexhunter bow is treated as a shieldbow, thereby allowing defensive abilities that require a shield to be used.
Bonuses[edit | edit source]
Combat stats[edit | edit source]
|98 , 98|
|Armour||592.4||PvM: 0%||PvP: 0%|
|Life points||1015||Style bonuses|
|FAQ • docs|
Comparison between bows[edit | edit source]
|Bow||Hexhunter bow||Sagittarian shortbow||Sagittarian longbow|
(with sagittarian arrows)
|2047 / 4 ticks
= 511.75 per tick (614.1 with passive bonus)
|2281 / 5 ticks
= 456.2 per tick
|1845 / 6 ticks|
= 307.5.7 per tick
(with sagittarian arrows)
|Life points boost||+1015||+0||+1050|
- ^ 99 Slayer is only required to deal damage to soulgazers, however can be equipped and used at any slayer level.
Sagittarian shortbow[edit | edit source]
The Hexhunter bow has nearly the same extra damage as the sagittarian shortbow, but it fires 0.6 seconds faster. This makes Hexhunter bow far superior on autoattacks, and thus a better choice for those using Legacy Mode. However, while the Sagittarian shortbow is classified as a two-handed weapon which receives an additional 50% damage using abilities, the Hexhunter bow is classified as a shieldbow which does not have any ability damage multiplier, thus making it inferior in offensive performance when using abilities in EoC mode. The Hexhunter bow however has defensive stats that put it nearly on par with the sagittarian shield, and additionally it gives access to shield abilities, but offensively it is significantly worse than the Sagittarian shortbow. It should be noted that the hexhunter bow's passive effect only affects monsters that use magic.
|Ability damage||Hexhunter bow||Sagittarian shortbow|
Sagittarian longbow[edit | edit source]
The Sagittarian longbow and the Hexhunter bow have similar stats. While the Sagittarian longbow has a slightly higher armour rating and life points boost, the Hexhunter bow does more damage over time.
Drop sources[edit | edit source]
|Soulgazer (Dungeoneering)||107; 128||1||Rare|
Former bonus[edit | edit source]
Before the Evolution of Combat, the Hexhunter bow had a somewhat different passive bonus: its ranged damage increased as the opponent's Magic level increased. This made it one of the most desirable items in Daemonheim, as it could hit very high and accurately on forgotten mages, necromancers, reborn mages, demons, and dragons. Its damage per second easily exceeded the damage per second of the most damaging melee weapons, and it was a far more damaging weapon than any other bow in Daemonheim. The bow was also very good against most bosses (even those that would not seem to have high Magic levels, like Dreadnaut and Gravecreeper, though this was most effective when employing the use of a Bloodrager's Sundering Strike special attack to lower the boss's Defence).
Update history[edit | edit source]
- ninja 23 June 2014 (Update):
- The hexhunter bow has been buffed again making it much more powerful against Magic based NPCs.
- patch 17 June 2013 (Update):
- The following items are now allowed in a dragon keepsake key: Dungeoneering reward weapons, hexhunter bows, Squeal of Fortune super-rare weapons, starfire/starfury weapons, the christmas wand, magic butterfly nets, ankhs, sacred clay reward weapons, the giant hand, Runefest banners, and undead chickens.
- patch 22 May 2012 (Update):
- It is no longer possible for any player other than the main contributer of damage, to pick up a Hexhunter bow in Dungeoneering before 30 seconds are up.
Trivia[edit | edit source]
- The Hexhunter bow is one of only three bows in the game with a speed of 'Fastest', with the others being its surface counterpart and the Seercull, another bow designed to be used against magic users.
- The name of the Hexhunter bow is derived from the word 'hex', which means an evil spell or curse, related to the German word 'Hexe' (witch or sorceress) and 'hexen' (sorcery). It is also the equivalent of 'Heks', the Dutch word for witch or sorceress.
- The Hexhunter bow's former passive effect was removed with the Evolution of Combat, although a Jagex moderator has said that it may possibly be reimplemented. This was done during the summer of 2014, although not to the usefulness of how it was before EoC.
- Before the release of The World Wakes on 4 March 2013, the bow had a damage bonus similar to that of the sagittarian longbow. Due to the Hexhunter bow's faster speed, this not only made it superior to the longbow in every aspect aside from accuracy, but also made it rival (and potentially even surpass) the Sagittarian shortbow due to the Hexhunter bow's ability to deal similar damage while still retaining armour, life point, and shield bonuses. The damage bonus was removed with the update for balancing purposes.
- The Hexhunter bow was given a damage buff on 17 April 2013 to make it on par with tier 11 Dungeoneering bows, but it will still deal less damage per second than the sagittarian shortbow.
- The Hexhunter bow was given another damage buff during the summer of 2014 that causes it to deal 20% more damage against magical foes.
Dungeoneering ranged weapons