Bind prevents creatures from moving for 12 seconds, or players for 6 seconds, and it is the only immobility spell available to free players. It is commonly utilised by free player mages in PvP areas or minigames to prevent vulnerable warriors from running away or attacking the mage. However, if the target is praying against magic, then the binding time is halved, removing most of, if not all the advantage. The only remaining effect is the target needs to click again to move or to attack. If auto-retaliate is on and bind fails to hit, the person bind was cast against will run towards the caster.
This spell may be useful in Fist of Guthix, as one cast can stop your target in their tracks allowing you to close in. However, the time is halved for all bind spells cast in there.
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- patch 24 July 2017 (Update):
- Players now receive a message for successfully binding an opponent.
- patch 25 January 2016 (Update):
- Casting a bind or teleport block spell on a moving or out-of-range opponent in PvP will no longer cause you to stop moving.
- patch 11 January 2016 (Update):
- NPCs affected by snare, bind or entangle will now have the correct boosted damage modifier applied when using abilities that rely on stuns.
- patch 5 October 2015 (Update):
- The spell description of of Bind has been updated to match the ability.
- patch 20 April 2015 (Update):
- Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
- patch 16 March 2015 (Update):
- Entangle spells will no longer ignore stun immunity.
- patch 14 December 2010 (Update):
- The Bind, Snare and Entangle spells will once again work on implings.
- The animation of Bind is almost identical to that of Snare other than that the latter's "vine" has a whiter colour.
- Prior to the Evolution of Combat, Bind required not only nature runes but also water and earth runes.