Law rune

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This article is about the rune. For other uses, see Law rune (disambiguation).
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Law rune detail.png

The law rune is the base rune for all telekinetic spells, including all teleportation spells and Telekinetic Grab.

For non-members, the main source of law runes is from monster drops; most monsters that drop runes may occasionally drop law runes. Members can create law runes using the Runecrafting skill at level 54 at the Law Altar on Entrana gaining 9.5 experience. Non-members can only craft law runes in Daemonheim dungeons at level 54, giving 0.19 experience per essence.

Law runes can be stored in the Law staff which has a 10% chance to save law runes while equipped.

Crafting multiple law runes[edit | edit source]

For more information about Runecrafting multiples, see crafting multiple runes.
Multiplier Runecrafting level GE Price
1x 54 581
2x 110* 1,162

* Can only be reached via boosts.

Use in spells[edit | edit source]

Free spells[edit | edit source]

All players can cast these spells.

Member spells[edit | edit source]

Only members can cast these spells:

Buying law runes[edit | edit source]

Store locations[edit | edit source]

This list was created dynamically. For help, see the FAQ.
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From other players[edit | edit source]

Price / Experience comparison
Grand Exchange price GP / Exp
(per essence)
Nature rune 409 45.4
Law rune 581 61.2
Death rune 254 25.4
Blood rune 682 65

Drop sources[edit | edit source]

This list was created dynamically. For help, see the FAQ.
To force an update of this list, click here.
For an exhaustive list of all known sources for this item, see here (include RDT).

Disassembly[edit | edit source]

Other sources[edit | edit source]

Item Quantity Rarity GE Market Price Convert Category
Law rune.pngLaw rune40Uncommon23,2409,040Magic

Crafting law runes[edit | edit source]

Members can make their own law runes from pure essence if they go to the law altar with a law talisman in their inventory or whilst wearing a law tiara or omni-tiara, wielding a law talisman staff or wearing a wicked hood with a law talisman added. They need level 54 Runecrafting, and grant 9.5 experience points for every pure essence used. The law altar is located in the north-east of Entrana.

Prior to the Law Talisman Changes update on the 7 May 2008, players could only obtain the law talisman as a reward from completing the Troll Stronghold quest. The law talisman is no longer a reward from that quest, but rather, a drop from various monsters. Now, players can obtain a law talisman or tiara through trading or by purchase from the Grand Exchange. Many more players can now enter the Law Altar.

Strategy[edit | edit source]

There are three efficient ways to access the law altar (each without any armour or weapons):

The time taken by both the Abyss and Balloon Transport is nearly the same (a bit more than 1 minute). The Castle Wars route is safer but uses more energy potions or super energy potions in order to run for a longer period of time.

  • It is impossible to use Law altar tablets while wielding or carrying any weapons or armour. This means that the player must use either a law tiara, omni-tiara, law talisman or law talisman staff, as the omni-talisman staff has equipment stats and thus cannot be brought onto Entrana. The Law talisman staff can be brought on, as it provides no stat bonuses, and the monks of Entrana will allow it on the island.
  • Another method uses the Explorer Ring 3 or 4. You need to bring an Explorer's Ring, Ring of Kinship, pure essence and a law talisman/talisman staff/tiara. Having pouches also helps as usual. Teleport to the Cabbage Field and run to the Entrana ship. Put the Explorer's ring in the Deposit Box and enter the boat. Run to the Law Altar at the North-East and enter. Craft the essence into Law runes and teleport to Daemonheim. Go to the bank in Daemonheim and get your Explorer Ring back and your essence. Teleport to the Cabbage Field and do the rest again and again. Remember not to destroy the ring. Just put it in the Deposit Box otherwise you'll have no teleport to Port Sarim.
  • Home Tele Edgeville -> Bank -> cabbage teleport -> deposit ring -> craft law runes -> repeat
  • With the lodestone system, you can now get to the law altar by teleporting to the Port Sarim lodestone, which is very close to the ship. Then use any banking method (you can also use the Burthorpe lodestone for a quick bank) and repeat.

Trivia[edit | edit source]

  • The most law runes required for a spell are 3, for the Heal Group spell.
  • The symbol on the rune is the Scale of Justice.
  • Before the release of the Grand Exchange, law runes were sometimes slightly more expensive in free-to-play worlds. The only way to obtain law runes as a free player was from monster drops, and thus prices ranged up to and over 1,000 per rune.