Ring of death (i)

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The ring of death (i) is a ring of death that has been imbued by the armoursmith for 15,000 teci. This increases the damage bonuses of the ring by 2.5 and retains the same special effects and degradation:

  • When a target is killed, there is a 50% chance of restoring the wearer's adrenaline by 1% for every 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
  • If the wearer dies, they will be revived at full health and get the Ring of Death status, a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death...but your life force is being drained.

The ring degrades to a broken state over 100,000 charges of combat. It can be recharged by 50% by using a cut onyx on it (thus a full recharge is 2,024,768 coins).

The ring can be overcharged by Death for five cut onyx and 25 black stone hearts, after unlocking the ability to overcharge the ring for 150 reaper points, making the ring of death (i)(o). This increases the equipment charges to 500,000, making each death drain 3% and onyxes repair 10% each.

Combat stats[edit | edit source]

Usage cost[edit | edit source]

Combat charges100,000
Item(s) consumed2 × Onyx.png Onyx
Total GE Price2,024,768
Per hour
Average rate[uc 1]36,446
High rate[uc 2]72,892
Maximum rate[uc 3]121,486
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Comparison with other rings[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 30 January 2023 (Update):
    • Ring of Death's cooldown is no longer removed during certain boss phase changes.
    • The Ring of Death's effect now correctly applies to all Instakill mechanics.
    • Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
      • Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
      • Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
      • High damage: Deals lots of damage but isn't technically an instakill.
      • The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
      • Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
  • patch 16 January 2023 (Update):
    • A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
    • The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
  • update 9 January 2023 (Update):
    • Safe death effect changed into a revive and applying a damaging debuff.
  • patch 9 September 2019 (Update):
    • Item effects are no longer cleared from the buff bar when the Ring of Death activates.