Tele-group Fishing Guild

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Tele-group Fishing Guild teleports the caster along with anyone within a 3x3 square area (including those standing upon the player's square) outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

Destination[edit | edit source]

Cost[edit | edit source]

InputCost
10Water rune.png3Law rune.png3Astral rune.png5,096
Combo runes
3Law rune.png3Astral rune.png10Mud rune.png15,026
3Law rune.png3Astral rune.png10Steam rune.png20,526
3Law rune.png3Astral rune.png10Mist rune.png22,196
Staves
3Law rune.png3Astral rune.pngStaff of water.png3,576
3Law rune.png3Astral rune.pngMud battlestaff.png3,576
3Law rune.png3Astral rune.pngSteam battlestaff.png3,576
3Law rune.png3Astral rune.pngElemental battlestaff.png3,576
10Water rune.png2.7Law rune.png3Astral rune.pngLaw staff.png5,030.3
3Law rune.png3Astral rune.pngMystical staff (75).png3,576
3Law rune.png3Astral rune.pngAvernic wand.pngTome of frost.png3,576

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 10 August 2009 (Update):
    • Group teleport spells were bringing up a message saying "%s1" if you got several teleport offers at the same time.

Trivia[edit | edit source]