Tele-group Fishing Guild

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Master fisher location.png

Tele-group Fishing Guild teleports the caster along with anyone within a 3x3 square area (including those standing upon the player's square) outside the door of the Fishing Guild. Players must have Accept Aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.

Cost[edit | edit source]

InputCost
10Water rune.png3Law rune.png3Astral rune.png2,686
Combo runes
3Law rune.png3Astral rune.png10Mud rune.png10,056
3Law rune.png3Astral rune.png10Steam rune.png10,246
3Law rune.png3Astral rune.png10Mist rune.png12,656
Staves
3Law rune.png3Astral rune.pngStaff of water.png2,496
3Law rune.png3Astral rune.pngMud battlestaff.png2,496
3Law rune.png3Astral rune.pngSteam battlestaff.png2,496
3Law rune.png3Astral rune.pngElemental battlestaff.png2,496
10Water rune.png2.7Law rune.png3Astral rune.pngLaw staff.png2,558.8
3Law rune.png3Astral rune.pngMystical staff (75).png2,496
3Law rune.png3Astral rune.pngAvernic wand.pngTome of frost.png2,496

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 10 August 2009 (Update):
    • Group teleport spells were bringing up a message saying "%s1" if you got several teleport offers at the same time.

Trivia[edit | edit source]