Achto Teralith gauntlets
![]() | |
Achto Teralith gauntlets | |
---|---|
Release | 13 July 2015 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Wear, Check charges |
Equipped | Check charges |
Values | |
Value | 5,000,000 coins |
High alch | 3,000,000 coins |
Low alch | 2,000,000 coins |
On death | Reclaimable Reclaim: 70,500 Sacrifice: 282,000 |
Weight | 2.721 kg |
Examine | |
Gauntlets infused with otherworldly magic. | |
Advanced data | |
Item ID | 35176 |
Links | MRID • recipe |
Calcval parsed | 6000000 |
Calcval smw | 6000000 |
FAQ • doc |
The Achto Teralith gauntlets are a level 90 Melee tank hands slot item, part of the Achto Teralith equipment set. They are a rare drop from Raids bosses, and owning the normal Teralith gauntlets doubles the chance of getting the drop. Besides Daemonheim-only armour, they offer the best defensive bonuses for any item in their slot, tied with other Raids equipment.
When Damaged while wearing at least 1 pieces of the regular or Achto Teralith armour, there is a scaling chance per piece worn that all of your defensive abilities will have their cooldowns reset. When this happens, there is a 1 minute cooldown before they can be reset again. A message will also appear in the chatbox saying "A surge of energy courses through you, preparing you for the battles ahead!"
The Achto version has an additional effect if a shield is worn; as long as the weapon and the shield's combat styles match, each worn Achto armour piece boosts the weapon style's strength bonus by 5% of the weapon damage of an off-hand weapon of the shield's tier. If a defender is worn, the bonus is half of that. When calculating the strength bonus for the melee style, the off-hand weapon's damage is assumed to be that of a weapon with an attack speed similar to the main hand's.
For example, if a tier 90 melee shield is worn together with a main hand melee weapon with Fastest attack speed and four Achto Teralith armour pieces, then 40% of a tier 90 off-hand weapon's damage is applied as a Strength Bonus, i.e. 172. The effect applies with any number of Achto armour pieces, but if multiple different sets are used, only the set's effects are applied which has the highest number of pieces worn.
If you die in the Wilderness with the Achto Teralith gauntlets, it will drop 6,000,000 coins instead of the item.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 ![]() | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | Type | ||||||||||
90 | Tank armour | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | - | |||||||||
Accuracy | - | - | |||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 122.9 | PvM: 1.8% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Repair[edit | edit source]
Raids equipment degrades as it is used outside of raids. Equipment received from the raids is fully repaired and can be used for 100,000 charges of combat (minimum time around 17 hours) until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of raids equipment can be checked by right-clicking it and selecting 'check-charge'. Items lose 20% charge if reclaimed from a gravestone after dying.
There are two ways to repair raids armour. Players can talk to any of the NPCs listed below and they will repair the items for a price in coins, or they can repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. (While the newspost states that teci can be used, this is not the case.) The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Costs to repair raids equipment |
NPC | POH Armour Stand | |
---|---|---|---|
Level 1 Smithing | Level 99 Smithing | ||
Helm | 1,600,000 | 1,592,000 | 808,000 |
Body | 3,200,000 | 3,184,000 | 1,616,000 |
Legs | 2,400,000 | 2,388,000 | 1,212,000 |
Boots | 400,000 | 398,000 | 202,000 |
Gloves | 400,000 | 398,000 | 202,000 |
Total | 8,000,000 | 7,960,000 | 4,040,000 |
The price is exactly 50% when operating a Smithing cape. |
Usage cost[edit | edit source]
Combat charges | 100,000 |
---|---|
Method | Repair NPC, armour stand, whetstone |
Item(s) consumed | 400,000 × ![]() |
Total GE Price | 400,000 |
Per hour | |
Average rate[uc 2] | 7,200 |
High rate[uc 3] | 14,400 |
Maximum rate[uc 4] | 24,000 |
Drop sources[edit | edit source]
Source | Level | Quantity | Rarity |
---|---|---|---|
Beastmaster Durzag | 2000 ![]() | 1 | Uncommon[dr 1] |
Yakamaru | 10000 ![]() | 1 | Uncommon[dr 1] |
Disassembly[edit | edit source]
Achto Teralith gauntlets | |
---|---|
Disassembly category | Melee armour |
Disassembly XP | 27.0 |
Item quantity required | 1 |
Material count | 4 |
Base junk chance | 0.0% |
Special materials | |
7 × ![]() | Always |
Common materials | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rare materials | |
![]() | 3/100 |
![]() | 2/100 |
Comparison with other gloves[edit | edit source]
Update history[edit | edit source]
- patch 8 August 2016 (Update):
- Achto armour pieces, Lil' Tuzzy & Razorback gauntlets now appear on the Adventurer's Log.
Bosses | |
Minions | |
Goebies | |
Rewards | |
Abilities and unlocks | |
Teralith equipment | |
Tempest equipment | |
Primeval equipment | |
Imbued rings | |
Locations | |
Music | |
Miscellaneous |
Melee gloves | |
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Tank |
|
Power | |
Promotional |
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