Tele-group Waterbirth

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Waterbirth Teleport location.png

Tele-group Waterbirth teleports the player along with anyone within a 3x3 square area (including standing on the player's square) beside Jarvald's ship on Waterbirth Island. Players must have accept aid turned on in order to be teleported by this spell. If there is no one in the 3x3 grid with "accept aid" on then only the caster will be teleported.

Cost[edit | edit source]

InputCost
5Water rune.png1Law rune.png2Astral rune.png1,331
Combo runes
1Law rune.png2Astral rune.png5Mud rune.png5,076
1Law rune.png2Astral rune.png5Steam rune.png5,261
1Law rune.png2Astral rune.png5Mist rune.png6,376
Staves
1Law rune.png2Astral rune.pngStaff of water.png1,236
1Law rune.png2Astral rune.pngMud battlestaff.png1,236
1Law rune.png2Astral rune.pngSteam battlestaff.png1,236
1Law rune.png2Astral rune.pngElemental battlestaff.png1,236
5Water rune.png0.9Law rune.png2Astral rune.pngLaw staff.png1,290
1Law rune.png2Astral rune.pngMystical staff (75).png1,236
1Law rune.png2Astral rune.pngAvernic wand.pngTome of frost.png1,236

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 10 August 2009 (Update):
    • Group teleport spells were bringing up a message saying "%s1" if you got several teleport offers at the same time.