Children of Mah - Quick guide
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Overview
[edit | edit source]| Start point | ||||
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| Members | ||||
| Length as displayed in-game | Medium to Long | |||
| Requirements | ||||
| Follows events | For full storyline comprehension, completion of the following quests is recommended but not required.
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| Required items | Items from the tool belt are not listed unless they do not work or are not automatically added.
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| Recommended |
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| Combat |
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Starting off
[edit | edit source]- Talk to Kharshai beneath the helmet shop in Rellekka (requires completion of the Koschei's Troubles miniquest) or all the way north of Rellekka in the Rellekka Hunter area, next to the Arctic (azure) habitat mine.
Ritual site
[edit | edit source]- Go to the Mahjarrat Ritual Site via:
- Kharshai at the quest start location can teleport you there.
- If you have completed Ritual of the Mahjarrat you can use:
- DKQ, exit the Glacor Cave, and then go north-west.
- Use the canoe in the snowy hunter area north of Rellekka (requires partial completion of the Tale of the Muspah).
- Investigate the ritual marker to summon Kharshai
- Talk to Kharshai with a free inventory slot to receive the charged engrammeter.
- Investigate the ritual marker to leave, or teleport to Varrock Dig Site using a Dig Site pendant or Archaeology journal.
- Go to the entrance of the throne room of Senntisten on the east side of the Varrock Dig Site.
- Harvest the memory spring near the entrance of the Zarosian throne room.
- Enter the throne room and harvest the 4 other memory springs inside. There are two on each side of the mine cart track (near the stairs).
- Return to the ritual site and investigate the ritual marker. (If you have not completed Ritual of the Mahjarrat, then return to Kharsai at the quest starting point to teleport back.)
- Continue Azzanadra's dialogue.
Inside Kharsai's memories
[edit | edit source]- Talk to Perjour just to your south.
- Talk to Zebub a little further south.
- Inspect the broken mouthpiece on the pillar next to Zebub.
- Talk to Duke Sucellus to the north.
- Talk to Jhallan just to the east.
- Inspect the wall marking on the pillar next to Jhallan.
Northern platform
[edit | edit source]- Inspect the broken enchantment down the first flight of stairs.
- Talk to Pernix.
- Head down a flight of stairs and talk to Akthanakos.
Southern platform
[edit | edit source]- Head back up and then down the staircase to the south. Talk to the warpriest.
- Inspect the stashed weapons south of the stairway. They are partially hidden under the stairway.
- Inspect the wall marking on the north-eastern pillar. Rotate your camera to face south-east if having trouble seeing the marking.
- Talk to Sliske.
Centre
[edit | edit source]After the memory
[edit | edit source]- Go through the dialogue at the Ritual marker.
- If the dialogue is interrupted, talk to Zamorak.
Pilgrimage to the ritual site
[edit | edit source]Recommended: Sixth-Age circuit, combat equipment, food, Shard of Zaros, sign of life or portent of life, 1-2 free inventory spaces to remove weapon and shield
- Go to the World Gate, dial Freneskae, and enter it (left click, select "Children of Mah").
- Optionally inspect the four Mahjarrat deathstones along the route for a master quest cape requirement.
- Talk to Kharshai.
- Unequip weapon(s) and jump on the rock. The first deathstone is before the first lava ride.
- Avoid taking damage using the keyboard or on-screen arrows.
- The mini-map can help you predict upcoming obstacles.
- The off-hand Enhanced Excalibur can be activated prior to departure, and will heal you during the ride.
- Equip weapon(s) and attack muspahs until a grand force muspah appears.
- Stand next to the interactable wall and attack it until its adrenaline bar fills and it destroys the wall with its special attack.
- Repeat in next area. (Note: There is a checkpoint right before the second river of lava)
- Heal up, un-equip weapon(s), and jump on the rock. The second deathstone is before the second lava ride.
- Avoid taking damage using the keyboard or on-screen arrows as before.
- Talk to Seren. The third deathstone is to the east of Seren.
- Enter the cave. The final deathstone is right before meeting with the mahjarrat.
- Go west and talk to Zemouregal.
- Watch or skip the cutscene.
- Speak with Zaros.
Mah's nightmares
[edit | edit source]Recommended: 3 empty inventory spaces. Bank all your equipment and bring food. If you want to speed up this part, whenever you need to go up or down the northern path, teleport to the world gate and re-enter the quest instance.
- Go up the northern path and talk to Seren at the end.
- Investigate the core of Mah.
- Intercept the shadows heading towards the core from the muspahs.
- Insert the glowing orb into the light shard between the core and the shadow heading towards it. The orb must be retrieved from the light shard it's in before it can be inserted into another.
- Navigate the area by going from one circle of light to another.
- Touch the light shard at the end of the path.
- Go back half way and exit on Zemouregal.
- Investigate the core and intercept the shadows as before. Two orbs will be given this time. Failing three times will result in the option to toggle an easier mode.
- Navigate the area using the circles of light as before.
- Touch the western light shard.
- Touch the eastern light shard.
- Touch the central light shard.
- Go south and exit on Seren.
- Investigate the core and intercept the shadows as before. Three orbs will be given this time. If you're having issues completing this round, after three failed attempts, there will be an option for easy mode.
Finishing up
[edit | edit source]- Talk to Seren.
- Go down the path and talk to Seren at the ritual site.
- Go back up the path and talk to Zaros.
- Quest complete!
Rewards
[edit | edit source]
- 2 quest points
- 300,000
experience journal (3x 100,000
experience - Skill must be level 75 or higher)
- Only 150,000
experience is granted if used on elite skills (3x 50,000
experience)
- Only 150,000
- 100,000
experience - 100,000
experience - Shard of Mah
- Access to nightmares, level 80
Slayer monsters that drop nightmare gauntlets - Access to ancient memories in Guthixian Caches (these give 4 points per conversion)
- Legatus Maximus outfit
- Tiny Kharshai
- Early bird bonus
In the first two weeks after the release, players were rewarded an additional chapter in Kharshai's journal as an Early Bird Bonus.
- Additional rewards/activities
After the quest, you can return to the Lava Falls via the World Gate to replay the lava surfing minigame and to investigate the four mahjarrat deathstones if you didn't do so during the quest. Investigating all four deathstones is a master quest cape requirement.
- Music unlocked
Required for completing
[edit | edit source]Children of Mah is directly required for the following quests/miniquests:
- Extinction (full comprehension)
- Sliske's Endgame
It is therefore an indirect comprehension requirement for the following quests and miniquests:
| Part 14 of the Sliske's Game quest series | |
| Characters |
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| Enemies | |
| Items | |
| Scenery | |
| Rewards | |
| Locations | |
| Music | |
| Miscellaneous | |
