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Jhallan was a relatively weak Zarosian Mahjarrat who was not held in high regards by most others of his kin.[1][2] He is first encountered during The Tale of the Muspah in the form of a Muspah.

Jhallan was relatively pacifistic, and hid under the Mahjarrat Ritual Site in a block of ice to avoid being sacrificed in the next Ritual of Rejuvenation. This proved to be a fruitless effort, however, as he was discovered and ultimately sacrificed by Lucien at the eighteenth Ritual.

Personality[edit | edit source]

Know, then, the majesty of Jhallan, before whom you are but a speck.[3]
— The vain Jhallan.

Jhallan is described by Azzanadra as being rude and sneaky, and thus had trouble fitting in with the other Zarosian Mahjarrat.[2] This becomes evident when he is first encountered during The Tale of the Muspah, as, after he shapeshifts back into his true form, he is quick to tell the adventurer who found him that he has plans to make, and to go away as their constant blathering is distracting him. Jhallan quickly apologises once he realises that he needs the adventurer's help however, and claims that he was being rude because he was startled and tired.

Jhallan seems to think little of humans, describing them has having a "feeble mind", and saying that the adventurer is intelligent "for a human".

Despite his shortcomings, Azzanadra also describes Jhallan as being fiercely loyal to Zaros, and a good warrior back in his day too.[4] However, by the time of the Fifth Age, Jhallan had grown weary of battle, as he had seen so much battle and violence in his life. Jhallan tried to avoid battle at all costs, which led to him hiding beneath the ritual site and his eventual discovery and sacrifice. Azzanadra, upon hearing of Jhallan being alive, expressed affection to him and decided to aid him at the coming ritual.[5]

History[edit | edit source]

Arrival on Gielinor[edit | edit source]

Icthlarin, the god that brought the Mahjarrat to Gielinor.

Like the other Mahjarrat, Jhallan lived on Freneskae, the realm of perpetual warfare, along with many other tribes. Here, they would live to survive the elements and the destructive power of the legendary "Mother Mah", an Elder God that created their race and whom they would prevent from wreaking havoc on Freneskae through the Rituals of Rejuvenation and Enervation, although at least one Mahjarrat regarded her as a mere myth and the rituals as superstitious traditions.[6] Due to the constant conflict with neighbouring tribes such as the Mahserrat as well as the frequent sacrifices at the Rituals, the Mahjarrat tribe never counted more than a few hundred members and was ruled kratocratically.[7]

In the Second Age of Gielinor, however, the two demi-gods Icthlarin and Amascut travelled to Freneskae in order to recruit the Mahjarrat to fight the Zarosian invaders of their homeland, the Kharidian Empire, in the Kharidian - Zarosian War. Some Mahjarrat opposed the proposal while others agreed to go, causing a large battle to break out. Both Azzanadra and Temekel argued that the Mahjarrat should go with Icthlarin and Kharshai was one of the most excited at the prospect of leaving Freneskae, as Gielinor is a much kinder realm than Freneskae was.[8] Eventually, after the death of Salisard and the sacrifice of Abrogal, those in favour of travelling to Gielinor emerged victoriously and the entire Mahjarrat tribe accompanied the two gods to Gielinor.[7][8] There, Jhallan aided the Menaphite warriors in driving back the Zarosian army, with success. During this time, they were known as the Stern Judges of Icthlarin.

The Senntisten Temple, one of Senntisten's many places of worship.

However, as the Menaphites had almost ensured their victory a couple of years later, the Mahjarrat Sliske, who had got into a feud with Icthlarin over his methods in battle,[9] approached the Zarosian legate, a Chthonian demon named Duke Ceres, and made arrangements to desert the Menaphites and join Zaros.[10][11] Most of the Mahjarrat convened at the fortress of Kharid-et and soon emerged, joining arms with the Zarosians, proceeding to slaughter the retreating Menaphite armies.[12] The god Tumeken, father of Icthlarin and Amascut, swiftly interfered by sacrificing himself, his armies and half of his empire to repel the Zarosians; he used his powers of fire to create a massive explosion, turning half of the empire into a desert wasteland as well as obliterating his own army and most of the Zarosian one. Of the approximately five hundred Mahjarrat present, less than a fifth survived the explosion thanks to Azzanadra, who quickly erected a magical barrier as protection. Jhallan was amongst those to survive and join the remainder of the Zarosian on the march to Forinthry.[12] He was given the rank of pontifex in the Church of Zaros.[13]

Jhallan and Kharshai gossip in the Empty Throne Room prior to General Zamorak's betrayal.

Eventually, some of the Mahjarrat became tired of Zaros's rule just as they did of Icthlarin's. Led by the Mahjarrat general Zamorak, who had somehow obtained the Stone of Jas and Staff of Armadyl, a plot to betray Zaros came into being. Jhallan was present when Zamorak and his followers attacked Zaros' throne room, and, through a chain of events, Zamorak was able to stab Zaros in the back with the staff before having the god trip after a short skirmish, causing Zaros's godly energy to be transferred to Zamorak, while Zaros left his body to avoid death. The newly-ascended Zamorak was quickly transported to Infernus by his demonic allies so he could fulfil a promise he made to them, and the god Saradomin confiscated the Stone of Jas while Armadyl confiscated the Staff of Armadyl. Jhallan was one of the few Mahjarrat to stay loyal to Zaros, with the majority of them switching their allegiance to Zamorak. This reinforced the other Zarosians' trust in him, and he became a valued ally to them.

The God Wars[edit | edit source]

One of the many battles in the God Wars.

Eventually, Zamorak returned to Gielinor, now a god and more powerful than ever. Zamorak, angered at losing the Stone of Jas, attacked the other gods in the hope of reclaiming it, starting a cataclysmic God Wars. Jhallan and the other Zarosians were persecuted during this time, with an effort by the Zamorakians and Saradominists to wipe all trace of Zaros from the world. Jhallan's exact role in the war is unknown, but most of the Zarosians either went into hiding, were killed, or were captured.

Whatever Jhallan's role, the amount of violence and battle he saw during the wars changed him somewhat, and he became weary of battle, trying to avoid it at all costs.

Eventually, Guthix, the god of balance, awoke and ended the wars, creating the Edicts of Guthix, which meant the gods were now unable to interfere directly with Gielinor. Most Mahjarrat began to search for Guthix after he went back to sleep in order to kill him and return Zamorak or Zaros, but no hunts were successful and they ceased eventually.

Hibernation under the Ritual Site[edit | edit source]

After the God Wars ended, Jhallan's aversion to battle caused him to grow weaker and weaker, with the other Mahjarrat beginning to view him as pathetic, with Zemouregal remarking that he was ashamed to even call him a Mahjarrat.[1] Due to this, he was viewed as an excellent choice for the next sacrifice. As such, Jhallan chose not to attend the 17th Ritual of Rejuvenation, which had the effect of weakening him further.

The tunnels that Lamistard attempted to use to avoid attending a ritual.

Since not attending the Rituals of Rejuvenation would eventually prove fatal, and actually attending would inevitably lead to him being sacrificed, Jhallan decided to try and copy a trick previously attempted by the Mahjarrat Lamistard. In "preparation" for a ritual, Lamistard had tunnelled under the ritual site in order to be close enough to the Ritual marker to be rejuvenated, but without having to actually participate in the ritual. This however, led to his downfall, as he was eventually discovered and sacrificed in the 16th ritual after accidentally tunnelling into the basement of Zemouregal's Fortress.

Seeing Lamistard's mistake, Jhallan decided to hide in a natural cave instead, choosing to encase himself in a block of ice in a cave near the Snowy hunter area, found south-west of the ritual site. Jhallan slept in this block of ice for many years, but eventually had a nightmare, which caused him to shapeshift into a Muspah, a legendary beast from Mahjarrat folk tales.

Discovery[edit | edit source]

You there! What is the meaning of this? Why do I feel like I have too many arms? Speak clearly, you trembling fool! I don’t understand. Where am I? What am I?[3]
The following takes place during Tale of the Muspah.
Jhallan, transformed into a Muspah, frozen in a block of ice.

Jhallan was eventually discovered by an adventurer exploring an icy cave while helping a young Fremennik, Erjolf, pass his Fremennik trials. Erjolf saw the Muspah encased in ice on an unreachable island in the middle of the cave and decided it must be some long-lost armour or some other treasure he could use as a trophy to present to the Fremennik, with which he could use bypass the trials entirely. When the adventurer made a path to the island and examined the monster, not knowing what it was, Erjolf suggested that they travel to a nearby natural historian who was hunting Yetis.

After hearing a description of the creature, the historian claimed that it was a mythical creature, as a creature with the proportions described simply could not exist, it was the kind of creature you would often find in folk tales. Recalling reports of a statue in the Kharidian Desert with a similarity to the creature, he sent the adventurer there to try and find it, hoping it could shed some light on what the creature was. After the adventurer arrived there and uncovered the statue, they encountered the Zarosian Mahjarrat Wahisietel, who was disguised as a scholar named Ali the Wise. 'Ali' claimed to have also been searching for the statue, and was shocked when the adventurer claimed to have actually encountered the creature in the flesh. Wahisietel identified the creature as the Muspah - a nightmarish monster from Mahjarrat folklore. Suspecting some Mahjarrat magic at work, Wahisietel tasked the adventurer with investigating the creature and reporting their findings back to him.

Using a spell Wahisietel taught them, the adventurer unfroze the Muspah, which began to move, causing Erjolf to run away in fear. Jhallan, unaware of what he was, and unable to remember anything, demanded the adventurer tell him what he was. Upon hearing he had turned into a Muspah, he regained his memory and transformed back into his true form. Jhallan proceeded to rudely bark at the adventurer to go away, before realising transforming into the Muspah had drained his already depleted power immensely. Realising he needed their help, he calmed down and explained what had happened to him: he had had a nightmare about the Muspah while slumbering, causing him to transform into one. He proceeded to tell the adventurer of the Ritual and how he needed their help to re-enter his hibernation, this time closer to the ritual marker in an area he would not be disturbed.

Jhallan's icy resting place.

Jhallan was able to use his remaining strength to travel to a cave just north of the ritual site, and, upon being led by the adventurer to a suitable area directly under the marker, demanded the adventurer re-freeze him. The adventurer, realising that they still hadn't got a trophy for Erjolf, manipulated Jhallan into providing one. Jhallan proceeded to curse all adventurers and their meddling ways, and used his last ounces of strength to create a Muspah tail. The adventurer then allowed Jhallan to return to hibernation, freezing him into a block of ice using a similar spell to the one used to unfreeze him in the first place.

The 18th Ritual of Rejuvenation[edit | edit source]

Ah, the ritual that brings energy anew to us Mahjarrat. Such a shame that one of our kind must be sacrificed, but it is a small price to pay really.[3]
The following takes place during Ritual of the Mahjarrat.

As the time for the 18th Ritual drew nearer, many Mahjarrat began to head north. When the time had eventually come, Lucien, using two Elder Artefacts, had established himself as an unofficial leader of the ritual, deeming only himself worthy to decide the sacrifice. After several battles between Lucien and a party of opponents, including the adventurer, Wahisietel and a delegacy of Temple Knights and Guardians of Armadyl, most other Mahjarrat arrived. Some, who had also been absent for previous rituals, such as Azzanadra and Akthanakos attended as well. Jhallan remained frozen underneath the ritual site.

Lucien pulls up Jhallan from his block of ice.

However, it turned out Lucien had somehow become aware of Jhallan's plan, likely due to his acquisition of the Staff of Armadyl and the Stone of Jas. While the other Mahjarrat were quarrelling, Lucien silenced them and decided to sacrifice a Zarosian. He then extracted Jhallan from his icy sanctuary beneath, still frozen. Zemouregal and even Sliske immediately agreed with him, while Khazard and Enakhra adamantly demanded that their rivals, Wahisietel and Akthanakos respectively, be sacrificed instead, deeming Jhallan too insignificant to bother with. Wahisietel stated that Lucien be the sacrifice due to the threat he posed, and proceeded to attack him, being backed up by the other Zarosian Mahjarrat and the party of humans. Yet another battle broke out between the factions, with Jhallan pathetically struggling in the middle of it, being too weak to free himself or say anything.

Jhallan is killed by Lucien, rejuvenating the other Mahjarrat.

Zemouregal soon ran into great trouble when he was attacked by both Azzanadra and his former minion Arrav. He begged his cousin Lucien for help, but, upon being blatantly ignored, he realised Wahisietel had been right and convinced the other Mahjarrat to focus on Lucien instead. Everyone present, including the Mahjarrat, the Barrows Brothers, Sir Tiffy Cashien, Idria, and Arrav proceeded to attack him. However, Lucien's immense might allowed him to withstand all of their attacks with ease, but he soon got bored. He demanded everyone stop fighting, as it was time for the ritual, and proceeded to sacrifice Jhallan. Jhallan's body disappeared in a flash of bright white light, killing him, and causing the other Mahjarrat to be rejuvenated, while also causing the nearby humans to experience a strange power.

Works[edit | edit source]

Transcripts Jhallan is the author or co-author of:

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • In the alternate universe, Dimension of Disaster, Jhallan remains frozen and does not attend the 18th Ritual of Rejuvenation.
  • When the player freezes him during The Tale of the Muspah you can briefly see his old model disappearing into the ice. This same model can also be seen when you carefully position the camera inside the ice.
  • Jhallan had a rejuvenated model in the game cache since Ritual of the Mahjarrat which remained unused until Children of Mah.

References[edit | edit source]

  1. ^ a b Zemouregal, "Notes (a-j)", RuneScape. "One of the weakest of our race. He did not even dare attend the last Ritual, so he will be even weaker now. I'm ashamed to even call him a Mahjarrat."
  2. ^ a b Azzanadra, "The Temple at Senntisten", RuneScape. "I would agree that he could sometimes be a little rude and sneaky, so he had trouble fitting in with the other Zarosian Mahjarrat. In honesty, we believed he would turn and side with Zamorak as soon as the opportunity arose, but he did not! He is a true Zarosian!"
  3. ^ a b c Jhallan, "Tale of the Muspah", RuneScape. Jhallan, when he is woken from his icy slumber after many years.
  4. ^ Azzanadra, "The Temple at Senntisten", RuneScape. "I must admit, I have been critical of him in the past, but, on reflection, Jhallan has always been loyal to Zaros and is such a warrior. I fancy that the Barrows Brothers could learn a trick or two from him."
  5. ^ Azzanadra, "The Temple at Senntisten", RuneScape. "Oh, that does not bode well for the coming ritual. I can only pray that he makes it through. I shall aid him where I can, as Zarosian brothers should."
  6. ^ Wahisietel, "Wahisietel's memory", RuneScape.
  7. ^ a b Bilrach, "Bilrach's memory", RuneScape.
  8. ^ a b Jagex. Postbag 47 - "Transcript:Grumpy mermaids and sleepy dragons.", Letter 5, by Wahisietel. RuneScape Postbags from the Hedge.
  9. ^ Gram Kobold, "The Book of Sliske", RuneScape. "Icthlarin demanded that Sliske release his wights to him, so he could guide them to the underworld. When Sliske refused, Icthlarin took them by force. With a swipe of his hand, Icthlarin obliterated their ranks. Sliske narrowed his eyes and smiled. With a gesture he was gone, and Icthlarin never counted Sliske as a friend from that day."
  10. ^ Ralvash, "Ralvash's memory", RuneScape.
  11. ^ Jagex. Above the Lore - episode 4: The Secrets of Sliske Mods Osborne and Raven : "Was Sliske the first Zarosian Mahjarrat?" -"See, this is what I'd like to say... Well, after, you know, the God Emissaries story, then, I'd like to say he was." (24:24) Above the Lore podcast, 20 June 2013.
  12. ^ a b Kharshai, "Kharshai's memory", RuneScape.
  13. ^ Jhallan, "Jhallan's memory", RuneScape.