Quick guide for The World Wakes

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

If you die during a battle, your gravestone will be placed outside the temple. You can take back all of your items easily.

Helping Orlando[edit | edit source]

Location of Orlando Smith
Items needed: Gear and food for fights.
  • Talk to Orlando Smith, West of the Legends' Guild (fairy code BLR). (Chat 111)
  • Open the door.
  • Investigate all 6 artefacts in the room:
    • Inactive obelisk (north-west)
    • Stone carvings (north)
    • Another stone carvings (north-east)
    • Clouded vials (north-east)
    • Dusty parchment (south-east)
    • Shattered blade (south)
  • Investigate the Guthixian statue to the east.
  • Enter the next room to the east and kill the 3 automatons. Warning: Automatons can kill you quickly with their special attack if you are too close. For this reason, you should be using ranged or magic to fight them.
  • Talk to Sliske. (Chat 31111212)
  • If Kree'Arra and Commander Zilyana don't spawn, talk to Sliske again.

Defeating Kree'arra[edit | edit source]

  • After the cutscenes, talk to Kree'arra. (Chat 33)
  • Defeat Kree'arra. Avoid standing on the tornadoes.
  • Pass through the door (east).

Lock mechanism[edit | edit source]

  • Run to the other side of the room and activate the control panel. (Chat 1)
  • While using the control panel you can release a boulder by clicking on the dispenser in the corner of the screen. The goal is to get the boulder from the dispenser to the receptacle tile (circular cavity with a green dot).
  • To solve the puzzle:
    • Rotate the tracks to create a path from the dispenser to the green hole, matching the solutions below (NOTE: puzzle can crash based on camera settings try classic)
    • Click the appropriate dispenser to release the boulder
    • When the boulder halts at a gate, wait for the next tile to auto-rotate such that the path continues, and click the gates to release the boulder at the right time

Leading the guardians[edit | edit source]

  • After the cutscenes, view the strange map to the east.
  • Answer four questions so that the pillars fill up halfway (Chaos, Order, Good and Evil must all be exactly 50%).
  • Refer to the below table and pick the appropriate answers
Chaos Order Good Evil
You find a world without balance. Chaos triumphs and violence is rife. The naragi - inhabitants of this world - fight over limited resources. What is your first action to bring balance?
Give the naragi rules to follow to live in peace. 25% 25%
Introduce more resources. 25% 25%
Impose rules on the naragi, smiting those who disobey. 25% 25%
Give the naragi knowledge to advance their weapons. 25% 25%
Soon a young warlord begins to gain power, earning respect through fear. If she were to rule, she would take all the resources for her court. Most naragi would have to fend for themselves. What do you do?
Fully back her. 25% 25%
Encourage the naragi to choose a more peaceful leader. 25% 25%
Encourage the naragi to stand against her forcefully. 25% 25%
Persuade the warlord to enforce rules for resources. 25% 25%
You sense rumbling in the mountains. A volcano is preparing to explode. What action do you take in the wake of this threat?
Warn them at the last minute. 25% 25%
Stop the disaster and avoid destruction. 25% 25%
Do nothing; let nature take its course. 25% 25%
Give the naragi plenty of warning to get to safety. 25% 25%
Over the next few years, a sinister disease becomes evident in some areas. It is threatening to spread widely. What action do you take?
Quarantine the areas that contain the disease. 25% 25%
Destroy the areas that contain the disease. 25% 25%
Encourage the naragi to take care of themselves. 25% 25%
Introduce medicines and knowledge to the naragi. 25% 25%
A council of naragi are gaining popularity to rule. They would bring rules of honour and justice to the population. What action do you take during the election?
Tell the council to use more drastic tactics. 25% 25%
Encourage the naragi to peacefully stand against them. 25% 25%
Kill the council. 25% 25%
Back the council fully. 25% 25%
Aside from overpopulation, the earth itself is unstable. You sense an earthquake on the horizon. What action do you take?
Give the naragi plenty of warning to get to safety. 25% 25%
Warn them at the last minute. 25% 25%
Stop the disaster and avoid destruction. 25% 25%
Do nothing; let nature take its course. 25% 25%
Tensions in the naragi society are building. Violence is flaring up. A full-blown war is liable to start at any moment. What do you do?
Encourage the naragi warlords to meet diplomatically. 25% 25%
Threaten the warlords if they break the peace. 25% 25%
Seed violence between the naragi warlords. 25% 25%
Introduce a natural disaster to distract the naragi. 25% 25%
As time passes, a warlord begins to increase in power. If he rules the naragi, he will enforce strict laws and harsh punishment. What action do you take?
Kill the potential ruler. 25% 25%
Provide him with weapons to help him rule. 25% 25%
Persuade him to give up his cause entirely. 25% 25%
Persuade him to relax his punishments. 25% 25%


  • After a short chat (Chat 111), you will need to drag the guardian icons to the correct threat:
Name Icon Versus
Chaeldar and Thaerisk Chaeldar and Thaerisk TWW icon.png Whoever is coming through this wing is very big and slow. It sounds like they are using their immense strength to force their way through the rock. Perhaps they don't have the intelligence to try any other way.
Cres and automatons Cres TWW icon.png It sounds like there are a lot of enemies breaking through here, and the foul stench of the undead can be smelled. Whoever is leading these troops must have an immense talent to undermine death itself.
Death Death TWW icon.png This enemy sounds large, slow and heavy, but they are using more than their strength to break through. The impact of magic can be heard alongside demonic chanting, so they must have some intelligence.
Valluta and Fiara Valluta and Fiara TWW icon.png Whoever is coming through here sounds small and nimble. They seem to be using only magic, so it could be assumed they'll have a high resistance to magic used against them. Their attacks sound extremely aggressive, as if they're beyond determined.
  • Talk to Juna. (Chat 11)
  • Finish the dialogue after the cutscene or you will be forced to watch it again.
  • Drink from the elixirs if you need to restore your health or prayer.

Defeating Graardor[edit | edit source]

  • Be aware of his special attacks:
    • He reflects your damage when he shouts "Graardor protect!".
    • Move away from his charging path when he shouts "Graardor mad!".
    • Avoid the falling debris by looking at the shadows when he shouts "Graardor smash!".
  • Enter the exit.

Defeating Zemouregal[edit | edit source]

  • Enter the storage room guarded by Cres. (Chat 1)
  • Defeat Zemouregal
  • Protect from magic works best here.
  • Start by killing the two dark portals.
  • Stay away from Decaying portals or kill them quickly.
  • Attack Zemouregal to about 70%.
  • Kill 4 more dark portals.
  • Kill the decaying portals to lower his defence, if necessary.
  • Finish Zemouregal.
  • Enter the exit.

Defeating K'ril Tsutsaroth[edit | edit source]

  • Enter the storage room guarded by Death. (Chat 1)
  • Defeat K'ril Tsutsaroth. Be aware of his special attacks.
  • When he shouts "You cannot stand against Zamorakian might!" avoid the spikes that appear under you.
  • When he shouts "Run, coward!" he will charge forwards, simply move out the way.
  • When he shouts "Guthix will die in the name of Zamorak!" you will need to constantly run from K'ril otherwise he will hit you very rapidly.
  • Enter the exit.

Defeating Enakhra[edit | edit source]

  • She will constantly steal from your health throughout the fight. The lower your health the less she heals.
  • If she begins to steal your health, hide behind an obstacle and she will stop.
    • Hugging around an 2x2 obstacle by running in circles beside it works well.
  • Try to stay below 2000 life points throughout the fight, low healing food like cakes and pizzas can keep you alive for a long time.
  • Use a Bunyip if possible.
  • She will occasionally tackle you and stun you, activating Freedom will free you.
  • Enter the exit.

Protecting Juna[edit | edit source]

  • Talk to Cres.
  • Talk to Juna.
  • Defend Juna from the spiritual enemies for 2 minutes; they are fairly weak.
  • Talk to Azzanadra. (Chat ~)

Guthix[edit | edit source]

  • Teleport out and bank all your gear and items (you may die multiple times during the next section, and combat is not required, so banking all your gear will drastically reduce the costs of death). Note that during this part you can not teleport out while you are in the past.
  • Return using the Ardougne lodestone and run east to the entrance of the chamber
  • Enter the shattered wall.
  • Run down the path, avoiding the boulders and flames. You may get trapped between ice spikes; clicking on them will break them.
  • After the cutscene, walk down to the pedestal in front of Guthix. He will teleport you.
  • Walk between the islands, talking to Guthix along the way. (Chat ~)
  • On your return, talk to one of the guardians. (Chat ~~)
  • Saradomin will appear. Talk to him. (Chat ~~)
  • Talk to Juna.
  • Quest complete!

Rewards[edit | edit source]

The World Wakes reward.png
Additional rewards/activities
Music unlocked

Required for completing[edit | edit source]

The World Wakes is directly required for the following quests/miniquests:

Warning: Default sort key "World Wakes/Quick guide, The" overrides earlier default sort key "World Wakes/Guthix Door Puzzle, The".