Quick guide for The Slug Menace

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Witchaven weirdness[edit | edit source]

  • Talk to Sir Tiffy Cashien in Falador park. (Chat 13)
  • Talk to Col. O'Niall on the pier in Witchaven (fairy ring BLR or Cape of Legends and run south). (Chat 34)
  • Talk to Mayor Hobb in the western building just south of Caroline. (Chat ~24)
  • Walk out of the building and Savant will contact immediately after that.
  • Scan with the commorb.
  • Talk to Brother Maledict in the church. (Chat 4)
  • Talk to Holgart to the north.
  • Report back to Col. O'Niall. (Chat 4)

Imposing door[edit | edit source]

  • Climb-down the old ruin entrance west of Witchaven.
  • Push the wall to your immediate east.
  • Enter the Wall Opening
  • Run through the cave until you reach an imposing door and attempt to open the door.
  • Savant will contact you.
  • Scan with the commorb.
  • Pick up the dead sea slug on the ground nearby.
  • Talk to Jorral in the small Outpost, north-west of West Ardougne. (Traveller's Necklace to the Outpost). (Chat 2)
  • Savant will contact you straight after.
  • Talk to Col. O'Niall in Witchaven. (fairy ring BLR or Cape of Legends and run south).
  • Go near the church (A cutscene will appear.)
  • Talk to Brother Maledict in the church. (Chat 2)

Page pieces[edit | edit source]

The completed puzzle
  • Search the Mayor's desk.
  • Talk to Ezekial Lovecraft in the fishing shop. (Chat 4)
  • Talk to Col. O'Niall.
  • Try to use the swamp paste on the fragments.
  • Savant will contact you straight after.
  • Talk to Jeb to reach the fishing platform.
  • Talk to Bailey to the west.
  • Use the Sea slug glue on the fragments.
  • Use the image to solve the puzzle, there are 2 sides to the pieces so you might need to flip some.

Shaped runes[edit | edit source]

  • With essence in your inventory, right click the papers to create 5 shapes. Page 1: Earth, Air. Page 2: Fire, Water. Page 3: Mind.
  • Use the blank shapes on their respective runecrafting altars. You can use the wicked hood to quickly teleport to the respective altars. You need to enter the mysterious ruins of each altar, and use the rune on the altar. Using spell book teleports will use the runes you have created.
Altar Location
Air West of Varrock
Earth South of the Sawmill
Mind East of Goblin Village
Fire West of the Duel Arena
Water In western Lumbridge Swamp

Final fight[edit | edit source]

Items needed: The runes you created, Commorb v2
  • Climb down the old ruins in Witchaven, then enter the wall opening to your immediate east.
  • Follow the path to the imposing door again.
  • Use the runes on the door.
  • Kill the Slug Prince. (The prince is immune to magic and range)
  • Talk to Sir Tiffy. (Chat 1)
  • Quest complete!

Rewards[edit | edit source]

The Slug Menace reward.png
  • 1 quest point
  • 3,500 Crafting experience
  • 3,500 Runecrafting experience
  • 3,500 Thieving experience
  • Promotion to Proselyte among the Temple Knights. This means you can buy and wear new Temple Knight armour with a greater Defence bonus than Initiate. You can buy each piece individually, or buy the armour pack which, when opened, gives you the plate, helm, and legs/skirt all at once. The pack is worth 25,000 coins.
  • 2 Treasure Hunter keys and 2 Hearts of Ice
Music unlocked

Required for completing[edit | edit source]

The Slug Menace is directly required for the following quests/miniquests: