World Gate

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The World Gate, also known as the Portal of Life, is a dimensional passage that allows travel between worlds. It was created by Guthix with the Blade and was used to populate Gielinor with many of the races that currently inhabit it. It came into the possession of Seren after Guthix went to sleep at the end of the First Age, and in the Second Age, it was taken by Zaros and then later sealed in the Shadow Realm.[1]

It features as a major part of the Fate of the Gods quest, and is used to access Freneskae. Other worlds may be viewed through it, but they are not reachable except Tarddiad and Mount Firewake on Kethsi. If a player attempts to access any of the other worlds, they will be prevented, and the following message appears in the chat box: A mystical force stops you from stepping through the World Gate.

Getting there[edit | edit source]

History[edit | edit source]

Early history[edit | edit source]

Guthix using the World Gate

In the First Age, Guthix used fragments of The Blade in combination with runestones to create the World Gate, and used it to bring creatures from other planes to Gielinor, such as Humans, Gnomes, Fairies, Ents and Dwarves. The elves were also brought to Gielinor from their ancestral homeland through the World Gate by Seren, who was later entrusted with its protection by Guthix. According to The Book of Seren and the Crystal of seren, the World Gate was consumed by an 'emptiness' that enveloped the land, and sought to control and bend all to its will. This is later revealed to be the work of Zaros, who took control of the Gate during his reign in the Second Age in order to, in his words, "more quickly and easily explore creation, and to further [his] knowledge of magic and science". This cut off elven access to crystal, their primary resource.

Kethsi[edit | edit source]

Elder Mage Etheron of the Mage Conclave of Kethsi spent six years in the outer planes on an expedition. He returned through the World Gate with the Stone of Jas, which allowed the Kethsians to cast spells to better their civilisation. However, the stone later brought the Dragonkin, which ultimately caused the demise and ruination of Kethsi.

Sixth Age[edit | edit source]

The following takes place during Fate of the Gods.

During the Sixth Age, the World Gate was rediscovered north of Arandar by the World Guardian, who was tasked by Azzanadra to use it in order to help Zaros return to Gielinor. After being retrieved from the Shadow Realm by Sliske, the World Gate provided access to the Mahjarrat homeworld of Freneskae, which was located at the other end of the universe. Following the return of Zaros, the World Gate remained powered at the same location, providing access to Freneskae and Kethsi.

The following takes place during The Light Within.

Some time after this, the elven city of Prifddinas was beset by small earthquakes of increasing intensity; a sign that Seren's crystal fragments were attempting to reunite with each other. The World Guardian was directed by the elven clan leaders to use the World Gate to travel to Tarddiad, the ancestral homeworld of the elves, in order to gather enough tarddian crystals to restore Seren's body.

Though Seren's body was indeed restored, her mind was not. In order to remedy this, the World Guardian used the World Gate once more to take Seren's body to Freneskae, the world where she was born, in order to find a way to help her. Once there, the World Guardian encountered Zaros, who advised them to take Seren to the Elder Halls and use the anima leaking from the energy rift inside to help rouse her. Following the restoration of Seren's mind, the duo used the World Gate to return to Gielinor.

The following takes place during Children of Mah.

When the Mahjarrat began to feel their lifeforce drain at an accelerated rate in spite of having performed a Ritual of Rejuvenation only a few years prior, they returned to Freneskae at the behest of Zaros, who offered to perform one final ritual there in order to end the need for more. The World Guardian followed them through the World Gate at Kharshai's request in order to help mediate the proceedings, but found upon arrival that the Freneskae Gate had been moved from its original position by an earthquake and landed near the lava falls, somehow remaining usable in spite of suffering a small amount of damage. This was considered a minor setback, since their destination - the Ritual of Enervation site - was located past the lava falls.

Though Zamorak initially opposed the ritual, believing it to be a ploy from Zaros, he eventually agreed to participate after he and Zaros performed Viniculum Juris, a demonic pact which ensured that Zaros would perish if the ritual did not save the Mahjarrat. As the ritual proceeded, however, it drained Mah of her lifeforce and transferred it to the Mahjarrat, Zamorak and Zaros. A desperate Seren attempted to soothe her in order to stop her from destroying Freneskae, but in the end she was unable to stop Mah from being completely drained. Seeing no other recourse, Seren euthanised Mah, who would otherwise never wake up again. Following the ritual's completion, the assembled gods and Mahjarrat returned to Gielinor through the World Gate.

The following takes place during Azzanadra's Quest.

Azzanadra and the World Guardian used the World Gate to travel to Freneskae while searching for clues as to the location of Gielinor's Elder Halls. Meeting with Ariadne, the trio gathered residual memories from the Elder Gods to recreate a vision of the previous Great Revision, upon which they learned that the Elder Gods needed to physically touch their eggs before they hatched in order to impart their memories upon their offspring.

The following takes place during Extinction.

As the siege of Senntisten reached its climax, Seren teleported the Elder God eggs away in order to prevent their destruction, taking them to an unknown destination. The World Guardian, accompanied by Moia, Adrasteia, Hannibus and Vicendithas, used the World Gate to travel to several worlds in order to search for the eggs after determining that Seren had taken them offworld. Though their search led them to Tarddiad, Naragun and Kethsi, they were unable to find Seren. To make matters worse, Kerapac tailed them after being ordered by Jas to find the eggs, although the party managed to convince him to delay his search while they figured out how to deal with the eggs.

Finally, the party decided to search for Seren in Freneskae, finding both her and the eggs in the dead world's Elder Halls. After a series of events that culminated in Kerapac sacrificing himself to trap Jas in Erebus, Seren once more teleported away with the eggs, this time taking them to Iaia in order to have them hatch there. Realising there was no way to change her mind, the party immediately began efforts to gather any Ilujanka who wanted to live in order to evacuate them through Iaia's Gate, but were forced to buy more time to evacuate the surrounding villages by using shards from the Needle to slow down the hatching of the eggs, thus distracting Seren while she attempted to call the Elder Gods to Iaia. An outraged Seren then attacked the World Guardian while their companions finished evacuating the remaining villages, finishing just as the Elder Gods arrived to Iaia.

Before the World Guardian could flee through the World Gate, however, they were betrayed by Moia, who seized the opportunity to ensure their demise by disabling it before the World Guardian could escape. Though the World Guardian frantically attemped to restore the World Gate, they were too late: the Elder Gods touched their eggs and passed on their memories and identities before dying, whereupon the newborn hatchlings proceeded to consume all life upon Iaia.

In spite of this, however, they spared Seren, whom they recognized as having protected them, and the World Guardian, whose soul was protected by shadow anima. After promising that she would keep the Elder God young in Iaia in order to protect them, Seren sent the World Guardian back to Gielinor, where they emerged from the World Gate. When they ran into their companions, a surprised Hannibus explained that the World Gate's Iaia rune had cracked, which led them to believe the Iaia Gate had been destroyed. The World Guardian confirmed to the assembled party that Iaia was gone.

Location[edit | edit source]

The World Gate powering up.

The World Gate was located in Isafdar at the time of the elves' arrival, and due to its consistent link to Seren's ancestral homeworld for nearly two ages likely remained there. According to the humans in Meeting History however, it was located west of modern day Ardougne, on the other side of a mountain.

The World Gate can be found in game north-west of the entrance to Arandar, southwest of the Tree Gnome Stronghold and south of Char's cave. An alternative way to get to the World Gate is to teleport to the Eagles' Peak lodestone and head directly south. You will need a ring of visibility to see the full portal. During and after Fate of the Gods, the ring of visibility will not be needed to see or use the World Gate.

When Fate of the Gods is completed, a teleport option to the World Gate can be added to the Sixth-Age circuit by talking to the Guthixian High Druid at the shrine in Guthix's Cave.

Worlds[edit | edit source]

Right-click on the World Gate and select Quick Dial to access:

Then click on World Gate to enter.

During and after the Fate of the Gods quest, as players reaches new areas in Freneskae, a shortcut teleport option is added:

  • Approach
  • Sanctum
  • Pit
  • Cradle
  • Elder Halls

A list of known worlds the gate can access can be found below.[2]

Symbol Letter Description World
World gate icon N.png N A once lush world left to ruin. You recognise it as Guthix's homeworld. Naragun
World gate icon T.png T A world covered entirely by trees. You recognise it as being Tarddiad, home plane of the elves. Tarddiad
World gate icon V.png V A world with a blood-red sky and many castles and fortresses. Vampyrium
World gate icon A.png A Many rock islands floating in the sky above an exposed planetary core. Abbinah

[3]

World gate icon F.png F A volcanic, ash-covered world comprised solely of black rock. You recognise it as being Freneskae, home plane of the Mahjarrat. Freneskae
World gate icon H.png H A vast ocean speckled with hundreds of small islands. One has a gleaming white tower upon it. Hallow

[4]

World gate icon I.png I Many twisted planes filled with fire. Infernus

[5]

World gate icon K.png K Vast ruins and large, putrid swamps. You recognise it as the ruined plane of Kethsi. Kethsi
World gate icon L.png L Strange devices crackling with red lightning. You recognise it as being Teragard, the origin plane of humankind. Teragard
World gate icon M.png M A world engulfed in flames. It's kind of beautiful. Muspell[2]

The World Gate could also be used to reach Iaia before its destruction.

Fate of the Gods teaser[edit | edit source]

The World Gate's concept art from the March 2014 Behind the Scenes

The World Gate was released in game the week before the release of Fate of the Gods, only visible with the ring of visibility. As it does currently, a mysterious force prevented players from entering most worlds, except one, "a volcanic, ash-covered world comprised solely of black rock", Freneskae. However, this world could not be accessed yet due to the gate being powered down, instead a message appeared saying "The gate isn't powered."

The gate could be powered up by switching to worlds in a correct combination, the same way as during the quest, although no hint was given on how to do it. After being powered up, trying to enter Freneskae would give the message "The gate is powered, but it's in the Shadow Realm. I can't use it like this.". Although Fate of the Gods is now released, players can still power it up before the quest, and will not have to power it up again during it.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • hidden 4 April 2022 (Update):
    • The World Gate version from Azzanadra's Quest has been updated:
      • The option "Travel to Freneskae" has been renamed to "Enter".
      • The rune has been removed from the model.
  • patch 11 September 2017 (Update):
    • A minimap icon for the World Gate has been added, where relevant.
    • The Tarddiad World Gate now has a Gielinor symbol like the other World Gates.
  • patch 14 August 2017 (Update):
    • The World Gate engram is no longer floating.
  • patch 24 July 2017 (Update):
    • A typo on the Kethsi option within the World Gate menu system has been fixed.
  • hotfix 9 January 2017 (Update):
    • The right dial of the World Gate has been re-added.
  • ninja 28 September 2015 (Update):
    • A World Map icon has been added for the World Gate.
  • update 17 March 2014 (Update):
    • The World Gate on Gielinor was added to the game.

Trivia[edit | edit source]

  • To power up the World Gate, one must "dial", albeit in runic language, "MAH", which is the name for the Elder God who inhabits Freneskae.
  • As first shown in the concept art image of the World Gate, the runes on the gate are Medieval runes, with the one in the concept art meaning "F".
  • The appearance of the World Gate, with the inner ring and the runic symbols, plus the dialling of a combination of different world symbols in a specific sequence for gate activation, is a reference to the Stargate franchise.
  • The examine text of the Portal of Life is a reference to the game Portal.
  • It has been shown that despite allowing you to be part of the Shadow Realm (as show during The General's Shadow miniquest), the ghostly robes do not make a difference when interacting with the World Gate.
  • If a player attempts to teleport away while in close proximity of the World Gate the message "The World Gate interferes with your teleport" appears in the player's message box.
  • The World Gates on Freneskae, Kethsi and Tarddiad show the rune meaning "G" to show that they are dialled to Gielinor.

References[edit | edit source]

  1. ^ The Book of Seren, RuneScape. "Whatever my goddess's intentions, they were set aside when a great emptiness fell upon this world. It spread like a blight across the land - led by one who cared not to live in harmony with the world as we did, but sought to control all and bend it to its will. We even lost the World Gate to its insatiable hunger, and could travel no more to our crystal world of old."
  2. ^ a b Mod Rowley. "Fate of the Gods - FAQ." 25 March 2014. Recent Game Updates Forums.
  3. ^ Armadyl, "The Bird and the Beast", RuneScape. "Abbinah is a world of floating islands. Like any race, we need water, and the only source is at the core of our world. But the path is fraught, and many have died for the simple survival of our race."
  4. ^ Padomenes, "Battle of Lumbridge", RuneScape. "Like many others on Gielinor, I too am from another plane, brought here by the grace of Saradomin. Our world is one of ocean, with small islands dotted throughout. The land is fertile, and many of us grow crops."
  5. ^ Palkeera's memory, written by Palkeera, RuneScape. "Infernus. Pandemonium. The Infernal Dimensions. Human demonologists seem so confused. These are all the same place. I have been there. It is a magnificent place, a world more like Freneskae than Gielinor, made of jagged rocks and liquid fire."