Quick guide for Sliske's Endgame

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Queen help book.png
This quest has an in-depth guide here.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Overview[edit | edit source]

Invitations[edit | edit source]

Items needed: Weapon to defeat Nomad
Items recommended: Armour, food, a teleport to the Heart of Gielinor; such as The Heart teleport or a Desert amulet 2 or above, an Armadylean token or Clan vexillum for quick access to Armadyl's tower, a charged Wicked hood or Mind altar teleport for quick access to the Black Knight's Fortress
  • Speak to Relomia in Draynor Village. (Chat 11)
  • Speak to each of the gods.
    • Speak to Seren and Zaros up in the Tower of Voices by using the stairs north-east of the Prifddinas lodestone. (Chat 1)
    • Speak to Saradomin on the east side of the 2nd floor[UK]3rd floor[US] of White Knights' Castle. He will not speak to you if you are holding the Skull of Remembrance, Communication Device, or have the "Of Zamorak" title active (Lobbying may be necessary if he only insults you).
    • Speak to Armadyl on his tower South East of the Clan Camp. He is on the 2nd floor of his tower.
    • Speak to Zamorak on the 1st floor[UK]2nd floor[US] of Black Knights' Fortress or at Zamorak's hideout.
    • Speak to Icthlarin in Death's office by entering through portal in Draynor Village, (War's Retreat will not work). (Chat 2)
  • Return to Relomia. (Chat 1)
  • Dismiss any familiar or follower you may have following you.
  • Speak to Relomia in Heart of Gielinor campsite (west of the entrance). (Chat 1~~)
  • Defeat Nomad, he uses melee/mage and doesn't use special attacks.

Maze[edit | edit source]

  • Run through both the mazes to the exit on the north-east. The solutions are given below.
    • The green lines show the main path to follow, and the blue lines lead to puzzle rooms off the main map that must be completed.
      • See the puzzles section below with help solving the puzzles.
      • Return to the green paths after completing the puzzles.
    • The orange lines lead to optional cutscenes
    • These maps and your minimap may not line up exactly until the puzzle rooms have been completed as completing puzzle rooms rotates parts of the labyrinth.

Puzzles[edit | edit source]

The location of the puzzle rooms are constant, but the puzzles themselves are different for each player.

Rotation puzzles[edit | edit source]

An example rotation puzzle, with the Solution panel visible

If you get a rotation puzzle, then you need to:

  • Click the Solution panel to view the Clue
  • Use the table below to find the Solution
  • Rotate the Shadow casters till they match the solution.
Clue Solution
Misery loves company. All four casters need sad faces
You and I are beautifully broken. The others resent our superiority Sad faces on the south casters and broken faces on the north casters.
When the sun rises, we are happy. When the sun sets, we are sad. Happy faces on both of the east casters, sad faces on the west casters.
I'm bored of helping you, you can figure this one out on your own North-west: Neutral - north-east: Happy - south-east: Sad - south-west: Broken
I'm not a morning person; nor am I a mourning person Sad faces on the eastern wall, leave the western two without masks.
Never let anyone see how you truly feel, they will use it against you All neutral expressions on all four casters

Projection puzzles[edit | edit source]

An unsolved version of a projection puzzle.
The solved version of a projection puzzle.

If you get a projection puzzle (one large Sliske face on the floor) then you need to:

  • Kill any wights in the room to obtain missing Masks (they will drop a Mask of Glee, Mask of Sorrow or Mask of Indifference)
  • Click the Viewing panel to begin the projection mode
  • If it says one of the projectors are damaged, repair them
  • Rotate the Shadow casters till it forms the solution image shown on the right (a complete Sliske mask)

Mask replacement puzzles[edit | edit source]

If you get a room with shadow casters and the command Take Mask is visible when you rollover a caster, then you need to:

  • Click the solution panel to view the Clue, then view the Solution from the table in the section above
  • Kill any wights in the room to obtain missing Masks (they will drop a Mask of Glee, Mask of Sorrow or Mask of Indifference)
  • Take the mask from all the casters that don't match the description, and re-attach the mask on another caster till it matches
  • When all the casters are matching the solution, the puzzle will be solved

Spotlight puzzles[edit | edit source]

If you get a room with a spotlight then you need to stand in the spotlight till the bar fills up.

Fight[edit | edit source]

  • Use the purple exit portal to leave, and prepare for a tough fight with the best combat gear you have.
    • Tier 90 armour like masterwork equipment greatly helps.
    • Bring a beast of burden with high healing foods.
  • Return to Relomia using The Heart teleports and resume the battle against Sliske
  • The fight is divided into 3 phases, at the end of each phase you can bank and return to resume from that checkpoint

Phase 1[edit | edit source]

  • Fight against wights of increasing difficulty, kill enough of them to increase the progress bar on top.
    • Use Deflect Melee or Deflect Ranged depending on the types of wights you are fighting
    • Be aware that all remaining unstable wight footsoldiers will explode at the end of the wave, potentially causing death if the player is surrounded.

Phase 2[edit | edit source]

Note: This part of the fight can be extremely difficult. It is highly recommended to stand between the middle and western rifts at all times, beginning while Sliske is talking. This prevents Linza from attacking throughout the fight.

  • Kill Nomad.
    • Use Deflect Ranged while fighting him
    • Nomad plants mines and Gregorovic rains damage on the arena. Make sure to walk off of marked tiles.
  • Kill Linza the Disgraced.
    • Use Deflect Melee while fighting her
    • Linza reflects damage which is less deadly after she's the only surviving boss.
    • She also has a blue charged bar that appears above her head and does a very high damage move. She will also bind before she does this move so have surge or freedom ready. It is recommended to dodge this attack.
  • Kill Gregorovic.
    • Use Deflect Ranged while fighting him
    • The spirits that spawn towards Gregorovic will heal him if they reach him. Kill them before they touch him.

Phase 3[edit | edit source]

  • Kill Sliske. You cannot use Deathtouched darts to kill Sliske.
    • Use Deflect Magic throughout the fight as the majority of the damage will be magic classed.
    • Beware of his special attack where several shadow pits will appear below your feet. Step away to avoid significant damage. He will summon 4 shadow pits in the first round, 5 in the second, and 4 in the subsequent two rounds. On rounds 3 and 4, Sliske's attacks will predict where you are walking towards on the 4th and final shadow pit.
    • Attack Sliske until he reaches 10,000 health, he will teleport away.
    • Destroy the Power Source in the centre of the room.
    • Attack Sliske until he reaches 10,000 health again.
    • Enter one of the rifts. Sliske will bring you back into the arena.
    • Attack Sliske until he reaches 10,000 health again.
    • Jump on the rock formation in front of Sliske.
    • Attack Sliske until he reaches 10,000 health again.
    • Defeat Sliske one final time. You have unlimited life points and adrenaline and all ability cooldowns are halved. (If you have Onslaught Ability you can kill him automatically)
  • Talk to Jas. (Chat ~~) (Except insulting Jas - does not allow you to continue)
  • Talk to the gods on the surface. (Chat ~~~)
  • Return to Relomia in Draynor. (Chat 1~)
  • Quest complete!

Rewards[edit | edit source]

Sliske's Endgame reward.png
Music unlocked

Required for completing[edit | edit source]

Sliske's Endgame is directly required for the following quests/miniquests:

It is therefore an indirect requirement for the following quests and miniquests: