Quick guide for Blood Runs Deep
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Overview[edit | edit source]
Start point | ![]() | ||
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Member requirement | ![]() | ||
Official difficulty | ![]() | ||
Official length | Long | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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The sick man's dream world[edit | edit source]
Items recommended: Magic or Ranged combat equipment and food for all parts of the quest
- Talk to Baba Yaga on Lunar Isle about the man in the bed.
- Talk to Baba Yaga again to go to the Dream World.
- Listen Silas.
- Search the bookcase to get a prophecy tablet.
- Climb the stairs.
- Eavesdrop-on Silas and continue through the tunnel.
- Talk to Silas.
- Read Our lives.
- Prepare to face multiple (4-7) Dagannoth at a time. This will go on for a few minutes.
The Dagannoth attack[edit | edit source]
- Talk to Baba Yaga to be teleported to Rellekka.
- Prepare to face many Dagannoth.
- After killing sufficient Dagannoth, Brundt the Chieftain will command you to get onto his boat.
- Talk to Queen Sigrid.
- Talk to Brundt to get another seal of passage.
Saving King Vargas[edit | edit source]
- Bank before teleporting to Waterbirth. Bring prayer potions and a full load of food. Leave 1 space empty.
- Speak to Brundt about the war on dagannoths to receive the balmung
- Talk to Jarvald (slightly north west of Rellekka markets) to head to Waterbirth Island.
- Talk to Bardur near the cave entrance for a rope.
- Make your way to the southwestern tip of the island and tie the rope on the hole.
- Climb-down the hole.
- Talk to King Vargas.
- Lead King Vargas down the path to the north-east, to the end and go down the ladder. If you get too far away from him you will escape without him and have to start over.
- Fight the dagannoths and feed King Vargas to keep him alive.
- Continue to the next tunnel.
- Continue past the rock lobsters and climb the next ladder.
- Fight through the rock lobsters and climb the last ladder.
Fremennik spiritual realm[edit | edit source]
- Talk to Eir.
- Talk to Nial Swiftling.
- Talk to Asleif Hamalsdotter.
- Talk to Eir.
- If the spiritual realm sequence is interrupted, speak with Brundt in the long hall in Rellekka to obtain a letter. Read the letter to return.
- Speak to Brundt the Chieftain.
- Talk to King Vargas.
- Talk to Princess Astrid or Prince Brand.
- Talk to Brundt to continue and bank.
- Prepare for a fight with Dagannoth sentinels and the Dagannoth Mother.
If the spiritual realm sequence is interrupted, speak with Brundt in the long hall in Rellekka to return.
Waterbirth[edit | edit source]
Items needed: Balmung
Items recommended: Combat equipment for Melee, Magic (Water, Earth, Air, Fire spells) and Ranged styles, a way to teleport out - as you can not leave the room while in combat
Items recommended: Combat equipment for Melee, Magic (Water, Earth, Air, Fire spells) and Ranged styles, a way to teleport out - as you can not leave the room while in combat
- Talk to Brundt in the long hall in Rellekka when you are ready.
- Talk to Baba Yaga on the boat.
- Climb down the hole on the southwestern tip of the island.
- Enter the southern tunnel.
- Enter the next tunnel to fight the Dagannoth sentinels.
- Alternate attacks between the dagannoth, keeping their health within approximately 500 life points to prevent them from healing each other.
- High level players with good equipment can just kill one then the other, it is easy to deal more damage than the amount that they are healed.
- There is a common glitch that prevents you from attacking the second sentinel. In this case stand on top of the sentinel you cannot attack. This will prevent it from attacking or healing the first sentinel.
- Continue to the next tunnel.
- Go to the south-east intersection and enter the tunnel entrance.
- Proceed south and enter the tunnel.
- Go through the next tunnel and select either chat option.
- Start the battle with Balmung and kill the Dagannoth Mother, switching styles according to her colour.
Colour | Weakness |
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White | Air spells, including Smoke spells |
Blue | Water spells, including Ice spells |
Brown | Earth spells, including Shadow spells |
Red | Fire spells, including Blood spells |
Orange | Melee attacks with Balmung or any slashing weapon |
Green | Ranged attacks (officially weak to thrown) |
- After the Dagannoth Mother has been defeated, go back to the previous room, collect the pickaxe and plank and use them to collapse the pillar.
- Talk to Eir.
- Check the bodies and finish chat.
- Talk with Baba Yaga and Koschei.
- Attempt to climb up the rope.
- Speak to Brundt to receive your reward.
- Quest complete!
Rewards[edit | edit source]
- 2 quest points
- Balmung
- 450,000
experience (3x 150,000) in either
,
,
,
,
,
or
(requires level 75+; speak to chieftain Brundt to receive this)
- Access to Dagannoth guardians
- Both the Dagannoth Mother and her sentinels can be faced in the Dominion Tower
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Required for completing[edit | edit source]
Blood Runs Deep is directly required for the following quests/miniquests:
- Koschei's Troubles
- Full completion of Nomad's Elegy
It is therefore an indirect requirement for the following quests and miniquests:
- Aftermath (miniquest)
- Full completion of Azzanadra's Quest
- Full completion of Battle of the Monolith (miniquest)
- Children of Mah
- City of Senntisten
- Full completion of Curse of the Black Stone
- Desperate Measures
- Full completion of Desperate Times
- Dishonour among Thieves
- Extinction
- Eye of Het I (miniquest)
- Eye of Het II (miniquest)
- Fate of the Gods
- Full completion of Heart of Stone
- Full completion of Hero's Welcome
- Kindred Spirits
- Mahjarrat Memories
- Full completion of Missing, Presumed Death
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Full completion of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad
- The Light Within
- The Mighty Fall
- Twilight of the Gods
Part 10 of the Fremennik quest series | |
NPCs | |
Enemies | |
Items | |
Rewards | |
Locations | |
Music | |
Miscellaneous |