Mango
![]() | |
Mango | |
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Release | 25 November 2019 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Noteable | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Crush, Eat |
Values | |
Value | 1,430 coins |
High alch | 858 coins |
Low alch | 572 coins |
On death | Reclaimable Reclaim: 936 Sacrifice: 3,744 |
Weight | 0.5 kg |
Examine | |
A tasty fruit grown from a primal bush. | |
Grand Exchange | |
Exchange | 6,245 coins (info) |
Buy limit | 10,000 |
Loading... | |
Advanced data | |
Item ID | 48580 |
Links | MRID • recipe |
FAQ • doc |
A mango is a fruit harvested from a mango bush grown from a mango seed in a bush patch, requiring level 105 Farming. Up to four mangoes can be harvested from a mango bush at a time.
Mangoes can be crushed to make primal fruit pulp. Mangoes can be eaten raw and heal up to 1,950 life points each.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 78) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Farming[edit | edit source]
Mangoes can be harvested from mango bushes grown within a bush patch. A fully grown mango bush can grow up to four mangoes at a time. Each mango, when picked, gives Farming experience. Once all four mangoes have been picked, the bush will slowly produce more mangoes. However, the mangoes may be picked individually provided that at least one appears on the bush.
Patch locations[edit | edit source]
Patch | Location | Amount | Requirements |
---|---|---|---|
Bush patch | West of Champions Guild | 1 | None |
Bush patch | Rimmington | 1 | None |
Bush patch | South of Ardougne | 1 | None |
Bush patch | Southwest Etceteria | 1 | The Fremennik Trials |
Bush patch | Crwys clan district | 1 | Plague's End |
Products[edit | edit source]
Item | Skills | Materials | GE price |
---|---|---|---|
![]() |
| 27,699 | |
![]() |
| 6,558 |
Drop sources[edit | edit source]
Source | Level | Quantity | Rarity |
---|---|---|---|
Mango bush | 105 ![]() | 4 | Always |
Disassembly[edit | edit source]
Mango | |
---|---|
Disassembly category | Food and herbs |
Disassembly XP | 2.8 |
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 0.0% |
Common materials | |
![]() | 89/100 |
Uncommon materials | |
![]() | 8/100 |
Rare materials | |
![]() | 1/100 |
![]() | 1/100 |
![]() | 1/100 |
Update history[edit | edit source]
Farming produce | |||||||
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Allotment |
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Flower | |||||||
Hops | |||||||
Bush | |||||||
Tree |
| ||||||
Fruit tree |
| ||||||
Mushroom | |||||||
Cactus | |||||||
Special | |||||||
Historical |
Primal feast | |||||||
---|---|---|---|---|---|---|---|
Main ingredients | |||||||
Ingredients |
|
- Items
- Grand Exchange items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Tradeable items
- Items dropped by monster
- Items that disassemble into Organic parts
- Items that disassemble into Crafted parts
- Items that disassemble into Living components
- Items that disassemble into Healthy components
- Items that disassemble into Enhancing components
- Disassemble category/food
- Items that cannot disassemble into Junk
- Produce
- Farming
- Food
- Cooking