Wishing well fruit
|Wishing well fruit|
|Release||20 May 2013 (Update)|
|Removal||8 April 2019 (Update)|
|Stacks in bank||No|
|Destroy||Grow another wishing well bush to get another fruit.|
|On death||Always lost|
|A large fruit bursting with ripe goodies.|
|Links||MRID • recipe|
|FAQ • doc|
The wishing well fruit was produced after depositing a certain amount of coins to a wishing well bush plant when it was fully grown. Opening it would yield items that could surpass the value of the amount of coins deposited, although there was a chance that they wouldn't. On 8 April 2019 the fruit was made unobtainable, and all existing fruit were refunded.
In order to open the fruit, 9 free inventory spaces were needed. The fruit could not be banked. After opening the fruit, the player would receive the message "You open the fruit and receive bounteous goods." When opening a wishing well fruit, you also had a chance of receiving a Crystal triskelion fragment. When you did, the chat box read: "In addition, you receive a part of a crystal key." Estimation based on a data sample of 503 harvests has shown this chance to be around 0.6%.
On average, harvesting wishing well bushes resulted in a loss. See the value analysis section for details.
Issues and removal[edit | edit source]
- Initial issues
The value of the reward generated by the fruit was calculated out of the amount paid to harvest the fruit (which scaled to total level of the harvester, with the reward scaling between 25% and 300% of the calculated price). The quantity of the awarded items was based on the Grand Exchange value of the item. This led to an unsustainable negative feedback loop on the price for several of the possible rewards. The primary victim of this were seeds, as the other items had enough other uses that wishing well fruit alone were not enough to damage the price.
From release, this began happening to the other Harvest Heaven seeds that the well gave - barberry seed, prickly pear seed, fly trap seed, and sunchoke seed were possible rewards. Due to the low usage of these seeds, wishing well fruit gave too many of them, causing the price of them to drop. As wishing well fruit quantities were awarded based on GE value, wells gave more of the seeds, which made the price drop even more, and so on. The seeds rapidly crashed from their introductory prices to 1 coin each, so wishing wells regularly awarded hundreds of thousands of them.
- Later issues
This issue happened once again later, this time to calquat tree seeds. The seeds began declining in earnest in mid-2016 and eventually reached below 10 coins each in February 2019. These seeds were not recognised as a problem as early as previous seeds, meaning that the value of the seed was left as-is, allowing players to sell the seed to general stores for 104 coins each - an easy massive profit when hundreds of thousands of seeds could be obtained from the fruit for under a million coins.
|“||Due to the way in which the mechanics of the Wishing Well worked, it rapidly devalued the materials in which it was producing which had a negative feedback loop on the price of the items. The more items you got from the fruit, the cheaper they become which meant that you would get more of them. This was unsustainable and caused economy issues like being able to sell items from the fruit for more than the value assigned from the fruit. The market was flooded with those items and it caused a lot of critical design and balancing issues. Removing the Wishing Well seeds, which only held a value of 1gp, and the crop itself was the best solution to this - we may revisit mechanics like this in the future but that isn't a promise.||”|
|— 8 April 2019 patch notes|
Upon login following the update:
- Existing wishing well seeds were replaced with 1 coin each (the GE value at the time).
- Existing bushes were removed from patches and 220 Farming experience awarded. The login message stated incorrectly that 2,200 experience would be awarded, and referenced incorrect patch locations.
- Existing fruit were fully refunded the amount paid for them.
As of the removal, most of the affected seeds had barely recovered to 7-10 coins each despite the earlier countermeasures.
Historical value[edit | edit source]
Calculator[edit | edit source]
template = Template:Wishing well bush calc form = ppf result = ppr param = 1|Total Level|0|int|35-2736
|Wishing well fruit calculator|
|Calculator failed to load.|
|Cost: 0 coins.|
Reward: 0 coins.
Analysis[edit | edit source]
The total value of the items received from opening a wishing well fruit is based on the amount of coins paid to harvest the fruit. The value is expressed as a percentage of this input, where a percentage of 100% implies breaking even. The Jagex wiki lists that the value returned will be random between 25% and 300%. The remainder of this section is based on the data of 503 wishing well bush harvests, and does not take into account the cost of obtaining the seeds.
The return percentage is one of 7 possible percentages, albeit with a minor variation of up to ±2000 coins. These percentages, and the probability with which they are received, can be found in the following table:
This data allows us to calculate the expected return percentage on average over time, which is 98.23%.
On average, harvesting wishing well bushes will result in a loss.
Former drops[edit | edit source]
Bottom rewards[edit | edit source]
Medium rewards[edit | edit source]
High rewards[edit | edit source]
|Dwarf weed seed|
|Papaya tree seed|
|Palm tree seed|
|Calquat tree seed|
|Wishing well bush seed|
Update history[edit | edit source]