Augmented inferno adze

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chargeduncharged
Augmented inferno adze
Release? (edit)
MembersYes
Quest itemNo
Properties
TradeableNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAn augmented inferno adze. Danger: risk of fire.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value300 coins
AlchemyNot alchemisable
On deathAlways kept outside dangerous area
Weight2.267 kg
Advanced data
Item ID36547
LinksMRID • recipe
[view][talk]

The augmented inferno adze was added to the game config and Quick Chat with the release of Invention on 25 January 2016. It cannot be augmented/created in game and there are currently no plans for its development.[1] It would be a main hand weapon and tool with a requirement of level 92 Firemaking and would be created by using an augmentor on an inferno adze.

Combat stats

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Requirements
92 Firemaking
Class
Melee
Slot
Tier
30
Augmented inferno adze equipped.png: Augmented inferno adze equipped by a player
Offensive attributes
 TooltipAbility
Damage447.0350.3
Accuracy454
StyleSlash
Range1
Speed
5 ticks (3.0s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Perks

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Disassembly

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Augmented inferno adze
Disassembly categoryPickaxes and mattocks
Disassembly XP18.0
Item quantity required1
Material chance
Base junk chance  34.0%
Material count8
Base parts35/100
Head parts30/100
Spiked parts30/100
Heavy components3/100
Direct components2/100
Advanced data
Raw categorypickaxe
Item level (for junk chance)60

The augmented inferno adze can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 60) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 6,300 5.43 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 18,900 7.25 Disassembling this item gives double materials.
4 5,176 37,800 7.30 6,300 1.22 32.41 Disassembling this item never gives junk.
5 8,285 75,600 9.12 18,900 2.28 10.80 This item drains 10% less charge when used.
6 11,760 100,800 8.57 37,800 3.21 5.40 Disassembling this item gives triple materials.
7 15,835 138,600 8.75 75,600 4.77 2.70 Disassembling this item gives an extra random uncommon material.
8 21,152 189,000 8.94 100,800 4.77 2.03 Disassembling this item returns all installed gizmos.
9 28,761 264,600 9.20 138,600 4.82 1.47 Disassembling this item gives quadruple materials.
10 40,120 378,000 9.42 189,000 4.71 1.08 Disassembling this item gives the maximum extra Invention XP.
11 57,095 6.62 264,600 4.63 0.77 N/A
12 81,960 4.61 378,000 4.61 0.54 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 3.22 3.22 0.27 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 2.27 2.27 This item drains 12.5% less charge when used.
15 232,755 1.62 1.62 This item can now be used with an Equipment separator.
16 320,080 1.18 1.18 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 0.87 0.87 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.66 0.66 This item drains 15% less charge when used.
19 753,631 0.50 0.50 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.39 0.39 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 19 June 2023 (Update):
    • Hatchet requirements are re-tiered
      • Augmented inferno adze's Woodcutting requirement changed from level 61 to level 60.

References

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  1. ^ Jagex. Mod Raven's Twitter account. 24 August 2016. (Archived from the original on 30 October 2019.) Mod Raven: "Imcando and Adze are no longer being considered for augmenting at this stage."