Augmented dragon hatchet

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Augmented dragon hatchet
Augmented dragon hatchet.png
Release14 March 2016 (Update)
Quest itemNo
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAn augmented dragon hatchet. A very powerful hatchet.
Options [?]
BackpackWield, Check, Use, Change type, Disassemble, Examine
EquippedRemove, Check, Examine
Value55,000 coins
High alch33,000 coins
Low alch22,000 coins
On deathReclaimable
Value: 68,182
Reclaim: 100
Weight1.36 kg
Advanced data
Item ID36543
LinksMRID • recipe
Calcval parsed520,729 coins
Calcval smw{{GETotal|Dragon hatchet|Augmentor}}
Calcval formattedPrice(Dragon hatchet) + Price(Augmentor)
Augmented dragon hatchet detail.png

The augmented dragon hatchet is a level 60 Melee main hand weapon and tool that can be created by using an augmentor on a dragon hatchet. This requires a player to research the option to augment hatchets which requires level 22 Invention. To remove the dragon hatchet from the tool belt and augment it, speak with Doc in the Invention Guild. If augmented with Doc and later de-augmented via an augmentation dissolver, the hatchet will no longer return itself to the tool belt.

They can be held even without level 60 Attack by changing the type to non-combat.[1] However, only the combat version will allow using the Bladed Dive ability.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

RequirementsCharge drainAugmented dragon hatchet equipped.png: Augmented dragon hatchet equipped by a player
60 Attack0.21/s
Attack.png MeleeMain hand slot.png
5 ticks (3.0s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0Strength0.0Ranged0.0Magic0.0Necromancy0.0

In combat mode, the augmented dragon hatchet has the dragon hatchet's special attack, Clobber.

Creation[edit | edit source]

P2P icon.png MembersYes
Make-X hourglass icon.png Ticks? (edit)
Invention Invention22 ?? (edit)
Other requirements
Blueprint (Invention).png Discover: Augmented hatchet
Blueprint (Invention).png Discover: Augmentor
Dragon hatchet.pngDragon hatchet168,182
Total cost520,729
Augmented dragon hatchet.pngAugmented dragon hatchet1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Usage cost[edit | edit source]

Per hour
Charges787.5[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Perks[edit | edit source]

Disassembly[edit | edit source]

Augmented dragon hatchet
Disassembly categoryHatchets
Disassembly XP18.0
Item quantity required1
Material count8
Base junk chance  34.0%
Common materials
Head parts.png Head parts35/100
Blade parts.png Blade parts30/100
Connector parts.png Connector parts30/100
Rare materials
Sharp components.png Sharp components3/100
Strong components.png Strong components2/100

The augmented dragon hatchet can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 60) Item level effects[note 1]
Disassembly Siphon
1 0 0 N/A N/A N/A
2 1,160 6,300 5.43 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 18,900 7.25 Disassembling this item gives double materials.
4 5,176 37,800 7.30 6,300 1.22 11.67 Disassembling this item never gives junk.
5 8,286 75,600 9.12 18,900 2.28 3.89 This item drains 10% less charge when used.
6 11,760 100,800 8.57 37,800 3.21 1.95 Disassembling this item gives triple materials.
7 15,835 138,600 8.75 75,600 4.77 0.97 Disassembling this item gives an extra random uncommon material.
8 21,152 189,000 8.94 100,800 4.77 0.73 Disassembling this item returns all installed gizmos.
9 28,761 264,600 9.20 138,600 4.82 0.53 Disassembling this item gives quadruple materials.
10 40,120 378,000 9.42 189,000 4.71 0.39 Disassembling this item gives the maximum extra Invention XP.
11 57,095 6.62 264,600 4.63 0.28 N/A
12 81,960 4.61 378,000 4.61 0.19 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 3.22 3.22 0.10 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 2.27 2.27 This item drains 12.5% less charge when used.
15 232,755 1.62 1.62 This item can now be used with an Equipment separator.
16 320,080 1.18 1.18 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 0.87 0.87 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.66 0.66 This item drains 15% less charge when used.
19 753,631 0.50 0.50 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.39 0.39 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • update 19 June 2023 (Update):
    • Hatchet requirements are re-tiered
      • The non-combat version of the augmented dragon hatchet had its Woodcutting requirement changed from level 61 to level 60.
  • patch 4 April 2016 (Update):
    • A typo for the Augmented Hatchet description in the skill guide has been corrected.

References[edit | edit source]

  1. ^ Mod Manti. Augmented hatchets don't work from inventory. Reddit. 16 April 2016. (Archived from the original on 9 June 2021.) Mod Manti: "We thought about that, augmented hatchets have a 'switch-style' option that make them a lvl1-attack item.:)"