Augmented dragon hatchet

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For this item's standard variant, see dragon hatchet.
Augmented dragon hatchet detail.png

The augmented dragon hatchet is a level 60 Melee main hand weapon and tool that can be created by using an augmentor on a dragon hatchet. This requires a player to research the option to augment hatchets which requires level 22 Invention. To remove the dragon hatchet from the tool belt and augment it, speak with Doc in the Invention Guild. If augmented with Doc and later de-augmented via an augmentation dissolver, the hatchet will return itself to your toolbelt.

They can be held even without level 60 Attack by changing the type to non-combat.[1] However, only the combat version will allow using the Bladed Dive ability.

The augmented dragon hatchet uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

In combat mode the augmented dragon hatchet has the dragon hatchet's special attack, Clobber.

Usage cost[edit | edit source]

Per hour
Charges787.5[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Perks[edit | edit source]

Disassembly[edit | edit source]

The augmented dragon hatchet can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 60) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 6,300 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 18,900 Disassembling this item gives double materials.
4 5,176 37,800 6,300 22.20 Disassembling this item never gives junk.
5 8,286 75,600 18,900 7.40 This item drains 10% less charge when used.
6 11,760 100,800 37,800 3.70 Disassembling this item gives triple materials.
7 15,835 138,600 75,600 1.85 Disassembling this item gives an extra random uncommon material.
8 21,152 189,000 100,800 1.39 Disassembling this item returns all installed gizmos.
9 28,761 264,600 138,600 1.01 Disassembling this item gives quadruple materials.
10 40,120 378,000 189,000 0.74 Disassembling this item gives the maximum extra Invention XP.
11 57,095 264,600 0.53 N/A
12 81,960 378,000 0.37 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.18 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 April 2016 (Update):
    • A typo for the Augmented Hatchet description in the skill guide has been corrected.

References[edit | edit source]

  1. ^ Mod Manti. Augmented hatchets don't work from inventory. Reddit. 16 April 2016. (Archived from the original on 9 June 2021.) Mod Manti: "We thought about that, augmented hatchets have a 'switch-style' option that make them a lvl1-attack item.:)"