Enhanced pyro-matic

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Enhanced pyro-matic detail.png
Enhanced pyro-matic (uncharged) detail.png

The Enhanced pyro-matic is an enhanced Firemaking tool that can be made at level 93 Invention after the player has used an 'Ancient tools' blueprint. The item is similar to the pyro-matic but it disassembles at tier 80 instead of tier 70, which awards more Invention experience upon disassembly. As a higher tier item, it has twice the charge drain of the standard version, but otherwise functions identically.

Combat stats[edit | edit source]

Creation[edit | edit source]

Enhanced pyro-matic.png Enhanced pyro-matic
InventionCraftingMake-X hourglass icon.pngMake-X GE icon.png
2,860 XP240 XP?-
Requirements
Invention Invention level93
Discover: Ancient enhanced tools
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Pyro-matic.pngPyro-matic11,103,832[r 1]1,103,832
Historic components.pngHistoric components10010,052[r 2]1,005,200
Classic components.pngClassic components540,650[r 3]203,250
Total price2,312,282
  1. ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula] Price(Tinderbox) + 80 × Price(Flexible parts) + 60 × Price(Base parts) + 6 × Price(Ethereal components) + 4 × Price(Imbued components).
  2. ^ Price based on the GE value of Large crate (historic components) as the cheapest price per component. See RS:Material prices § Historic components for details.
  3. ^ Price based on the GE value of Vellum as the cheapest price per component. See RS:Material prices § Classic components for details.

Usage cost[edit | edit source]

Tier80
SlotTool
Per hour
Charges2,250[uc 1]
Cost49,901.25
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

The enhanced pyro-matic can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,000 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 Disassembling this item gives double materials.
4 5,176 54,000 9,000 10.25 Disassembling this item never gives junk.
5 8,286 108,000 27,000 3.42 This item drains 10% less charge when used.
6 11,760 144,000 54,000 1.71 Disassembling this item gives triple materials.
7 15,835 198,000 108,000 0.85 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 144,000 0.64 Disassembling this item returns all installed gizmos.
9 28,761 378,000 198,000 0.47 Disassembling this item gives quadruple materials.
10 40,120 540,000 270,000 0.34 Disassembling this item gives the maximum extra Invention XP.
11 57,095 378,000 0.24 N/A
12 81,960 540,000 0.17 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.09 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!