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Hammer-tron (unused).png
Release6 February 2017 (Update)
Quest itemNo
Stacks in bankYes
DestroyYou must manufacture another one at an Invention workbench. You will also lose all the item's XP and gizmos.
ExamineWith this device, you think you could smith anything almost anywhere. It hasn't been used yet.
Options [?]
BackpackWield, Destroy
Value1 coin
AlchemyNot alchemisable
On deathReclaimable
Value: 1
Reclaim: 100
Weight2.267 kg
Advanced data
Item ID39652
LinksMRID • recipe
Calcval parsed779,520 coins
Calcval smw{{GETotalqty|name1=Hammer|mat1=Flexible parts|matqty1=80|mat2=Base parts|matqty2=60|mat3=Powerful components|matqty3=6|mat4=Subtle components|matqty4=4}}
Calcval formattedPrice(Hammer) + 80 × Price(Flexible parts) + 60 × Price(Base parts) + 6 × Price(Powerful components) + 4 × Price(Subtle components)
Hammer-tron (unused) detail.png
Hammer-tron detail.png
Hammer-tron (uncharged) detail.png

The hammer-tron is an enhanced Smithing tool that can be researched in the Invention skill. Researching the ability to create this requires level 22 Invention. It contains 2 tool gizmo slots. Researching the ability to create hammer-trons also unlocks the ability to augment crystal hammers using augmentors.[1]

Hammer-trons gain item experience at a rate of 7.8% of the base experience of normal Smithing actions performed while wielding it - this includes smelting bars, smithing bars, and actions in the Artisans' Workshop. Protean bars give half the tool experience to hammer-trons compared to skilling with regular materials.[2] This means that it takes approximately 514,000 Smithing experience using regular materials to raise the hammer-tron to level 10.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Using corrupted ore on a furnace while holding the hammer-tron is an effective way of levelling up the hammer-tron because corrupted ore stacks in the inventory, allowing a relatively low-intensity experience.

Combat stats[edit | edit source]

RequirementsCharge drainHammer-tron equipped.png: Hammer-tron equipped by a player
NoneMain hand slot.png
NonePrevents attack
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0Strength0.0Ranged0.0Magic0.0Necromancy0.0

Creation[edit | edit source]

P2P icon.png MembersYes
Make-X hourglass icon.png Ticks? (edit)
Invention Invention22 ?1,430
Crafting Crafting? (edit)120
Other requirements
Blueprint (Invention).png Discover: Hammer-tron
Flexible parts.pngFlexible parts80[r 1]23,760
Base parts.pngBase parts60[r 2]168,540
Powerful components.pngPowerful components6[r 3]102,258
Subtle components.pngSubtle components4[r 4]484,412
Total cost779,520
  1. ^ Price based on the GE value of Willow shieldbow (u) as the cheapest price per component. See RS:Material prices § Flexible parts for details.
  2. ^ Price based on the GE value of Broad-tipped bolts as the cheapest price per component. See RS:Material prices § Base parts for details.
  3. ^ Price based on the average cost per material of several items. See RS:Material prices § Powerful components for details.
  4. ^ Price based on the average cost per material of several items. See RS:Material prices § Subtle components for details.

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Usage cost[edit | edit source]

Per hour
Charges1,125[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly[edit | edit source]

Disassembly categoryDefault disassembly items
Disassembly XP2.1
Item quantity required1
Material count1
Base junk chance  23.0%
Common materials
Simple parts.png Simple parts99/100
Rare materials
Variable components.png Variable components1/100

The hammer-tron can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 70) Item level effects[note 1]
Disassembly Siphon
1 0 0 N/A N/A N/A
2 1,160 7,650 6.59 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 8.80 Disassembling this item gives double materials.
4 5,176 45,900 8.87 7,650 1.48 9.62 Disassembling this item never gives junk.
5 8,286 91,800 11.08 22,950 2.77 3.21 This item drains 10% less charge when used.
6 11,760 122,400 10.41 45,900 3.90 1.60 Disassembling this item gives triple materials.
7 15,835 168,300 10.63 91,800 5.80 0.80 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 10.85 122,400 5.79 0.60 Disassembling this item returns all installed gizmos.
9 28,761 321,300 11.17 168,300 5.85 0.44 Disassembling this item gives quadruple materials.
10 40,120 459,000 11.44 229,500 5.72 0.32 Disassembling this item gives the maximum extra Invention XP.
11 57,095 8.04 321,300 5.63 0.23 N/A
12 81,960 5.60 459,000 5.60 0.16 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 3.91 3.91 0.08 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 2.76 2.76 This item drains 12.5% less charge when used.
15 232,755 1.97 1.97 This item can now be used with an Equipment separator.
16 320,080 1.43 1.43 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.06 1.06 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.80 0.80 This item drains 15% less charge when used.
19 753,631 0.61 0.61 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.47 0.47 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!

Trivia[edit | edit source]

References[edit | edit source]