White Skull[edit | edit source]
The white skull is a feature that appears when a player (or familiar):
- Attacks another player or their familiar in the Wilderness (even if they only attempted to attack while having a Ranged or Magic weapon equipped with no ammo or runes)
- loots from a Wilderness Warbands camp
- enters the Abyss without having a Forinthry brace equipped
- asks Mr Ex in Edgeville to skull the player.
- is wielding an augmented item with the committed perk added
Dwarf multicannon will skull the player if it hits another player's familiar.
As soon as one of the methods above occurs, the skull will appear above their character. If a player dies with a skull in the Wilderness (and dungeons linked to the Wilderness, excluding the King Black Dragon's lair), they will drop all of their items upon death, unless a Protect Item mechanic is used (the prayer itself, or consuming a Fury shark), in which they keep their most valuable item with them. If a skulled player dies outside the Wilderness, gravestones will appear instead if they are allowed.
If a player is attacked by another player, they can retaliate without getting skulled. However, they may still become skulled if their AoE attacks, spells or abilities hit nearby players in a multi-combat zone.
Upon leaving the area where the skulled status appeared, a timer of 10 (or 20 if you attacked another player/familiar)[source needed] minutes (of in-game time) will count down; once this timer expires, the skull is removed from the player. Players can remove skulls immediately by dying to monsters, in safe minigames or the Flame pit in a player's player-owned house.
Red skull[edit | edit source]
The Red skull is a status effect which players will gain after winning a round of the TzHaar Fight Pits, or if players participate in supply runs on Mazcab. The red skull disappears if the player with it leaves the Fight Pits, finishes a supply run, or switches worlds. It will also disappear if another player wins the next round of the Fight Pits. Players with a red skull will not lose their items if they die, as the Fight Pits and supply runs are "safe" minigames.
The only way a player would have the red skull outside the Fight Pits and Mazcab is via glitch. This, however, is not recommended and in such case make sure to report it in-game.
Update history[edit | edit source]
- patch 17 June 2019 (Update):.
- You will no longer be skulled if you attempt to cast telegrab on another player within the wilderness.
- patch 25 September 2017 (Update):
- Players are no longer able to 'Whack' others in the Wilderness with fun-styled weapons, to prevent people being tricked into skulling.
- patch 20 March 2017 (Update):
- patch 5 September 2016 (Update):
- It is no longer possible to become skulled on players you cannot attack.
- patch 2 November 2015 (Update):
- Players will no longer be skulled by a familiar retaliating against a player who just respawned after death.
- patch 13 April 2015 (Update):
- Players will no longer be skulled when their aggressive familiars are provoked in PvP.
Trivia[edit | edit source]
- In RuneScape Classic, getting marked with a skull was officially known as setting one's alignment to Evil.
- The skull is said to be the mark of Zamorak during the Abyss miniquest.
- Sir Renitee used to ask for the player to be skulled for switching to the "Skull" family crest.
- Prior to the legacy update the skull signified whether a player was in multi or single way combat, this has since been reverted to the pre-eoc mechanics which bases combat type based on location
- There was a glitch with the discontinued ability Single-Way Wilderness; if a player still had it on their action bar after it was removed from the list of abilities, they would be able to toggle their Wilderness Skull on and off. This has been fixed.
- There are several bugs involving familiars and specific abilities that can make innocent players get skulled, even if they did not attack other players while unskulled.