Pyro-matic

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Pyro-matic detail.png

The pyro-matic is an enhanced Firemaking tool that can be researched in the Invention skill. Researching the ability to create this requires level 22 Invention. It contains 2 tool gizmo slots. Researching the ability to create pyro-matics also unlocks the ability to augment crystal tinderboxes using augmentors.[1]

Pyro-matics gain item experience at a rate of 6.5% of the base experience of normal Firemaking actions performed while wielding it. Protean logs and Superheat Form give half the tool experience to pyro-matics compared to skilling with regular materials.[2] This means that it takes approximately 617,231 Firemaking experience using regular materials to raise the pyro-matic to level 10.

The Pyro-matic uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Creation[edit | edit source]

Pyro-matic.png Pyro-matic
InventionCraftingMake-X GE icon.png
1,430 XP120 XP-
Requirements
Invention Invention level22
Blueprint (Invention).png Discover: Pyro-matic
P2P icon.png Members onlyYes
Materials
ItemQuantityPriceTotal
Tinderbox.pngTinderbox1223223
Flexible parts.pngFlexible parts80N/A-
Base parts.pngBase parts60N/A-
Ethereal components.pngEthereal components6N/A-
Imbued components.pngImbued components4N/A-

Disassembly[edit | edit source]

The Pyro-matic can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 70) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 7,650 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 Disassembling this item gives double materials.
4 5,176 45,900 7,650 25.15 Disassembling this item never gives junk.
5 8,286 91,800 22,950 8.38 This item drains 10% less charge when used.
6 11,760 122,400 45,900 4.19 Disassembling this item gives triple materials.
7 15,835 168,300 91,800 2.10 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 122,400 1.57 Disassembling this item returns all installed gizmos.
9 28,761 321,300 168,300 1.14 Disassembling this item gives quadruple materials.
10 40,120 459,000 229,500 0.84 Disassembling this item gives the maximum extra Invention XP.
11 57,095 321,300 0.60 N/A
12 81,960 459,000 0.42 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.21 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

Trivia[edit | edit source]

  • Prior to release, the pyro-matic was called the tinderbox-o-matic.
  • Previously, it required 150 inspiration to discover.

References[edit | edit source]