For other variants of this item, see enhanced
The pyro-matic is an enhanced Firemaking tool that can be researched in the Invention skill. Researching the ability to create this requires level 22 Invention. It contains 2 tool gizmo slots. Researching the ability to create pyro-matics also unlocks the ability to augment crystal tinderboxes using augmentors.
Pyro-matics gain item experience at a rate of 6.5% of the base experience of normal Firemaking actions performed while wielding it. Protean logs and Superheat Form give half the tool experience to pyro-matics compared to skilling with regular materials. This means that it takes approximately 617,231 Firemaking experience using regular materials to raise the pyro-matic to level 10.
While pyro-matics do not provide any inherent bonuses to Firemaking, tool gizmos can be added to them to gain the benefits of several useful perks:
- Pyromaniac - chance to burn all logs in the inventory at once
- Rapid - chance to burn logs faster
- Tinker - chance to increase base experience from burning a log by 25%
- Wise - provides +1% bonus experience per rank to all actions, up to 50,000 experience per day
The Pyro-matic uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
This is an auto-generated list (update now
), and shows the first 100 items alphabetically. For all items, click here
The pyro-matic can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect
|Extra Invention experience (tier 70)
||Disassembling this item has a 50% chance to return installed gizmos.
||Disassembling this item gives double materials.
||Disassembling this item never gives junk.
||This item drains 10% less charge when used.
||Disassembling this item gives triple materials.
||Disassembling this item gives an extra random uncommon material.
||Disassembling this item returns all installed gizmos.
||Disassembling this item gives quadruple materials.
||Disassembling this item gives the maximum extra Invention XP.
||Siphoning this item gives the maximum extra Invention XP.
||Siphoning this item has a 50% chance to not consume the siphon.
||This item drains 12.5% less charge when used.
||This item can now be used with an Equipment separator.
||Siphoning this item no longer consumes the siphon.
||Using the Equipment separator on this item has a 25% chance to not consume the separator.
||This item drains 15% less charge when used.
||Using the Equipment separator on this item has a 50% chance to not consume the separator.
||Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
|This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 27 July 2020 (Update):
- Fixed a typo in the examine text of the Pyro-matic.
- Prior to release, the pyro-matic was called the tinderbox-o-matic.
- Previously, it required 150 inspiration to discover.