Gloves of passage

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Gloves of passage detail.png

Gloves of passage are tier 85 melee power gloves, dropped by The Magister. While worn, after the Havoc or Smash ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 7%.

Although the tooltip states that only maximum hit is increased, the minimum hit is also increased. An important thing to note is that bleeds and damage-over-time based abilities like Slaughter are unaffected, but will still consume the passive buff. The effect of the gloves of passage is retained even after switching gloves, and the effect does not cancel through use of defensive abilities or when switching weapons. However, the buff only applies for the target that Havoc or Smash was used on.

Gloves of passage degrade over 60,000 charges of combat to a broken state. They can be repaired by a Repair NPC for 300,000 coins, or for cheaper on an armour stand.

Combat stats[edit | edit source]

Comparison[edit | edit source]

The gloves give Havoc and Smash a similar buff to Fury - all are melee abilities which buff the following 2 ticks of melee damage.

Havoc and Smash are weaker than Fury and have a 10 second cooldown, as opposed to Fury's 5 seconds. The first two hits of Fury will apply more average damage any time the hit that is buffed has a maximum of below 468% ability damage.[1]

The most efficient way to benefit from Gloves of passage is to apply a Fury buff to an ability, equip the gloves, cast Havoc/Smash, switch back to the other gloves and a two-handed weapon if needed and apply the next ability during Fury's 5 second cooldown.

Drop sources[edit | edit source]

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For an exhaustive list of all known sources for this item, see here (include RDT).
  1. ^ There is further information on this drop; see the associated page for details.

Repair cost[edit | edit source]

The base repair cost of the Gloves of passage when completely degraded to 0.0% item charge is 300,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Comparison with other gloves[edit | edit source]

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 21 October 2019 (Update):
    • The Gloves of Passage effect, Enduring Ruin, is now applied after using the Smash ability as well as Havoc.
  • patch 13 November 2017 (Update):
    • Gloves of passage drop rate has been increased to 1/500.
  • patch 21 October 2019 (Update):
    • The Gloves of Passage effect, Enduring Ruin, is now applied after using the Smash ability as well as Havoc.

Trivia[edit | edit source]

  • Upon release, the drop rate of the gloves was 1/2,000. This was changed to 1/500 following player complaints of its unusually high rarity (despite being a tertiary drop) with the patch notes of 13 November 2017.

References[edit | edit source]

  1. ^ Havoc/Smash with Gloves of passage provide an average of 94.2% ability damage plus a 7% damage buff to the next hit. Fury (after two hits) provides an average of 97.32% ability damage plus a 6.333% damage buff to next hit.