Gloves of passage

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Gloves of passage detail.png

Gloves of passage are tier 85 melee power gloves, dropped by The Magister. While worn, after the Havoc or Smash ability successfully hits, the damage within two ticks of the wearer's next melee attack within 6 seconds is increased by 10%. Additionally, the target will receive 20% more damage from bleeds for the next 10 seconds (? ticks). The latter effect does not apply to PvP fights.

Although the tooltip states that only maximum hit is increased, the minimum hit is also increased. The effect of the gloves of passage is retained even after switching gloves, and the effect does not cancel through use of defensive abilities or when switching weapons. However, the buff only applies for the target that Havoc or Smash was used on.

Gloves of passage degrade over 60,000 charges of combat to a broken state. They can be repaired by a Repair NPC for 300,000 coins, or for cheaper on an armour stand.

Combat stats[edit | edit source]

Comparison[edit | edit source]

The gloves give Havoc and Smash a similar buff to Fury - all are melee abilities which buff the following 2 ticks of melee damage.

Havoc and Smash are weaker than Fury and have a 10 second cooldown, as opposed to Fury's 5 seconds. The first two hits of Fury will apply more average damage any time the hit that is buffed has a maximum of below 468% ability damage.[1]

The most efficient way to benefit from Gloves of passage is to apply a Fury buff to an ability, equip the gloves, cast Havoc/Smash, switch back to the other gloves and a two-handed weapon if needed and apply the next ability during Fury's 5 second cooldown.

Drop sources[edit | edit source]

This is an auto-generated list (update now). For all sources of this item, see here (include RDT). For help, see the FAQ.
  1. ^ There is further information on this drop; see the associated page for details.

Repair cost[edit | edit source]

The Gloves of passage at most, costs 300,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 75,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Comparison with other gloves[edit | edit source]

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 31 August 2021 (Update):
    • Gloves of passage received a +3% buff to the damage dealt after Smash or Havoc successfully hits (10% total). Additionally, enemies hit by either of those abilities now receive 20% more damage from bleed effects for 10 seconds.
  • patch 21 October 2019 (Update):
    • The Gloves of Passage effect, Enduring Ruin, is now applied after using the Smash ability as well as Havoc.
  • patch 13 November 2017 (Update):
    • Gloves of passage drop rate has been increased to 1/500.

Trivia[edit | edit source]

  • Upon release, the drop rate of the gloves was 1/2,000. This was changed to 1/500 following player complaints of its unusually high rarity (despite being a tertiary drop) with the patch notes of 13 November 2017.

References[edit | edit source]

  1. ^ Havoc/Smash with Gloves of passage provide an average of 94.2% ability damage plus a 7% damage buff to the next hit. Fury (after two hits) provides an average of 97.32% ability damage plus a 6.333% damage buff to next hit.