Shiny three-leaf clover necklace

chargedempty
Shiny three-leaf clover necklace
Release4 July 2014 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyNo
DestroyAre you sure you want to destroy this item? You can reclaim an empty version from Diango in Draynor.
ExamineThis grants a 2% boost to all XP while worn and offers a chance of getting rare rewards while skilling or fighting.
Options [?]
BackpackWear, Check charges, Destroy
EquippedCheck charges
Values
Value100 coins
Cash out:
20,000 coins
AlchemyNot alchemisable
On deathAlways kept outside dangerous area
Weight0.1 kg
Advanced data
Item ID31622
LinksMRID • recipe
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The shiny three-leaf clover necklace is obtained via Treasure Hunter and boosts experience by 2% in all skills when charged and equipped. The necklace starts with 10 charges that give the player the chance of winning certain items. Once all charges are depleted, the necklace becomes a purely cosmetic item.

Combat stats

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Requirements
None
Class
None
Slot
Tier
None
Shiny three-leaf clover necklace equipped.png: Shiny three-leaf clover necklace equipped by a player
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Operation

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Obtained new, the necklace comes with 10 charges. For every 10 minutes of skilling or combat, the necklace will use up one of its charges. Every time a charge is used, the player has a 10% chance of receiving a reward from the reward table. If the player doesn't win a reward, player will be rewarded with coins equal to the content of a small cash bag.

If a player wins a reward, the reward will automatically show up in the player's inventory or in the player's bank in the case where the inventory is full. No messages appear in the player's chat box when this happens unless the game chat filter is set to on.

This item will also act as a substitute to the Crystal amulet if you own one, giving you one Crystal motherlode shard after one hour of skilling.

Once the necklace is depleted of all of its charges, the necklace becomes a purely cosmetic item. The 2% experience boost is also lost when this happens. There is no way to recharge the necklace.

Reward table

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If a player enters the reward table, they have the opportunity of receiving one of the following items: (note that the rarity is after the player manage to get into the reward table; e.g. even though an item may be common, it is still rare when considering there is only a 10% chance to even enter the reward table.

Main reward table

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Rare reward table

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When a player enters the main reward table, they have a chance of landing on the rare reward table slot. Doing so will give them the chance of obtaining one of the items listed below items. As with the main reward table, the rarity is for after the player was able to enter the rare reward table. Players will receive a large cash bag if they already own the item that they were to receive.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 5 September 2016 (Update):
    • Lucky clover necklaces have now changed to give a 10-minute XP boost when a charge is consumed.
  • patch 22 July 2014 (Update):
    • Lucky clover necklaces of the same type and number of leaves can have their charges combined by using one on another in the players backpack.
  • patch 25 September 2013 (Update):
    • Lucky clover necklaces now use up charges when crafting Summoning pouches.