# Expensive spices

Expensive spices is a necklace rewarded from the Let Them Eat Pie quest. The special ability of this necklace allows an extra 50 life points restored for every piece of food eaten. The necklace does not need to be equipped for the special ability to work; it only needs to be in a player's inventory. This necklace does not work with most non-conventional restorative items, such as Saradomin brews, beer, or purple sweets, but it does work with berries from The Arc. Portents are also unaffected.

It stacks multiplicatively with Blessing of Het relic (adding +50 lifepoints first, then multiplying the result by x1.1). Its effect stacks with Necklace of gluttony (which must be worn). Bunyip's Swallow Whole special move does not benefit from either of them.

The item is always kept on death. If lost a spare one can be received by talking to Nails Newton in Taverley near the lodestone. It can also be re-obtained at May's Quest Caravan after putting 150 quest points into the Hub Track.

## Mechanics

To determine if the necklace is worth carrying in an inventory slot, here are three equations:

• Life points restore without necklace = ${\displaystyle n\times h}$
• Life points restore with necklace worn = ${\displaystyle n\times (h+50)}$
• Life points restore with necklace in inventory = ${\displaystyle (n-1)\times (h+50)}$

where

${\displaystyle n}$ is number of inventory spaces available for food.
${\displaystyle h}$ is life points restored by the food players plan on bringing with them.

This effect will work on every bite of food, e.g. it will heal an additional 100 life points for any pies, it also works with the stackable magnetic minnow. For baron shark and juju gumbo, this increases the amount healed by 50 only once for the initial bite and has no effect on the heal over time effect; therefore, eating a baron shark with the necklace would heal 2,050 life points, followed by 50 life points every second for 10 seconds.

One more suggestion is to use this item with the bones to peaches or bones to bananas spells, as over time, the extra life will become worth the item slot. This is very useful on long trips to aviansie, ankou, or bloodveld.

This table displays the number of food items a player must be carrying for it to be worth taking the expensive spices in an inventory slot over just bringing another piece of food:

Dish Number

required

Healed

normally

Healed

with necklace

Spices with
Berries - 1 51 56
Magnetic minnow - 100 150 165
Biscuits - 200 250 275
Cooked chicken 5 200 250 275
Trout 9 375 425 467
Salmon 14 625 675 742
Tuna 16 750 800 880
Cheesecake 7 750 900 990
Cake 8 999 1149 1263
Lobster 25 1200 1250 1375
Chocolate cake 10 1248 1398 1536
Swordfish 29 1400 1450 1595
Desert sole 30 1450 1500 1650
Catfish 31 1500 1550 1705
Monkfish 33 1600 1650 1815
Bacon cheesecake 12 1500 1650 1815
Green blubber jellyfish 12 1500 1650 1815
Beltfish 34 1650 1700 1870
Shark 41 2000 2050 2255
Great white shark 43 2100 2150 2365
Rocktail 47 2300 2350 2585
Blue blubber jellyfish 16 2250 2400 2640
Sailfish 49 2400 2450 2695
Summer pie 25 2374 2474 2720
Rocktail soup 51 2500 2550 2805
Sailfish soup 53 2600 2650 2915
Primal feast 201 10000 10200 11220

These numbers do not include the necklace itself e.g. players must bring 32 monkfish & necklace to equal having 33 monkfish - both heal a total of 52,800 life points.

A general rule is to divide the number of life points restored by a food item by 50 and then add 1 to find when spices should be brought. Using food that is consumed in multiple bites like cakes and pies do not follow this rule.

This does not take into account things like the decreased cost of the food and the ability to heal more per click which can be particularly useful in hard fights, such as against bosses or other players.

## Update history

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
• patch 21 October 2019 (Update):
• Updated the examine text of expensive spices to reflect the item effect.
• patch 24 June 2013 (Update):
• Rocktails and rocktail soup now work as intended with expensive spices.

## Trivia

• Items with multiple bites gain the most from the necklace. A cake normally heals a total of 999 in three bites but will heal 1149 with the necklace. A chocolate cake normally heals a total of 1,248 in three bites but will heal 1,398 with the necklace. However, if a lot of healing may be needed in a short time, a cake with its three bites may take too long to be useful.
• Expensive spices don't provide a life point bonus to the cornucopia.
• Previously in the Rewards menu, the Expensive spices were referred to as Spice pouch, and was labelled to give +10 healing, instead of the actual +50. This has now been fixed.