Cabin Fever
| Cabin Fever (#98) | |||||||||||||||||||
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| Release date | 7 February 2006 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Voice Over | No | ||||||||||||||||||
| Official series | Pirate #3 | ||||||||||||||||||
| Age | Fifth Age | ||||||||||||||||||
| Timeline | Heroic | ||||||||||||||||||
| Start area | Port Phasmatys | ||||||||||||||||||
| Combat[?] | None | ||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Quest ID | 296 | ||||||||||||||||||
| Quest create ID | 22 | ||||||||||||||||||
| Official difficulty | Experienced | ||||||||||||||||||
| Links | Quests | ||||||||||||||||||
In Cabin Fever, you learn to become a pirate by aiding the shifty Bill Teach in running his ship, being finally rewarded with access to the island of Mos Le'Harmless.
Official description
[edit | edit source]| “ | It's war on the high seas, as Bill Teach tries to make the journey from Port Phasmatys to the pirate enclave of Mos Le'Harmless!
With his crew heading for the hills, he's looking to recruit anyone eager to become a pirate and help him sink the enemy before he ends up swimming home. He's offering a lot more than a shilling to join his crew. Have you got what it takes to be a pirate? |
” |
Overview
[edit | edit source]| Start point | ||||
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| Length as displayed in-game | Medium | |||
| Requirements |
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| Required items | Items from the tool belt are not listed unless they do not work or are not automatically added.
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| Recommended |
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| Combat |
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War o' words
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Travel to Port Phasmatys and speak to Bill Teach in The Green Ghost inn. Bill is the captain of The Adventurous, a ship which he claims is the finest ever to sail the seas. He needs a pirate to help him leave the port, but none will sail with him, not even his crew.
The night before, he had a heated argument with the captain of another ship, wherein the captain threatened to sink The Adventurous and put his crew 'to the sword'. Scared, all his crew members have abandoned him and he has no choice but to sail back to his home land.
Seeing his dilemma and wanting to be a pirate, you offer to help him. Although he doubts your plundering abilities, Bill accepts your help and tells you to meet him on his ship. Go to the Port Phasmatys docks, and board the easternmost ship, The Adventurous. Speak with Bill to set sail for Mos Le'Harmless and begin your journey as a pirate.
Under attack!
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As soon as you leave port, you see a cutscene, where an enemy pirate ship starts firing on The Adventurous, destroying the ship's hull and cannons. Bill calms you down and tells you to first take care of the enemy's cannon.
Boo...m?
[edit | edit source]He suggests you grab some fuse and rope from the ship's lockers. Search the repair locker and take out four ropes, followed by procuring a fuse from the gun locker.
Climb up the ship's ladder to the main deck, and use the climbing net to climb up the main mast. Use your rope on the hoisted sail of The Adventurous to swing over to the enemy ship. Failing the jump will completely deplete your Energy. The rope is lost each time you travel from ship to ship.
The ship is populated by level 26 pirates, which are aggressive regardless of your combat level. If you need to escape from them for a moment, climb up the net on the main mast. Find the cannon on the west side of the deck and use the fuse on the powder barrel next to it. Light the fuse to blow up the barrel and the cannon. Climb back on the main mast using the net, and using a rope, swing back over to The Adventurous. If you forgot to bring a second rope, you can find one in the south-west corner of the main deck of the enemy pirate's ship.
Shielding
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Now that you've controlled the offence, you need to build your defence. Talk to Bill and he'll want you to repair the damaged hull. Climb down the ship's ladder and search the repair locker for 6 repair planks, 30 tacks, and 3 swamp paste.
Each of the three holes takes two planks, ten tacks, and one swamp paste to fix. When you have enough resources, a message in the chat interface will say so if you try to get more than needed.
For each hole, use a repair plank and then a swamp paste on the ship hull to patch it up.
Retaliation!
[edit | edit source]Go talk to Bill again.
For attacking your ship, the enemy pirates need to be taught a lesson. Bill asks you to pillage the enemy ship and bring back their booty. Climb the net again, use a rope on the hoisted sail, and swing back over to the enemy ship.
Climb down the ship's ladder. Steal from the chest to receive 5 enemy plunder, and then climb back up to the main deck, and return to The Adventurous.
Climb down the ship's ladder, and use your plunder on the plunder storage at the back. If you leave the ship, you will lose the plunder and have to steal it back over again.
Into Davy Jones' Locker
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Finally, Bill wants you to prepare a send-off for the enemy and a blast from the cannon would do just fine. The aim here is to prepare and fire the cannon when the pirates are directly in front of it.
Climb down the ship's ladder, search the gun locker, and take a cannon barrel. Climb back up and fix the broken cannon (the cannon will have the option "Repair"). Talk to Bill again, then go below and search the gun locker for a ramrod, a few fuses, and a cannon canister. Return to the main deck, and choose the take-powder option from the powder barrel next to the cannon.
Gunpowder can be taken from the powder barrel located right next to the cannon.
- Use gunpowder on the cannon.
- Use the ramrod on the cannon.
- Use a canister or cannonball on the cannon.
- Use a fuse on the cannon.
- Fire the cannon!
- Use the ramrod on the cannon again to clean it out.
Be sure to check your chat box after firing, because the cannon hit may miss often. Be sure to bring extra fuses as you will may need to fire more than once.
If you miss, use the ramrod on the cannon to clean it out and then repeat the steps, until you score a hit. If you don't clean the cannon, it will explode from the previous unused gunpowder. If this happens, replace the broken barrel with a new one from the gun locker.

When you hit the pirates with the canisters, talk to Bill. He tells you to sink the enemy pirate ship by blasting holes in its hull; three would be enough. Go down below, and search the gun locker to take at least three cannonballs; also take the same number of fuses (you may need extras in case the cannon misses or blows up).
Return to the main deck. Clean the cannon out with a ramrod and then repeat the steps above until you have hit the enemy ship three times. Take note of step 3 - when you fired the cannon the first time, you loaded a cannon canister. Here, you should instead load a cannonball.
Mos Le'Harmless
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Following your third hit of the enemy pirate ship, you see a cutscene with Bill Teach talking with Mama La'Fiette in The Other Inn. Bill then thanks you and gives you a Little Book o' Piracy, to add 'pirate' to your vocabulary as your ineptitude at speaking 'pirate' annoyed him to no end in the voyage.
Congratulations, quest complete!
Rewards
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- 2 quest points
- 7,000
experience lamp - 7,000
experience lamp - 7,000
experience lamp - 10,000 coins (only if you speak to Bill Teach after the quest)
- Access to Mos Le'Harmless
- Access to kill cave horrors and unspeakable horrors
- The ability to understand pirates on Mos Le'Harmless with the Little Book o' Piracy
- Charter ship prices are halved
- Music unlocked
Achievements
[edit | edit source]- Cabin Fever (
0) – Complete this quest. - That'll Teach Bill (
10) – Claim 10,000 coins from Bill Teach after 'Cabin Fever'.
Required for completing
[edit | edit source]Cabin Fever is directly required for the following quests/miniquests:
- Aftermath
- Alpha vs Omega
- Azzanadra's Quest
- Battle of the Monolith
- Children of Mah
- City of Senntisten
- Curse of the Black Stone (full comprehension)
- Desperate Creatures
- Desperate Measures
- Desperate Times (full comprehension)
- Dishonour among Thieves
- Evil Dave's Big Day Out (full comprehension)
- Extinction
- Eye of Het I
- Eye of Het II
- Fate of the Gods
- Heart of Stone (full comprehension)
- Hero's Welcome (full comprehension)
- Kindred Spirits
- Koschei's Troubles (miniquest)
- Mahjarrat Memories (miniquest)
- Missing, Presumed Death (full comprehension)
- Nadir (saga) (full comprehension)
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Once Upon a Time in Gielinor: Fortunes (full comprehension)
- One of a Kind
- Rebuilding Edgeville (miniquest)
- Remains of the Necrolord
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Death of Chivalry (full comprehension)
- The Light Within
- The Mighty Fall
- The World Wakes (full completion)
- The World Wakes (full comprehension)
- Twilight of the Gods
Transcript
[edit | edit source]Credits
[edit | edit source]| Cabin Fever | ||||||||||
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| Developers | ||||||||||
| Developer | Mod Wilson | |||||||||
| Art and graphics | ||||||||||
| Graphics | Mod Tom | |||||||||
| Quality assurance | ||||||||||
| Quality assurance | Martin I | |||||||||
| Audio | ||||||||||
| Audio | Mod Ian | |||||||||
| Other | ||||||||||
| Quest help | Dan O'H | |||||||||
Update history
[edit | edit source]- patch 18 May 2020 (Update):
- Fixed an issue that was causing a cutscene in Cabin Fever to be obstructed if the 'Remove Roofs' setting was turned off.
- patch 13 May 2019 (Update):.
- Players who were part way through the Cabin Fever quest at the point where they'd already added 6 plunder to their plunder chest will now once again be able to continue and complete the quest. We made a change some time ago to only use 5 plunder, down from the original 6. Anyone who'd already stored 6 plunder and stopped the quest will have found themselves unable to continue, despite the chest being full. This has been rectified.
- patch 14 January 2019 (Update):
- Cabin Fever quest journal has been updated to instruct the player that only five loads of Plunder are required, instead of ten.
- patch 26 March 2018 (Update):
- Resolved an issue where you could not reclaim plunder from the chest within Cabin Fever if you somehow had not deposited 5 pieces within Bill Teach's chest.
- patch 12 March 2018 (Update):
- The following quality-of-life changes have been made to Cabin Fever:
- Both cutscenes are now updated and skippable.
- Rogue wooden floor textures were removed from the map edges during the ship battle scene. There is now also a skybox and an extended sea map.
- Pirate NPCs are now aggressive on the enemy ship.
- The custom interfaces within the repair and weapons boxes have been updated and now give players the exact items needed when clicked.
- Planks from the repair box are now stackable.
- The quest conclusion now provides reward lamps instead of flat XP.
- A new left-click flow has been added to the gunpowder explosion when operating/repairing the cannon.
- The plunder mechanic has changed as such: the barrel and box have been removed; players are now given a single lot of five plunder from the chest; players no longer need to wait for the chest to respawn; the chat and quest logs have been updated accordingly.
- The following quality-of-life changes have been made to Cabin Fever:
- patch 21 January 2013 (Update):
- Ramrods are now put in the correct hand during the Cabin Fever quest.
- patch 9 June 2009 (Update):
- Graphics on the Cabin Fever ships have been changed and we have fixed the look of the water.
Cultural references
[edit | edit source]- The quest's name is a reference to Cabin fever, which is madness caused by being stuck in confined quarters for extended periods of time.
- Bill shares his surname with famous pirate Edward Teach, better known as Blackbeard.
- Bill Teach asks if you can "shoot an Albatross from a hundred paces". This is a reference to the poem The Rime of the Ancient Mariner by Samuel Taylor Coleridge.
- The examine text of the gun locker aboard The Adventurous reads, "Cannons. Lots of cannons." This is a reference to The Matrix, in which Neo says "Guns. Lots of guns."
- When Mama is talking to Bill, she says "Bill? You look like you've been to Davey Jones' Locker and back." This is a reference to a popular pirate with the same name who is said to have a cache at the bottom of the ocean, the cache being his locker. Davy Jones' Locker is also synonymous for 'bottom of the sea'.
- During the first conversation with Bill Teach, he asks if the player is "...as agile as a cat on a hot tin roof". A cat on a hot tin roof is a common expression and was popularised by Tennessee Williams' play of the same name.
Trivia
[edit | edit source]- Upon completion of the quest, the Adventurer's Log states: I became a pirate by helping Bill Teach sail The Adventurous safely through an attack by a captain he may have insulted in a pub
| Part 3 of the Pirate quest series | |
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