The inventory or backpack is where the player carries items that cannot be or are not equipped. A player's backpack inventory can hold up to 28 items, and any additional items must be stored in the player's bank. Some items are stackable (such as coins, runes, and arrows) which means they only take up the space of one item, no matter how many a player has.
Due to the introduction of Summoning, it is possible to have access to more items on the move by using a Beast of Burden (e.g. Pack yak). However to access the items that have been stored with the BoB, you must have enough free spaces in your inventory for the items, as you cannot use them directly.
Note that a player can transport more than the standard 28 items by dropping an item, moving somewhere, dropping a new item, going back to reclaim the first item dropped, and repeating. This is uncommon, since it takes a long time to transport just another few items. However, for a player with an inventory full of valuable items, this may prove extremely useful.
The limit of 28 items in a player's inventory is integral to the RuneScape economy. Since only 28 items can be held at once, this requires players to make trips to banks to deposit items while they are gathering and/or making items. This adds time to the process of gathering items such as logs, ores, or flax and the process of making items, such as bowstrings, bars, and bows.
If inventory was unlimited, the prices of such items could face a considerable drop because it would not take as much time to obtain large amounts of them. Runecrafting would be made easy, as players would be able to craft infinite amounts of runes in a single trip. Gathering skills, such as Fishing, Woodcutting, and Mining could be trained for infinite amounts of time without much movement, and processing skills, such as Smithing, Cooking, and Fletching would be extremely easy because infinite numbers of materials could be processed into finished items in one trip. The limitations of the inventory help to stabilize the RuneScape economy.
Update history[edit | edit source]
- patch 14 September 2020 (Update):
- You may now craft items with a full Inventory when the item in question consumes ingredients from your Inventory, thereby freeing up space.
- patch 10 February 2020 (Update):
- Fixed an issue which led to players being unable to access their inventory after dying.
- patch 14 October 2019 (Update):
- Fixed an issue causing off-hand weapons to drop when backpack is full.
- patch 23 September 2019 (Update):
- Spirit onyx now returns to the inventory once converted back to its unused variant.
- ninja 6 August 2018 (Update):
- Buttons on the backpack interface will display and work as intended when interacting with them in the Hero interface.
- ninja 11 September 2017 (Update):
- Pies, cakes and pizzas will now stay in the same inventory slot while consumed instead of jumping to the first free slot at each stage of eating.
- patch 7 August 2017 (Update):
- The inventory models have been repositioned for low tier Dungeoneering coifs to better fit the inventory slots.
- ninja 6 June 2016 (Update):
- Amended the inventory icons of several objects to better fit inventory slot borders.
- patch 25 January 2016 (Update):
- The spacing between the icons at the bottom of the backpack has been fixed.
- ninja 11 January 2016 (Update):
- Repositioned various inventory icons for equipment and other items to better fit within the inventory borders.
- ninja 27 July 2015 (Update):
- The panel at the bottom of the Backpack interface has been returned to its original size.
- patch 13 July 2015 (Update):
- The Backpack and Worn inventories no longer remain locked after closing the Grand Exchange interface.
- patch 22 April 2014 (Update):
- A very subtle sound effect has been added when a log is added to the inventory through woodcutting.
- patch 18 August 2014 (Update):
- You can no longer attempt the 'Use' operation on an item that is considered to be an empty inventory slot.
- patch 11 December 2013 (Update):
- Players can no longer use the inventory or equip interface whilst using the wardrobe interface.
- patch 10 September 2013 (Update):
- The backpack no longer retains its scrollbar when it is stretched to fit in one row.
- patch 13 August 2013 (Update):
- Various off-hand weapons have had their inventory icons changed to make them visually distinct from the main-hand version.
- The inventory model for brass hand harry's mark has been fixed.
- The inventory icon for the mithril pickaxe is now consistent with other pickaxes.
- Bandos gloves and leather gloves no longer share the same inventory model.
- Players can no longer view other players' inventories outside of Daemonheim.
- patch 11 December 2012 (Update):
- Inventory icons for steel weapons have been redone so they are no longer cut off.
- patch 9 November 2010 (Update):
- Summoning scrolls have had their inventory images fixed so the icons show in all circumstances.
- Hunting and the bonecrusher will now correctly check the space left in a player's inventory.
- patch 28 April 2010 (Update):
- Improved the inventory drawing code. Dragging items around your inventory will no longer be cancelled when the inventory updates.
- patch 26 October 2009 (Update):
- Slightly adjusted the raw, cooked and burnt crayfish inventory icons.
- patch 12 May 2009 (Update):
- Slightly modified the abyssal whip inventory icon to better resemble its actual appearance.
Trivia[edit | edit source]
- In RuneScape Classic, players could hold 30 items; however, those 30 also included worn equipment.
- According to the Zombie head, the inventory has 'fluff' at the bottom.