Patch Notes (6 May 2009)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 6 May 2009.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).


  • The red menaphite headgear was appearing purple rather than red at the sides.
  • The graphic for unpowered orbs has been changed to more easily distinguish them from air orbs.
  • A roof removal issue has been resolved around the Black Knights' Fortress.
  • Fixed an animation that was playing faster than intended.
  • Fixed an animation so the player no longer holds their weapon while on the Agility course in Bandos throne room.
  • Fixed a bug where items wouldn't be displayed on the floor in a particular location in the northern Wilderness.
  • Fixed the bridges in the Gnome Stronghold to correctly appear in low detail.
  • Adjusted the spacing on the Farming tool storage interface.
  • Fixed a floating issue with the Explore emote.
  • Julian and a few other NPCs in Lumbridge appeared to be missing arms at certain camera angles in low detail.
  • Fixed a roof removal issue in Lletya.
  • Fixed a render issue with the various full helms and your chathead.
  • The buttons on the Grand Exchange interface have been adjusted so the clickable area is more consistent with the sizes of the various components.
  • Removed some random glowing light near Melzar's Maze.
  • Poison and disease hit splats will no longer be stretched when near a wall in the Myreque caves.
  • Shades in the Stronghold of Security have had their robes adjusted to better match the dropped version.
  • The back point of the enchanted hat should no longer have render issues with your neck at the front.
  • A random square near the Magic Guild was blocked for no apparent reason.
  • Zanik will no longer occasionally appear on top of the Oo'glog pools.
  • "Your cannon has decayed" is now in red text to better warn you.
  • Skeletal hellhounds should no longer drop their loot in a wall if they were next to one when they died.
  • Flames no longer appear through the floor in a particular dungeon.
  • Fixed a map height issue in Morytania.
  • Updated a cat model to be textured.
  • Improved the tooltip box for the hot air balloon controls.
  • The customs officer cap from the Rocking Out quest should no longer make your hair disappear.
  • Fixed the clickable area for the NPC Contact interface when talking to Chaeldar.
  • Adjusted some animations in While Guthix Sleeps.
  • Infinity boots no longer clip with flared trousers.
  • Fixed a label issue with the runite crossbow and the Zamorak plateskirt.
  • Fixed some height-mapping issues in the Forgettable Tale of a Drunken Dwarf cutscene.
  • Updated an interface in Rocking Out to look better in high detail.
  • Fixed various graphical issues with bandanas and eye patches.
  • Stopped elite black platelegs and the bug lantern causing a stretched polygon.
  • Players will no longer randomly disappear while chopping trees in low detail.


  • Updated some code in the Eadgar's Ruse and Mountain Daughter quests, no visible functionality changes.
  • Dondakan now has a right-click option to fire you into the rock.
  • Alrena should definitely be in her house, rather than occasionally outside.
  • An axe from Swan Song is now a hatchet to match other hatchets.
  • The Sinclair Mansion dog: now with added barking!
  • Added music to the first cutscene in the Cabin Fever quest.
  • Added some atmospheric sounds to a Cabin Fever area.
  • The quest complete jingle wasn't playing when completing As a First Resort.
  • Fixed a label issue with a zombie in Zogre Flesh Eaters.
  • Added a plank in a specific location to aid with the progress of the Mountain Daughter quest.
  • If you've lost your train from Kennith's Concerns, this can now randomly be found around Witchaven.


  • The Grand Exchange interface will now flag any sell offers you've placed that are out of the trading range of that particular item.
  • Peer the Seer has better checks when depositing items in your bank and now deals with noted items.
  • Greenman's Ale now has the apostrophe in it and all references to it have been updated.
  • Fixed several typos and grammatical errors in various chat.
  • Changed a battle hatchet correctly to a battle axe.
  • Updated some text to reflect the fact you can fill plant pots with soil from patches in any state, not just when they’re empty.
  • Bandos throne room Agility course is now correctly on the skill guide.
  • The swap/insert button in your bank will now remember your preference between logins.
  • Caviar and roe ‘eat’ options have been adjusted so you don't immediately eat them. They are still edible, though.
  • All highwaymen to the south-east of Falador should count toward the Falador Achievement Diary.
  • The sound effects should now be correctly synchronised with the ectophial teleport animation.
  • A dungeon icon has been placed back on the world map for the Keldagrim Mine.
  • Runite bolts have been more consistently named.
  • Sound effects for the gnome glider were missing in the ogre area.
  • Snoring sound effects have been added to the NPCs in the Varrock church.
  • One of the warning beacons was asking for too many nails when repairing the ladder.
  • Clockwork items from your house are now listed on the Crafting skill guide.
  • Fixed an issue with the minimap run button while in the tutorial.
  • The ‘locked’ sound effect plays when trying to open a compost bin that's not ready.
  • Added sound effects when making a crystal key.
  • Added a banker to Catherby where a bank booth was open but no banker was present.
  • Removed a duplicate item in Chargurr's shop in Oo'glog.
  • The track ‘Sojourn’ had at least 3 wrong notes, apparently!
  • General Graardor is an ourg, so he now appropriately drops ourg bones.
  • The Wise Old Man no longer mentions random events that have been removed.
  • Quick chat has been added for the Evil Tree distraction and diversion.
  • You can now open a chest and mithril door with the key in your inventory, rather than having to use it on the locations.
  • Floor spike traps now have a bigger clickable area.
  • Energy Transfer will no longer work in single-way combat on a PvP world.
  • Adjusted some text on the welcome screen.