Rocking Out

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Rocking Out (#140)
Rocking Out.png
Release date11 June 2008 (Update)
MembersYes
Voice OverNo
Official seriesPirate #5
AgeFifth Age
TimelineLegendary
Start areaPort Phasmatys
CombatNPC combat level 30–39
Advanced data
Quest ID4
Quest create ID139
Official difficultyMaster
LinksQuests
[view][talk]

Rocking Out is a quest in the pirate quest series revolving around finding out the story of Rabid Jack and the Battle of the Archipelago from Young Ralph, who is incarcerated in Rock Island Prison. Like the other pirate quests, it is filled with humourous dialogue and scenes.

Official description[edit | edit source]

What do zombies, pirates, monks and evil plots have in common? Well, if you want to find out, it's time to start digging! Rabid Jack is back...but who is he? It's time to prove your pirate credentials and win the trust of the motleyest crew in RuneScape. The dark secrets behind This Albatross, Rum Deal and the Great Brain Robbery are yours to discover...if you dare!

Overview[edit | edit source]

Getting on Rock Island Prison[edit | edit source]

Items needed: 3 pieces of pirate clothing, book o' piracy
The sleeping customs officer.

Talk to Bill Teach in the Green Ghost inn, The Other Inn or on The Adventurous. Ask him about Rabid Jack. He does not want to tell you due to an oath, but will send you to Young Ralph, who is imprisoned on Rock Island Prison. If needed, ask for a book o' piracy.

To get there, you must be arrested. For this, go to the Customs Sergeant in his little office in southeastern Rimmington. Tell him you're a pirate. To trick him, you need to wear at least 3 pieces of pirate clothing, purchasable at Dodgy Mike's Second-hand Clothing and the Grand Exchange. You will have a couple of conversation pieces to convince the customs officer to arrest you.

Read the noticeboard next to the entrance door for information on the answers to the trick questions. The answers to the trick questions are different for everyone. If the sergeant tells you that they boarded the ship whose crew is congratulated on the noticeboard, tell him that that is one of their ships. He will then ask if you served on one of the other ships. Respond appropriately depending on if the ship sank or got away.

When answered correctly, you will be forced to deposit all of your items into the locker, which acts like a bank deposit box. You will be transported to jail immediately and into a humorous cutscene set in a small cell with an enormous hole in the wall by Heavy-Handed Harry, who forbids you to escape.

Communicating with Young Ralph[edit | edit source]

The jail...
Harry throws stew in your face, ruining your shirt.

When you first arrive at the prison cell, all you will be wearing is a prison uniform: prison uniform top and prison uniform trousers. You do not have any items and will have to find a way to talk to Young Ralph.

Shout through the barred window at Young Ralph in the next cell. Heavy-handed Harry will inform you that Ralph is deaf and cannot hear you. Pick up a tin cup in the cell, and use it on the jail door 3 times until Heavy-handed Harry throws stew on your shirt, which now leaves you with a fishy prison uniform top.

Right-click the pipe next to the jail window in your cell, select "Tap", and you'll have an amusing Morse code conversation with the prisoner in the cell below you. Eventually the pipes will break, and you will receive a pipe. Shout-through the door to talk to Heavy-handed Harry and say you wish to write a confession. You will receive a quill, an ink bottle, and a piece of paper to write on. You can use these to write a note to Young Ralph by dipping the quill in the ink to get an inky quill, then writing on the paper. Attempt to give it to him by throwing it into his cell - it drops away and he doesn't see it. If you lose the paper, you can ask the guard for more.

Next, search for an accordion in the rubble just outside of the jail cell. Use the ink bottle on the note to make a piece of sticky inky paper. Now, use the empty ink bottle on the sharp rock outside the eastern wall of the jail. Use the resultant smashed bottle on the accordion, and it will cut a small hole in it. Use the pipe on the accordion, and the pipe will be pushed through the accordion. Finally, use the inky paper on the accordion, to transform it into a vacuum pump.

Luring the seagull.

Use the Fishy prison uniform top on the perch rock, outside your cell, to draw a seagull to sit on the perch rock. Use the newly-made vacuum pump on the unsuspecting seagull, and it will be trapped in it. Now, use the vacuum pump and gull on Young Ralph's barred window. He will notice the seagull and turn around.

Talk to Young Ralph by shouting through the barred window. He will read your lips and conversation can proceed easily. At some point, Harry interrupts the conversation and you will need to whisper. You will ask about Rabid Jack, but he will only reveal information on him if you get marks from five captains:

Obtaining the marks of the five captains[edit | edit source]

Walk round to the pier on the east side of the island, and dive into the water. This will take you to Karamja next to Captain Klemfoodle, a glider pilot. You will leave behind everything you carried earlier. Alternatively, you can also use the Home teleport.

To obtain the marks of the five captains, you must visit each of them (in any order you like) and convince them to give you the mark.

Captain Braindeath[edit | edit source]

Items recommended: Ectophial, Arc journal, 5 empty inventory spaces
Captain Braindeath.png

Speak to Captain Braindeath on the ground floor[UK]1st floor[US] of the 'rum' factory on Braindeath Island (to get there, talk to Pirate Pete on the dock just northeast of the Ectofuntus). He wants you to convince the Bartender of the Rusty Anchor in Port Sarim to stock his 'rum', and will give you a set of 5 disguises to wear: fake beard; fake moustache and nose; fake monocle, moustache and nose; curly wig; and straight wig. To save time while doing this part of the quest, it is also possible to talk with Redbeard Frank on the Port Sarim docks south of the bar, which will start his portion of the quest.

Go to The Rusty Anchor, bringing a little cash along as you need to buy a few beers. Start by asking the bartender about the 'rum'. He will say they do not stock it and demand is too low to order any of it. He then explains that if 5 people were to ask for some 'rum' that would be enough demand for him to start selling it. However, the disguises Captain Braindeath provided will not be enough to fool him in his current state.

Talk to him and start getting him drunk (select the "I'll have a drink ... and you have one too" option or use the beer you bought on him but make sure to have 1 inventory space open). After a few drinks (about 5 should do) he will remark that he feels tired, indicating he is too drunk to recognise you in the disguises. Do not talk to him again until you have a different disguise on or you'll have to pay for another beer to get him drunk again.

Exit the pub (the Arc Journal teleport should do nicely) and put on one of the 5 disguises, then talk to him again about the rum. Then, exit the pub and change disguises again. Do this with all 5 disguises and, on the fifth, he will say he wants to apologise to you (meaning the original, undisguised you, who was trying to sell 'rum'). Go outside and take off your disguise. Talk to him yet again, and he will give you an order for some 'rum'.

Return to Captain Braindeath and give him the order. You will be given Braindeath's mark for your efforts. If you desire to complete the achievement Rusty Reward required for the master quest cape, you can return to the Bartender to be reimbursed the 20 coins you spent on beer.

Captain Bill Teach[edit | edit source]

Items needed: Diving apparatus, fishbowl helmet, ghostspeak amulet, 2 bronze wires, and hammer (for Brass Hand Harry's task, tool belt does work).
Items recommended: Ectophial
The fabled idol, uncovered from the depths.

Speak to Bill Teach; he will give you an Introduction letter and tell you to find 50 Ships Mufassah who is up the ladder of The Other Inn on Mos Le'Harmless, which is the most northwestern building. Bill wants Mufassah's Idol of many heads.

Travel to Mos Le'Harmless. If you started Redbeard Frank's storyline, speak to Brother Tranquillity to obtain a letter. Find 50 Ships Mufassah, located upstairs in the house north of the Inn. He will then tell you how to locate the Idol after you have joined his crew. Brass Hand Harry is in the same room as 50 Ships Mufassah. You can save yourself a second trip by completing Brass Hand's task after you are done talking to 50 Ships Mufassah.

The idol is in a shipwreck off the shore of Dragontooth Island. Get your diving apparatus, fishbowl helmet (these can be obtained from Murphy in Port Khazard if you need replacements) and Ghostspeak amulet. Also make sure you are not carrying too much equipment or else you'll be told you are too heavy to go diving and need to bank. 28 kg is too much, lower than 27 kg is fine. Do not bring a familiar or pet with you, since you will either have to dismiss the familiar or deposit the pet into the bank (it can't be in your backpack either) before diving.

Go to Port Phasmatys where the ghost captain will take you to Dragontooth Island. Remember there are 2 ghost captains - you want the one at the smaller rowboat at the south end of the docks, not the one at the bigger ship with the broken mini-ectofuntus.

The location of the chain.
Catching the Karamthulhu

On the island, find the diving chain, which is in the north-east part of the island, put your diving apparatus and fishbowl helmet on and dive down. Swim around until you find a Karamthulhu: catch it, as it's holding a key that you will need in the next step. The Karamthulhu is the only fish in the area that appears on the minimap as a yellow dot apart from the giant crabs.

Go aboard the ship on its north side. There are aggressive level 70 Giant lobsters and non-aggressive giant crabs on the ship. They aren't particularly tough, but be prepared to be attacked. Go west and climb-up the stairs and open the chest (with the key in inventory) to get a crowbar.

Climb down the stairs and then down the ladder to the east. Once on the lower deck, go west and dig the mess using the crowbar (Examine mess: A pile of planks). You will lever the worst of the rotten planking out of the way with the crowbar (Examine mess: A pile of sand). Dig on the pile of sand until you scoop away a load of silt three (3) times to eventually expose the idol. Take the shiny golden Idol of many heads.

(From here, you may lodestone teleport or climb to the main deck and, while standing on the deck, use your ectophial.)

Climb back up the ladder to the main deck, and then head back to the chain that leads to the surface. Climb up the anchor (chain) to return to Dragontooth Island, and take the boat back to Port Phasmatys (or use your ectophial).

You may use your ectophial while in the water as long as you are standing on the deck of the wrecked ship. Doing this will avoid having to swim back to the dive chain. You may also teleport using a lodestone straight after recovering the idol.

Return to Bill Teach and give him the idol to receive Bill Teach's mark.

Captain Brass Hand Harry[edit | edit source]

Items needed: Introduction letter and 2 bronze wires
The Brass Hand

Talk to Captain Brass Hand Harry on the 1st floor[UK]2nd floor[US] of the northern pub on Mos Le'Harmless - the same room as 50 Ships Mufassah. Show him the Bill Teach's Introduction letter, and he will state that he needs a new hand to make the mark. The task is odd, but he gives you 5 broken hands, and says to use five "broken hand pieces" with two bronze wires to make a hand for the mark.

Take apart the hands he gave you by clicking on each of them (Take-apart option). Then, with the wire in your inventory, use one part of the hand with another. An interactive screen with a relatively simple puzzle appears. Use the arrows to move the hand pieces to where they match on the left side (some will need to be rotated; the rotate buttons are used to flip pieces over). Once it is completed, the interface automatically closes and a Brass hand appears in inventory. A relatively common fix if the puzzle doesn't solve is to try rotating the wrist piece until it works. Also, make sure the hand appears within the blue background.

Talk to Brass Hand Harry again and show him the hand. He will give you an Ink pad and some paper. Using the Brass hand on the ink pad makes it into an Inky hand. Now, use the Inky hand on the paper to make Brass Hand Harry's mark. Talk to Harry again, and he will affirm that the mark is satisfactory.

Captain Redbeard Frank[edit | edit source]

Items needed: At least three pieces of pirate clothing and a piece of charcoal. Ectophial and Explorer's ring 3 (or 4) for getting to Brimhaven faster help immeasurably. Also bring transportation to Brimhaven for the next part (i.e.: chartered ship, etc)

Go to Port Sarim and find Redbeard Frank located south of the pub on the docks. He will not believe that Jack has returned and will ask for proof - a letter from the terrorised monks to prove that Rabid Jack really is back.

Go back to Mos Le'Harmless and find Brother Tranquillity around the dock area. Talk to him and he will give you a letter. Return to Redbeard Frank in Port Sarim and give him the letter. Bill Teach is on the ship on the way back, so you might as well start his task (if you haven't already done it) now.

Frank says he will need better proof as Tranquillity never actually saw Jack, and wants proof from one of his captains. Get at least 3 pieces of Pirate clothing on and go to Pirate Pete north-east of the Ectofuntus; he will take you to Braindeath Island.

Exit the brewery by going down the stairs on the south side to find Captain Donnie nearby. Talk to him wearing Pirate clothing. You will say that you're a new zombie pirate just washed up from the sea and ask for plans. He will give some plans, but they're incomplete. Captain Donnie will tell that he accidentally carved the rest of the plans into Luke.

Getting a rubbing from 50% Luke.

Luke, or rather, 50% Luke, is located northwest of Captain Donnie, guarding the bridge. Grab some charcoal from the crates on the bridge. You'll have to go through the gate that's being guarded by Luke, but your character will distract him long enough to get through. Use the charcoal on 50% Luke to obtain a Charcoal rubbing. This will upset him, resulting in a rather humorous conversation regarding charcoal and a "skin condition".

Return to Port Sarim with the Charcoal rubbing, and give it to Redbeard Frank to receive Frank's mark.

Cap'n Izzy No-Beard[edit | edit source]

Locker location

Travel to Brimhaven, and go to the Brimhaven Agility Arena, located south-east of the docks. Cap'n Izzy No-Beard can be found inside a small hut, the entrance to the arena. Cap'n Izzy will ask you to return to the Rock Island Prison and get a brooch from his friend that died there, Wanda the Fish.

Go back to Rimmington and get arrested once more. You still have to store all your items in the locker before you go, but you don't need pirate clothing. Izzy asked you to go back to the prison and search the mattress for some lockpicks to get into the other prison rooms. The storage room is where you need to go. Search the bed and you will find a crude lockpick. Use it on the jail door.

Kill a Customs Officer. Make sure you do not have lootshare enabled, as this can prevent the uniform from being dropped. Since you can't take in any weapons, it may be hard to do any damage; you can however take a pickaxe from your tool belt and use that for increased accuracy. Protect from/Deflect Melee and Legacy Mode can also be used to make the fight much easier. You can also use potions before being arrested. Take the officer's clothes (Customs hat, Customs shirt and Customs trousers) and the Mithril scimitar. Equip them, then go up two flights of stairs to arrive at the cabinet files room. Click on the door and tell the Locker Guard you're there to get some evidence.

Go into the storage room and search the cabinets until you find the file about "Wanda the Fish" and take it. The files are in alphabetical order. Talk to the Locker Officer, and he will give you Wanda's personal item, a brooch.

If you drop the mithril scimitar inside the jail cell and act quick enough, you can pick the scimitar back up for the next section to make killing the customs officer a lot easier. Do not equip the scimitar whilst inside the cell or the customs officer will take it away from you.

Either use Home Teleport or dive into the water (the cell door remains unlocked) to leave with Wanda's brooch. Go back to Captain Izzy No-Beard with Wanda's brooch and give it to him to receive Izzy's mark.

The Story of Jack[edit | edit source]

Items needed: The five marks from the captains
Rabid Jack is seriously wounded by a flying cannonball.

Head back to Rimmington and talk to the Customs Sergeant. Tell him that you want to make a confession, and he will give you an empty file. Put the five marks of the captains in the file. Talk to him again, and he will take the file with the five marks.

After getting sent back to the prison, search the bed in the cell to get another lockpick, then open the door. After getting out, kill one of the customs officers and pick up their uniform and mithril scimitar. Equip these, and head upstairs to the top. Ask for 'your' file from the Locker Officer. Then, head back down to your cell (right click to open cell door) and talk to Young Ralph through the barred window. He will agree to tell of the Battle of the Archipelago, where the united pirates of Mos Le'Harmless defeated the fleet of Rabid Jack and how he was a crew member of Harry's ship.

Avast yer' scrumby 'umans!

A cutscene will play. Rabid Jack's ship is on fire and his bosun, Giles, informs him that Captain Donnie and The Inebriated and Mi-Gor and The Hangman have fallen as well. A pirate, Lizzie, attempts to apprehend Jack, but is killed. Young Ralph fires a cannonball towards This Albatross: hit! Giles is killed and Jack severely damaged and blown away by the impact. Captains Izzy, Bill and Braindeath will approach him and command that he give in. However, Jack grabs his treasure chest and jumps off his ship, seemingly killing himself. The pirates are victorious! A disclaimer and some cute kittens follow.

Congratulations, quest complete!

Rewards[edit | edit source]

Rocking Out reward.png
Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

Rocking Out is directly required for the following quests/miniquests:

Transcript[edit | edit source]

Credits[edit | edit source]

Rocking Out
Developers
DeveloperMod Wilson
Art & Graphics
GraphicsJames W, Jeff K, Hayo K
Quality Assurance
Quality assuranceNick C, Thomas H, Reece W
Audio
AudioMod Bond
Other
Quest HelpKatie B

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 30 November 2020 (Update):
    • Your character will now swim instead of walk during specific portions of the quest Rocking Out.
  • patch 17 February 2020 (Update):
    • Players are no longer able to use the lockers in Rimmington if they haven't been unlocked via partial completion of the Rocking Out quest.
  • patch 12 August 2019 (Update):
    • Fixed an issue where a player's swimming animation would stop after using the ladder on the sunken ship in Rocking Out.
  • patch 22 July 2019 (Update):
    • Corrected a grammatical error in the "Rocking out" quest reward.
  • patch 1 April 2019 (Update):
    • Corrected an issue where the Rocking Out quest was appearing as complete at its conclusion state.
  • patch 9 May 2016 (Update):
    • Fixed a grammar error in the Rocking Out quest.
  • patch 26 January 2015 (Update):
    • A grammatical error - previously seen in the post-quest chat with 50 Ships Mufassah when reclaiming the pet - has been fixed.
  • patch 9 October 2012 (Update):
    • Corrected several minor typos in the Rocking Out quest.
  • patch 31 January 2012 (Update):
    • It is now possible to reclaim disguise items from Rocking Out post-quest.
  • patch 21 September 2010 (Update):
    • Fixed Lissie's head model during a Rocking Out cutscene.
  • patch 7 September 2010 (Update):
    • Rocking Out battle cutscene had transparency issues.
  • patch 9 November 2009 (Update):
    • Fixed a graphical problem with the cutscene and ship deck in the Rocking Out quest.
  • patch 26 October 2009 (Update):
    • Adjusted the disguise replacement code in the Rocking Out quest.
  • patch 10 August 2009 (Update):
    • You can no longer remove your diving kit while underwater in Rocking Out.
  • patch 8 July 2009 (Update):
    • Fixed a size issue with the Rocking Out quest complete scroll.
  • patch 6 May 2009 (Update):
    • Updated an interface in Rocking Out to look better in high detail.
  • patch 17 March 2009 (Update):
    • The Rocking Out quest’s final cutscene has been slightly adjusted to improve the graphics and general behaviour.

Trivia[edit | edit source]

  • The quest summary that appears in the player's Event Log in Runemetrics says "I heard the story of Rabid Jack from Young Ralph after bringing him five captain's marks and firing a seagull at him using an accordion."
  • On the first day of release, the official quest spoiler showed: There be pirates in this here locale... it not be safe to unveil rewards just yet.
  • This was the last quest released before the RuneScape High Detail update.
  • If you have legacy combat on during the underwater section, the player will walk in water instead of swimming.

Cultural references[edit | edit source]

  • All the talk about the albatross being a curse, specifically when Jack says "I'll be an albatross around your necks!" is a reference to the poem The Rime of the Ancient Mariner.
  • When you release the gull into Young Ralph's cell, your character states "I love it when a plan comes together," a reference to the TV series The A-Team.
  • "The Rock" is the nickname of Alcatraz, a small island located in the middle of San Francisco Bay; it once housed an infamous prison.
  • When you use the Inky Quill on the Paper, your character says "I won't write a confession, I would die before I do that" may be a reference to a quote from John Proctor in The Crucible.
  • After you get the pipe, your quest log will say "I have a Pipe, When I see Prof. Plum, he's in for it." This is a reference to the board game Cluedo, which features both a character named Professor Plum and a lead pipe as a weapon.
  • Cap'n Izzy No Beard makes mention of a friend called "Wanda the Fish", a reference to the comedy film A Fish Called Wanda. This is furthered when the Locker Officer makes reference to it being a "Tragic case of food poisoning", which is the fate of one of the film's characters upon consuming an apparently poisonous fish.
  • Upon returning to Frank with the letter from Brother Tranquillity, your character says "I hate those buts and I cannot lie," referencing the Sir Mix-a-Lot song "Baby Got Back".
  • The Idol of Many Heads may be a reference to The Idol of Many Hands from the point-and-click game The Secret of Monkey Island.
  • Several of the useless files found while searching the evidence room contain references to popular culture.