Augmented off-hand Armadyl crossbow

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chargeduncharged
Augmented off-hand Armadyl crossbow
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineAn off-hand crossbow which was once the figurehead of Armadyl's army, now augmented.
Options [?]
BackpackWield, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wield
Values
Value40,000 coins
High alch24,000 coins
Low alch16,000 coins
On deathReclaimable
Value: 3,204,554
Reclaim: 3,204
Weight1.814 kg
Advanced data
Item ID36651
LinksMRID • recipe
Calculated value
Parsed3,578,358 coins
bucket{{GETotal|Off-hand Armadyl crossbow|Augmentor}}
FormattedPrice(Off-hand Armadyl crossbow) + Price(Augmentor)
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The augmented off-hand Armadyl crossbow is a level 75 ranged off-hand weapon created by using an augmentor on an off-hand Armadyl crossbow.

Regular and ancient weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the augmented off-hand Armadyl crossbow can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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RequirementsCharge drain
75 Ranged0.93/s
Class
Ranged
Slot
Tier
75
Augmented off-hand Armadyl crossbow equipped.png: Augmented off-hand Armadyl crossbow equipped by a player
Offensive attributes
 TooltipAbility
Damage0.0360
Accuracy1694
StyleBolts
Range7
Speed
4 ticks (2.4s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer1PvP0%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)50
MaterialQuantityCost
Off-hand Armadyl crossbow13,204,554
Augmentor1373,804
Total cost3,578,358
OutputQuantityCost
Augmented off-hand Armadyl crossbow1N/A

Usage cost

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Tier75
SlotOff-hand
Per hour
Charges3,375[uc 1]
Cost81,304
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented off-hand Armadyl crossbow
Disassembly categoryCrossbows and stocks
Disassembly XP22.5
Item quantity required1
Special chance
Armadyl components × 1Always
Normal chance
Base junk chance  4.2%
Material count8
Connector parts35/100
Spiked parts30/100
Tensile parts30/100
Stunning components3/100
Dextrous components2/100
Advanced data
Raw categorycrossbows
Item level (for junk chance)75
AugmentedYes
Estimated cost
Parsed3578358
recipe

The augmented off-hand Armadyl crossbow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 75) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 8,325 7.18 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 24,975 9.58 Disassembling this item gives double materials.
4 5,176 49,950 9.65 8,325 1.61 24.53 Disassembling this item never gives junk.
5 8,285 99,900 12.06 24,975 3.01 8.18 This item drains 10% less charge when used.
6 11,760 133,200 11.33 49,950 4.25 4.09 Disassembling this item gives triple materials.
7 15,835 183,150 11.57 99,900 6.31 2.04 Disassembling this item gives an extra random uncommon material.
8 21,152 249,750 11.81 133,200 6.30 1.53 Disassembling this item returns all installed gizmos.
9 28,761 349,650 12.16 183,150 6.37 1.11 Disassembling this item gives quadruple materials.
10 40,120 499,500 12.45 249,750 6.23 0.82 Disassembling this item gives the maximum extra Invention XP.
11 57,095 8.75 349,650 6.12 0.58 N/A
12 81,960 6.09 499,500 6.09 0.41 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.25 4.25 0.20 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.00 3.00 This item drains 12.5% less charge when used.
15 232,755 2.15 2.15 This item can now be used with an Equipment separator.
16 320,080 1.56 1.56 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.15 1.15 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.87 0.87 This item drains 15% less charge when used.
19 753,631 0.66 0.66 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.51 0.51 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Transcript

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Update history

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