Trimmed masterwork melee boots

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
newusedbroken
Trimmed masterwork melee boots
Release7 January 2019 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
Stacks in bankYes
EquipableYes
StackableNo
DisassemblyNo
NoteableYes
DestroyDrop
ExamineSome masterful boots made by a master smith.
Options [?]
BackpackWear, Check charges, Use, Drop, Examine
EquippedRemove, Check charges, Examine
Values
Value50,000 coins
AlchemyNot alchemisable
On deathReclaimable
Value: 34,835,574
Reclaim: 34,835
Weight1.814 kg
Grand Exchange
Exchange34,835,574 coins (info)
Buy limit2
Volume5
Loading...
Advanced data
Item ID46048
LinksMRID • recipe
[view][talk]

Trimmed masterwork melee boots are part of the trimmed masterwork armour. They require level 99 Smithing and the It Should Have Been Called Aetherium achievement to smith from masterwork boots with one masterwork armour trim at any anvil and 92 Defence to be worn. Smithing the boot requires 1,000 progress.

This item degrades to a broken, repairable state over 100,000 charges of combat. It can be repaired with unused and untrimmed masterwork boots, consuming the item. When used inside Elite Dungeons or the Sanctum of Rebirth, no charges are used.

Combat stats

[edit | edit source]
RequirementsDegrades
92 Defence100,000 charges
Class
Melee
Slot
TierType
Level92Power armour
Armour87
Damage92
Trimmed masterwork armour equipped.png: Trimmed masterwork melee boots equipped by a player
Style attributes
 
Damage14.30.00.00.0
Accuracy0-91-171-171
Defensive attributes
 Armour114.3Reduction
 LP0PvM0%
 Prayer2PvP0%

Set bonus

[edit | edit source]

Trimmed masterwork melee armour and its variants share a set bonus called Trimmed masterwork set:

  • Set bonus (3): when damaged: Per piece worn, 10% of the incoming damage is delayed and dealt out over the next 6 seconds. (50% with all five pieces.)

An identical effect (though with a different name) is provided by masterwork ranged equipment and masterwork magic equipment (the pieces cannot be mix-and-matched for the set effects).

The delayed damage is dealt like a bleed (after calculating any damage reduction), dealing 20% of the stored damage per hit every two ticks, with the possible remainder caused by rounding being dealt as the sixth and final hit. For example, if a player wears the entire set and receives what would be a hit of 4,001, the set would reduce the initial hit to 2,000 damage. Then, the delayed damage would apply for 400 damage five times over the next 10 ticks, and the remaining point of damage is dealt on the 12th tick. If the player receives another heavy hit, however, while the first delayed damage is being applied, then the delayed damage resets along with the increased damage so that the damage is now divisible by five.

When wearing four or five pieces, players can easily Soul Split flick without much concern and act as if they have double the health as usual (although still factoring in the bleed damage, which takes several seconds to process). It also allows them to survive what would otherwise be a fatal attack if wearing any other armour.

The set effect works in PvP.

The delayed damage is considered hard typeless damage.

The delayed damage is affected by the following:
  • Defenders
  • Leviathan ring
  • Warpriest of Saradomin armour/Warpriest of Zamorak armour/Anima core of Sliske armour (if it uses the Saradomin/Zamorak warpriest effect)
  • Obsidian equipment
  • Phoenix necklace
  • Crystal Shield
  • Barricade
  • Intercept
  • Paused by dialogue boxes or teleporting
  • Reprisal and Transfigure
  • Blood essence
  • Upon death all damage stacks are cleared
  • Death Ward relic power
    • Death Ward interacts with both the initial hit and the damage taken due to the set effect. The damage stored in the pool by the set effect is based on the original damage before the effect of Death Ward. The damage reduction values (for the initial hit and each hit of the delayed damage) are determined on the tick the damage is taken. This means that the values can change depending on which life points bracket the player is in (between 0% and 25%, between 25% and 50%, or between 50% and 100%, as well as if the damage taken causes the player's values to cross these brackets. Due to the bleed damage being based on the original hit, in some cases the relic can cause the player to take more damage if the player's life points are increased, thus leaving the previous bracket they were in and vs versa if their life points fall below entering the next bracket of damage reduction.
  • Hellhound familiar. Due to the bleed damage being based on the original hit, if the hellhound were to die before any of the bleed hits triggered, the bleed damage the player would take would be 25% higher. This means an overall damage reduction of 10% instead of the usual 20%.
The delayed damage is unaffected by the following:

Creation

[edit | edit source]
Requirements
MembersYes
Ticks154 (92.4s)
Facility Anvil, Forge
SkillLevelExperience
Smithing Smithing99 (b?)100
Other requirements
It Should Have Been Called Aetherium
MaterialQuantityCost
Masterwork melee boots110,106,638
Masterwork melee armour trim123,735,611
Total cost33,842,249
OutputQuantityCost
Trimmed masterwork melee boots134,835,574
Profit993,325
Instructions
  1. Choose the "Open smithing interface" option on either an anvil or forge.
  2. From the left pane within the "Masterwork" section, choose any of the alloy bars or glorious bar.
  3. From the middle pane within the last section "Trimmed Masterwork armour", choose "Trimmed masterwork melee boots".

Products

[edit | edit source]
For an exhaustive list of all products, see here.

Usage cost

[edit | edit source]
Combat charges100,000
Item(s) consumed1 x Masterwork melee boots.png: RS3 Inventory image of Masterwork melee bootsMasterwork melee boots
Total GE price10,106,638
Per hour
Average rate[uc 1]181,919
High rate[uc 2]363,839
Maximum rate[uc 3]606,398
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Update history

[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 9 March 2026 (Update):
    • Equipment damage values made consistent with their tier over all equipment
      • Damage bonus: 15.0 → 14.3