Enhanced Devoted
| Enhanced Devoted | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Release date | 5 September 2016 (Update) | ||||||||||||||||||
| Gizmo type | Armour | ||||||||||||||||||
| Maximum rank | |||||||||||||||||||
| Standard | 3 | ||||||||||||||||||
| Ancient | 4 | ||||||||||||||||||
| In-game description | |||||||||||||||||||
| 4.5% chance per rank on being hit that protection prayers will work at 100% (or 75% in PvP) for 3 seconds. This does not stack with devoted. This perk has an increased chance to activate on level 20 items. | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| Dbrow ID | 779 | ||||||||||||||||||
| Links | Dbrow779 | ||||||||||||||||||
Enhanced Devoted is a perk in Invention that is a 2-slot version of the Devoted perk. It has an improved chance on each hit of replicating the Devotion ability for 3 seconds, which causes protection and deflection prayers to reduce damage from the appropriate style to 1. The perk does not put the ability itself on cooldown. This perk takes up two slots in a gizmo, meaning that it cannot be paired with any other perk in the same gizmo. It is created in armour gizmos.
Any type of damage, including typeless damage and self-inflicted damage can activate the perk. The opponent's hit that activates Enhanced Devoted is also affected by the perk. Enhanced Devoted will play the same animation as Devotion whenever it activates, but has an icon of its own in the buffs/debuffs interface when triggered in a PvM situations. When triggered in a PvP situation, the icon doesn't appear.
| Rank | Chance (Level 20) |
|---|---|
| 1 | 4.5% (4.95%) |
| 2 | 9.0% (9.90%) |
| 3 | 13.5% (14.85%) |
| 4 | 18.0% (19.80%) |
Analysis
[edit | edit source]Tables of damage reduction provided by Enhanced Devoted in both PvM and PvP situations. The damage reduction varies with the rank of the perk, the attack rate of the enemy[note 1], and if the perk is on level 20 gear.
Average damage reduction in PvM for the different ranks of the Enhanced Devoted perk. The attack rate, , of the enemy (given in game ticks) has an effect on the damage reduction. The damage reduction in parentheses correspond to placing this perk on level 20 gear.
| Rank | Average Damage Reduction | |||
|---|---|---|---|---|
| or | ||||
| 1 | 19.07% (20.66%) | 12.39% (13.51%) | 8.61% (9.43%) | 4.50% (4.95%) |
| 2 | 33.09% (35.46%) | 22.88% (24.79%) | 16.51% (18.02%) | 9.00% (9.90%) |
| 3 | 43.83% (46.58%) | 31.89% (34.35%) | 23.79% (25.86%) | 13.50% (14.85%) |
| 4 | 52.33% (55.25%) | 39.71% (42.55%) | 30.51% (33.06%) | 18.00% (19.80%) |
Average damage reduction in PvP for the different ranks of the Enhanced Devoted perk. The attack rate, , of the enemy (given in game ticks) has an effect on the damage reduction. The damage reduction in parentheses correspond to placing this perk on level 20 gear.
| Rank | Average Damage Reduction | |||
|---|---|---|---|---|
| or | ||||
| 1 | 9.53% (10.33%) | 6.19% (6.76%) | 4.31% (4.72%) | 2.25% (2.48%) |
| 2 | 16.54% (17.73%) | 11.44% (12.40%) | 8.26% (9.01%) | 4.50% (4.95%) |
| 3 | 21.92% (23.29%) | 15.94% (17.17%) | 11.89% (12.93%) | 6.75% (7.43%) |
| 4 | 26.16% (27.62%) | 19.85% (21.28%) | 15.25% (16.53%) | 9.00% (9.90%) |
| Calculations |
|---|
Each time the Enhanced Devoted perk activates it will block hits from the enemy. We build a random sequence which represents which hits from the enemy are blocked as follows:
Observe that the hits are therefore blocked or unblocked in the ratio . Hence, the probability that a hit is blocked is Assuming that the 1 damage resulting from a blocked hit under devotion is negligible, blocking a hit can be viewed as removing all of its damage and so the average damage reduction in player-versus-monster situations is simply the probability of blocking a hit, In player-versus-player situations devotion blocks 75% of the total damage, or half of the remaining damage after protection prayers are applied. So the average damage reduction in this case is |
Enhanced Devoted and Devoted
[edit | edit source]
Having Devoted and Enhanced Devoted on one's gear has a benefit.[1] Enhanced Devoted takes priority over Devoted. However, as Enhanced Devoted is unable to proc while it is currently active, this allows for a small window of time for Devoted to proc. Both Devoted and Enhanced Devoted, on their own, last 5 game ticks (3 seconds). This also means that it is possible (though unlikely) to have continuous procs of Enhanced Devoted and Devoted. The chance of continuous procs occurring is highly dependent on the attack rate of the enemy.[note 1] Further information about the combination can be found in the calculator linked at the top of this page.
Sources
[edit | edit source]| Material | Rarity | Perk ranks with X materials | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Standard gizmo | Ancient gizmo | |||||||||||||||
| 1 | 2 | 3 | 4 | 5 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |||
| Crystal parts | Common | 0 | 0 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| Strong components | Uncommon | 1 | 1 | 1 | 1–2 | 1–2 | 0 | 1 | 1 | 1 | 1–2 | 1–2 | 1–2 | 1–3 | 1–4 | |
| Faceted components | Rare | 1 | 1 | 1–2 | 2 | 2–3 | 1 | 1 | 1 | 2 | 2 | 2–3 | 3–4 | 4 | 4 | |
| Zaros components | Rare | 1 | 1 | 1–2 | 2 | 2–3 | 0 | 1 | 1 | 1–2 | 2 | 2 | 2–3 | 3–4 | 4 | |
Suggested gizmos
[edit | edit source]| Gizmo layout | Possible perks | Approx costs per attempt | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
The following assumes level 120.
Open in calculator: |
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The following assumes level 120.
Open in calculator: |
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Update history
[edit | edit source]Notes
[edit | edit source]- ^ a b To be more precise, it is really the frequency of ticks that the player is taking damage and not really the attack rate that determines the increased chance of continuous procs. However, in the simplest case, this is the attack rate of the enemy. As an example, consider four enemies, each with an attack rate of 4, attacking the player with their hits offset by one tick from each other (enemy A attacks tick 1, enemy B attacks tick 2, ...). In this example, this is effectively the same as an attack rate of 1 to the player. This means that as long as the player is taking at least one hit every tick, regardless of the number of enemies attacking, the effective attack rate is 1. Conversely, if these same enemies, each with an attack rate of 4, are attacking the player on the same tick (enemy A attacks tick 1, enemy B attacks tick 1, ...), then the effective attack rate is 4. In general, more enemies attacking the player leads to a higher frequency of ticks that the player is taking hits, increasing the chance of continuous procs and therefore increasing the damage reduction.
References
[edit | edit source]- ^ Mod Pi. Devoted and enhanced devoted stack. Reddit. 20 November 2018. (Archived from the original on 13 January 2021.)
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