Enhanced Devoted

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Enhanced Devoted is a perk in Invention that is a 2-slot version of the Devoted perk. It has an improved chance on each hit of replicating the Devotion ability for 3 seconds, which causes protection and deflection prayers to reduce damage from the appropriate style to 1. The perk does not put the ability itself on cooldown. This perk takes up two slots in a gizmo, meaning that it cannot be paired with any other perk in the same gizmo. It is created in armour gizmos.

Any type of damage, including typeless damage and self-inflicted damage can activate the perk. The opponent's hit that activates Enhanced Devoted is also affected by the perk. Enhanced Devoted will play the same animation as Devotion whenever it activates, but has an icon of its own in the buffs/debuffs interface when triggered in a PvM situations. When triggered in a PvP situation, the icon doesn't appear.

Activation chance
Rank Chance (Level 20)
1 4.5% (4.95%)
2 9.0% (9.90%)
3 13.5% (14.85%)
4 18.0% (19.80%)

Analysis

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Tables of damage reduction provided by Enhanced Devoted in both PvM and PvP situations. The damage reduction varies with the rank of the perk, the attack rate of the enemy[note 1], and if the perk is on level 20 gear.

Average damage reduction in PvM for the different ranks of the Enhanced Devoted perk. The attack rate, tAR, of the enemy (given in game ticks) has an effect on the damage reduction. The damage reduction in parentheses correspond to placing this perk on level 20 gear.

Rank Average Damage Reduction
tAR=1 tAR=2 tAR=3 or 4 tAR=5+
1 19.07% (20.66%) 12.39% (13.51%) 8.61% (9.43%) 4.50% (4.95%)
2 33.09% (35.46%) 22.88% (24.79%) 16.51% (18.02%) 9.00% (9.90%)
3 43.83% (46.58%) 31.89% (34.35%) 23.79% (25.86%) 13.50% (14.85%)
4 52.33% (55.25%) 39.71% (42.55%) 30.51% (33.06%) 18.00% (19.80%)

Average damage reduction in PvP for the different ranks of the Enhanced Devoted perk. The attack rate, tAR, of the enemy (given in game ticks) has an effect on the damage reduction. The damage reduction in parentheses correspond to placing this perk on level 20 gear.

Rank Average Damage Reduction
tAR=1 tAR=2 tAR=3 or 4 tAR=5+
1 9.53% (10.33%) 6.19% (6.76%) 4.31% (4.72%) 2.25% (2.48%)
2 16.54% (17.73%) 11.44% (12.40%) 8.26% (9.01%) 4.50% (4.95%)
3 21.92% (23.29%) 15.94% (17.17%) 11.89% (12.93%) 6.75% (7.43%)
4 26.16% (27.62%) 19.85% (21.28%) 15.25% (16.53%) 9.00% (9.90%)

Calculations
  • Assumptions:
    • The enemy is always attacking with the same style that matches the protect prayer or deflect curse used.
    • The enemy is always attacking at the same attack rate.
  • Definitions:
    • pR is the activation chance of Enhanced Devoted. This depends on the rank of Enhanced Devoted, and is multiplied by 1.1 if Enhanced Devoted is on level 20 gear.
    • td is the time that Enhanced Devoted is active. It has a constant value of 5 game ticks.
    • tAR is the attack rate of the enemy in game ticks.

Each time the Enhanced Devoted perk activates it will block tdtAR hits from the enemy.

We build a random sequence which represents which hits from the enemy are blocked as follows:

  • Start with an empty sequence
  • At each step append a segment which is:
    • 1 unblocked hit with probaility 1pR (Enhanced Devoted does not activate on this hit)
    • tdtAR blocked hits with probability pR (Enhanced Devoted activates on the first hit of this segment)

Observe that the hits are therefore blocked or unblocked in the ratio pRtdtAR:1pR.

Hence, the probability that a hit is blocked is pRtdtARpR(tdtAR1)+1

Assuming that the 1 damage resulting from a blocked hit under devotion is negligible, blocking a hit can be viewed as removing all of its damage and so the average damage reduction in player-versus-monster situations is simply the probability of blocking a hit,

RPvM=pRtdtARpR(tdtAR1)+1

In player-versus-player situations devotion blocks 75% of the total damage, or half of the remaining damage after protection prayers are applied. So the average damage reduction in this case is

RPvP=12pRtdtARpR(tdtAR1)+1

Enhanced Devoted and Devoted

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Enhanced Devoted and Devoted activating together to increase damage reduction.

Having Devoted and Enhanced Devoted on one's gear has a benefit.[1] Enhanced Devoted takes priority over Devoted. However, as Enhanced Devoted is unable to proc while it is currently active, this allows for a small window of time for Devoted to proc. Both Devoted and Enhanced Devoted, on their own, last 5 game ticks (3 seconds). This also means that it is possible (though unlikely) to have continuous procs of Enhanced Devoted and Devoted. The chance of continuous procs occurring is highly dependent on the attack rate of the enemy.[note 1] Further information about the combination can be found in the calculator linked at the top of this page.

Sources

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MaterialRarityPerk ranks with X materials
Standard gizmoAncient gizmo
12345123456789
Crystal partsCommon00111001111111
Strong componentsUncommon1111–21–201111–21–21–21–31–4
Faceted componentsRare111–222–3111222–33–444
Zaros componentsRare111–222–30111–2222–33–44

Suggested gizmos

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

Notes

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  1. ^ a b To be more precise, it is really the frequency of ticks that the player is taking damage and not really the attack rate that determines the increased chance of continuous procs. However, in the simplest case, this is the attack rate of the enemy. As an example, consider four enemies, each with an attack rate of 4, attacking the player with their hits offset by one tick from each other (enemy A attacks tick 1, enemy B attacks tick 2, ...). In this example, this is effectively the same as an attack rate of 1 to the player. This means that as long as the player is taking at least one hit every tick, regardless of the number of enemies attacking, the effective attack rate is 1. Conversely, if these same enemies, each with an attack rate of 4, are attacking the player on the same tick (enemy A attacks tick 1, enemy B attacks tick 1, ...), then the effective attack rate is 4. In general, more enemies attacking the player leads to a higher frequency of ticks that the player is taking hits, increasing the chance of continuous procs and therefore increasing the damage reduction.

References

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  1. ^ Mod Pi. Devoted and enhanced devoted stack. Reddit. 20 November 2018. (Archived from the original on 13 January 2021.)