# Revenge

Revenge is a threshold Defence ability that requires a shield to use. When activated, any attacks the user receives increases the user's own max hit by 10% of the normalised damage range, up to a maximum of 100% stacked. This ability lasts 20 seconds. Blocked and missed attacks do add Revenge stacks, as do hits blocked by Barricade. Removing the shield while Revenge is still active removes all stacks immediately. Hard typeless hits do not add Revenge stacks.

Revenge has a unique buff icon: the icon's upper half shows Revenge's remaining time active in seconds, and the lower half shows the player's current number of Revenge stacks, which are enclosed in parenthesis. Revenge increases max hit by only 5% per stack if activated with a defender.

If Revenge is used with Raids armour and a defensive reset occurs and Revenge is activated again before the duration of the first has ended, the stacks are all reset to zero.

## Calculations

The following calculations assume the use of a shield and no Raids armour.
Average hit formula for abilities
• Without Revenge :
${\displaystyle a={\frac {M+m}{2}}}$
• With Revenge :
${\displaystyle A={\frac {M\cdot (100\%+10\%\cdot {\frac {M-m}{M}}\cdot s)+m}{2}}}$
• Average hit increase formula:
${\displaystyle {\frac {A-a}{a}}=a_{increase}}$
Notes
• ${\displaystyle m}$ = Minimum ability damage
• ${\displaystyle M}$ = Maximum ability damage
• ${\displaystyle s}$ = number of revenge stacks
• ${\displaystyle a_{increase}}$ = Average hit increase
• ${\displaystyle a}$ = Average hit without revenge
• ${\displaystyle A}$ = Average hit with revenge
Examples
• Average hit increase for Slice (damage range 30–120%) with 10 Revenge stacks:
${\displaystyle a={\frac {120\%+30\%}{2}}=75\%}$
${\displaystyle A={\frac {120\%\cdot (100\%+10\%\cdot {\frac {120\%-30\%}{120\%}}\cdot 10)+30\%}{2}}=120\%}$
${\displaystyle a_{increase}={\frac {129\%-75\%}{75\%}}=60\%}$
Comparison with 2 handed or dual wield weapons

The downside of revenge is that you need to wear a shield to use it, this means you ability damage will be reduced to 2/3 of the ability damage of 2 handed or dual wield. So we need a minimum average hit increase to be on par or better than 2 handed or dual wield. This minimum can be calculated as follows:

${\displaystyle {\frac {2}{3}}\cdot (a+a\cdot a_{increase}^{min})\geq a}$

${\displaystyle \Rightarrow {\frac {2}{3}}\cdot (1+a_{increase}^{min})\geq 1}$

${\displaystyle \Rightarrow a_{increase}^{min}\geq {\frac {3}{2}}-1=50\%}$

Now we can use this to calculate the average damage increase compared to 2 handed or dual wield. We can calculate this as follows:

${\displaystyle a_{increase}^{2H}={\frac {2}{3}}\cdot (a_{increase}^{Revenge}-50\%)}$

## Analysis

The following tables assume the use of a shield and no Raids armour.

Typically, abilities have ability damage ranges from 20% to 100%; this can be represented as a ratio 1:5. As an example, Havoc's ability damage range is 31.4–157%; this can be calculated as 20–100%, as the percentage range ratio is 1:5.

As such, Revenge increases the ability damage of abilities with a 1:5 ratio as follows:

# Stacks Increase Avg hit Avg hit increase Avg hit increase compared to 2H or dual wield
0 0% 60% 0% -33,33%
1 10% 64% 6,67% -28,89%
2 20% 68% 13,33% -24,44%
3 30% 72% 20% -20%
4 40% 76% 26,67% -15,56%
5 50% 80% 33,33% -11,11%
6 60% 84% 40% -6,67%
7 70% 88% 46,67% -2,22%
8 80% 92% 53,33% 2,22%
9 90% 96% 60% 6,67%
10 100% 100% 66,67% 11,11%
Notes
• The table above applies to most abilities, with the exception of abilities with bleed effects.

For abilities with an ability damage ratio of 1:4 such as Slice (30–120%), the average hit increase of Revenge varies. The table below lists the average hit increase of these abilities:

Analysis table
Skill Ability Min hit Max hit (Normal) Max hit (w/ 10 stacks) Average hit (Normal) Average hit (w/ 10 stacks) Average hit increase Avg hit increase compared to 2H or dual wield
Attack
Slice 30% 120% 210% 75% 120% 60% 6,67%
Slice (Stun) 80% 146% 212% 113% 146% 29% -13,86%
Overpower 200% 400% 600% 300% 400% 33% -11,11%
Strength
Hurricane 84% 161% 238% 123% 161% 31% -12,38%
Hurricane (Adjacent) 66% 219% 372% 143% 219% 54% 2,46%
Meteor Strike 250% 350% 450% 300% 350% 17% -22,22%
Pulverise 250% 350% 450% 300% 350% 17% -22,22%
Frenzy (Hit #1) 80% 180% 280% 130% 180% 38% -7,69%
Frenzy (Hit #2) 90% 200% 310% 145% 200% 38% -8,05%
Frenzy (Hit #3) 100% 220% 340% 160% 220% 38% -8,33%
Frenzy (Hit #4) 110% 240% 370% 175% 240% 37% -8,57%
Ranged
Snap Shot (Hit #1) 100% 120% 140% 110% 120% 9% -27,27%
Snap Shot (Hit #2) 100% 210% 320% 155% 210% 35% -9,68%
Snipe 125% 219% 313% 172% 219% 27% -15,12%
Shadow Tendrils (Self) 33% 250% 467% 142% 250% 77% 17,79%
Shadow Tendrils (Enemy) 66% 500% 934% 283% 500% 77% 17,79%
Magic
Omnipower 200% 400% 600% 300% 400% 33% -11,11%
Detonate 100% 350% 600% 225% 350% 56% 3,70%
Tsunami 200% 300% 400% 250% 300% 20% -20,00%
Constitution
Storm Shards &
Shatter (1 stack)
75% 95% 115% 85% 95% 12% -25,49%
Onslaught (Hit #1) 33% 150% 267% 92% 150% 64% 9,29%
Onslaught (Hit #2) 44% 183% 322% 114% 183% 61% 7,49%
Onslaught (Hit #3) 55% 216% 377% 136% 216% 59% 6,27%
Onslaught (Hit #4) 66% 249% 432% 158% 249% 58% 5,40%
Onslaught (Hit #5) 77% 282% 487% 180% 282% 57% 4,74%
Onslaught (Hit #6) 88% 315% 542% 202% 315% 56% 4,22%
Onslaught (Hit #7) 99% 348% 597% 224% 348% 56% 3,80%
Onslaught (Hit #8) 110% 381% 652% 246% 381% 55% 3,46%
Onslaught (Hit #9) 121% 414% 707% 268% 414% 55% 3,18%
Onslaught (Hit #10) 132% 447% 762% 290% 447% 54% 2,94%
Onslaught (Hit #11) 143% 480% 817% 312% 480% 54% 2,73%
Onslaught (Hit #12) 154% 513% 872% 334% 513% 54% 2,55%

## Update history

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
• patch 10 April 2017 (Update):
• The Revenge icon now has a duration on top of the stacks gained.
• patch 6 February 2017 (Update):
• The target info panel in PvP will no longer display the amount of stacks the Revenge ability has on every icon.
• patch 25 March 2013 (Update):
• The Revenge ability has had its effect time doubled and cooldown increased to 45 seconds.